Gimp: Difference between revisions
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
(total rewrite/cutdown; don't need this sort of character-specific stuff) |
|||
Line 1: | Line 1: | ||
A '''gimp | A '''gimp''' is when one [[KO]]s an opponent with unusually low damage. Gimps tend to involve quickly hitting an opponent off the stage followed by interrupting their recovery, resulting in a surprisingly early KO; simply interrupting a recovery that is otherwise sure to succeed can also be considered a gimp. Gimps put a large swing on a match, sometimes saving over a hundred points of damage. | ||
Common examples of gimps include: | |||
*Blocking haltable recoveries such as Ness' [[PK Thunder]] or Ike's [[Quick Draw]] | |||
*[[Edgehogging]] characters with [[tether recovery|tether recoveries]] | |||
*Using [[F.L.U.D.D.]] or [[Water Gun]] to push an opponent using their recovery farther away from the stage | |||
*Using the [[grab release glitch]] to deprive characters like {{SSBB|Snake}} and {{SSBB|Sonic}} of their recoveries | |||
*Using an aerial attack to knock an opponent underneath the stage or into a [[stage spike]] | |||
Gimping is related to, and sometimes confused with, [[edge-guarding]]. Successfully edgehogging a tether recovery of an opponent at 200% is likely not considered a gimp, though an opponent at 20% certainly would be. | |||
[[Category:Terms]] | [[Category:Terms]] |
Revision as of 22:35, August 16, 2011
A gimp is when one KOs an opponent with unusually low damage. Gimps tend to involve quickly hitting an opponent off the stage followed by interrupting their recovery, resulting in a surprisingly early KO; simply interrupting a recovery that is otherwise sure to succeed can also be considered a gimp. Gimps put a large swing on a match, sometimes saving over a hundred points of damage.
Common examples of gimps include:
- Blocking haltable recoveries such as Ness' PK Thunder or Ike's Quick Draw
- Edgehogging characters with tether recoveries
- Using F.L.U.D.D. or Water Gun to push an opponent using their recovery farther away from the stage
- Using the grab release glitch to deprive characters like Snake and Sonic of their recoveries
- Using an aerial attack to knock an opponent underneath the stage or into a stage spike
Gimping is related to, and sometimes confused with, edge-guarding. Successfully edgehogging a tether recovery of an opponent at 200% is likely not considered a gimp, though an opponent at 20% certainly would be.