Recoil damage: Difference between revisions

m
→‎List of moves with recoil damage: Removed some of the Pichu examples, as they are incorrect.
(Not sure what it's called, not sure if there's an article already. Also, probably missed one or two.)
 
m (→‎List of moves with recoil damage: Removed some of the Pichu examples, as they are incorrect.)
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*[[Diddy Kong]] - [[Rocketbarrel Boost]] (when hitting a wall or ceiling)
*[[Diddy Kong]] - [[Rocketbarrel Boost]] (when hitting a wall or ceiling)
*[[Ike]] - [[Eruption]] (fully charged)
*[[Ike]] - [[Eruption]] (fully charged)
*[[King Dedede]] - [[Jet Hammer]] (fully charged; does not recoil when at 150% or above)
*[[King Dedede]] - [[Jet Hammer]] (damages at 1% increments while holding a fully charged Jet Hammer; does not recoil when at 150% or above)
*[[Kirby]] - Can copy [[Eruption]] and [[Flare Blade]]
*[[Kirby]] - Can copy [[Eruption]] and [[Flare Blade]]
*[[Mr. Game & Watch]] - #1 [[Judge]]
*[[Mr. Game & Watch]] - #1 [[Judge]]
*[[Pichu]] - Most [[electricity]]-based moves: [[Thunder Jolt]], [[Skull Bash]], [[Agility]], [[Thunder]] (when connecting with Pichu), [[forward smash|forward]] and [[up smash]], [[fair]], [[dair]], [[grab]]bing, [[pummel]], [[forward throw]]
*[[Pichu]] - All [[electric]] based moves: [[Thunder Jolt]], [[Skull Bash]], [[Agility]], [[Thunder]] (when connecting with Pichu), [[forward smash]], [[forward aerial]], [[down aerial]], [[pummel]], and [[forward throw]]
*[[Roy]] - [[Flare Blade]] (fully charged)
*[[Roy]] - [[Flare Blade]] (fully charged)


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