Fire Fox: Difference between revisions
mNo edit summary |
mNo edit summary |
||
Line 9: | Line 9: | ||
|universe=[[Star Fox (universe)|Star Fox]] | |universe=[[Star Fox (universe)|Star Fox]] | ||
}} | }} | ||
'''Fire Fox''' is [[Fox]]'s [[up special move]]. When he uses it, Fox charges the move while being surrounded by flames (''Melee'' and ''Brawl'' only), and then he flies in the direction inputted on the [[control stick]] or [[d-pad]]. The move has a [[Flame|fire]] effect throughout the entire move. [[Falco]] and {{ | '''Fire Fox''' is [[Fox]]'s [[up special move]]. When he uses it, Fox charges the move while being surrounded by flames (''Melee'' and ''Brawl'' only), and then he flies in the direction inputted on the [[control stick]] or [[d-pad]]. The move has a [[Flame|fire]] effect throughout the entire move. [[Falco]] and {{SSBB|Wolf}} have similar moves, Fire Bird and [[Fire Wolf]], respectively, though, while the word "Fire" is in its name, Wolf's version has no fire. | ||
Fire Fox is Fox's primary vertical [[recovery]] move. The attack can deal around 28% [[damage]], provided the opponent is hit by both the chargeup and recovery. Fire Fox, out of all the Star Fox characters' recoveries, covers the greatest distace. However, unlike Wolf and Falco's versions, Fox's Fire Fox only hits opponents once, not havingany multiple hits during chargeup or after being executed. It is highly likely to return to the ledge of the stage by using Fire Fox to recover, due to its long traveling distance. | Fire Fox is Fox's primary vertical [[recovery]] move. The attack can deal around 28% [[damage]], provided the opponent is hit by both the chargeup and recovery. Fire Fox, out of all the Star Fox characters' recoveries, covers the greatest distace. However, unlike Wolf and Falco's versions, Fox's Fire Fox only hits opponents once, not havingany multiple hits during chargeup or after being executed. It is highly likely to return to the ledge of the stage by using Fire Fox to recover, due to its long traveling distance. |
Revision as of 05:52, August 13, 2011
Fire Fox/Fire Bird | |
---|---|
Fox's Fire Fox released | |
User | Fox, Falco |
Universe | Star Fox |
Fire Fox is Fox's up special move. When he uses it, Fox charges the move while being surrounded by flames (Melee and Brawl only), and then he flies in the direction inputted on the control stick or d-pad. The move has a fire effect throughout the entire move. Falco and Wolf have similar moves, Fire Bird and Fire Wolf, respectively, though, while the word "Fire" is in its name, Wolf's version has no fire.
Fire Fox is Fox's primary vertical recovery move. The attack can deal around 28% damage, provided the opponent is hit by both the chargeup and recovery. Fire Fox, out of all the Star Fox characters' recoveries, covers the greatest distace. However, unlike Wolf and Falco's versions, Fox's Fire Fox only hits opponents once, not havingany multiple hits during chargeup or after being executed. It is highly likely to return to the ledge of the stage by using Fire Fox to recover, due to its long traveling distance.
In Super Smash Bros. for the Nintendo 64, Fire Fox was notably different from Super Smash Bros. Melee and Super Smash Bros. Brawl. Instead of being surrounded by fire, Fox charges the move without flames around him (and was pulled down by gravity at a reduced rate), and then propelled himself with an explosion, similar to PK Thunder 2. The charging does not inflict damage.
Interestingly, the author of the Prima strategy guide was apparently unaware that the attack can be aimed, even though the move has been aimable throughout the entire series; he suggests that its only use is attacking players from beneath.
Gallery
Fire Fox in Melee
- Fire Fox Brawl startup.jpg
Charging Fire Fox in Brawl
Fire Bird
Fire Bird is Falco's up special move in both Super Smash Bros. Melee and Super Smash Bros. Brawl.
Fire Bird is almost identical to Fire Fox, but with some small differences. Unlike Fire Fox, which only hits an opponent once after Fox starts moving, Fire Bird can hit opponents with multiple small hits after a few frames when the move is charged and when moving, followed by a stronger finishing blow similar to Lucas' PK Thunder 2. On the downside, Falco travels a shorter distance than Fox or Wolf. Its best use would be vertical or diagonal recovery because it has lots of start-up, short distance, and Falco falls almost straight down after using it, meaning it can easily be edge-hogged or hit out of. To maximize the usefulness of Fire Bird, one should try to position Falco exactly under the ledge and use it completely vertical, because then it can sweetspot easier. Fire Bird doesn't burn opponents during the charge-up animation in Melee, unlike in Brawl.