Charge-cancel: Difference between revisions
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Some charge attacks can be charged and canceled in the air, such as [[Donkey Kong]]'s [[Giant Punch]] or [[Sheik]]'s [[Needle Storm]]. To cancel a charge in the air, players can simply press [[Z]] while charging. | Some charge attacks can be charged and canceled in the air, such as [[Donkey Kong]]'s [[Giant Punch]] or [[Sheik]]'s [[Needle Storm]]. To cancel a charge in the air, players can simply press [[Z]] while charging. | ||
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Revision as of 18:20, March 28, 2012
Charge-canceling is the act of canceling or storing a neutral special move that can be charged, such as Samus' Charge Shot.
While charging such an attack, players can shield to cancel/store the charge, or tap left/right on the control stick or d-pad to immediately roll out of the charge, which also cancels/stores it.
Some charge attacks can be charged and canceled in the air, such as Donkey Kong's Giant Punch or Sheik's Needle Storm. To cancel a charge in the air, players can simply press Z while charging.