User:Toomai/Data Node/Wave I: Difference between revisions

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|-
|-
|colspan="2"|Bn4||600||0||0||0
|colspan="2"|Bn4||600||0||0||0
|-
|rowspan="4"|Dash||rowspan="2"|Clean||Bn1||rowspan="2"|9%||rowspan="2"|110||rowspan="4" colspan="3"| ||rowspan="2"|70||rowspan="2"|50||rowspan="4"|0||rowspan="4"|1||900||0||500||-100||rowspan="4"|{{AttackType|effect=Normal}}||rowspan="4"|3||rowspan="2"|34||rowspan="4"|3
|-
|Bn1||600||0||350||200
|-
|rowspan="2"|Late||Bn1||rowspan="2"|7%||rowspan="2"|120||rowspan="2"|45||rowspan="2"|30||800||0||500||-100||rowspan="2"|2
|-
|Bn1||200||0||250||200
|-
|U-Smash||colspan="2"|Bn23||{{DamageWhenCharged|15}}||83||colspan="3"| ||32||97||0||0||800||0||600||270||{{AttackType|effect=Normal}}||3||65||3
|-
|rowspan="4"|D-Smash||rowspan="2"|Hit 1||Bn0||rowspan="2"|{{DamageWhenCharged|16}}||rowspan="4"|*||rowspan="4" colspan="3"| ||rowspan="2"|40||rowspan="4"|75||rowspan="4"|0||rowspan="4"|0||1000||0||900||3000||rowspan="4"|{{AttackType|effect=Normal}}||rowspan="4"|3||rowspan="2"|66||rowspan="4"|3
|-
|Bn0||800||0||900||1700
|-
|rowspan="2"|Hit 2||Bn0||{{DamageWhenCharged|10}}||rowspan="2"|35||1000||0||900||-2700||rowspan="2"|34
|-
|Bn0||{{DamageWhenCharged|12}}||800||0||900||-1500
|-
|rowspan="9"|F-Smash||rowspan="3"|Angled up||Bn0||{{DamageWhenCharged|19}}||rowspan="9"|*||rowspan="9" colspan="3"| ||rowspan="9"|25||95||rowspan="9"|0||rowspan="9"|0||1000||0||3000||3150||{{AttackType|effect=Flame}}||1||72||rowspan="9"|3
|-
|Bn0||rowspan="2"|{{DamageWhenCharged|15}}||rowspan="2"|96||900||0||2500||2200||rowspan="2"|{{AttackType|effect=Normal}}||rowspan="2"|3||rowspan="2"|65
|-
|Bn29||500||0||0||0
|-
|rowspan="3"|Angled side||Bn0||{{DamageWhenCharged|18}}||95||1000||0||1950||3650||{{AttackType|effect=Flame}}||1||72
|-
|Bn0||{{DamageWhenCharged|11}}||rowspan="2"|96||900||0||1900||2400||rowspan="2"|{{AttackType|effect=Normal}}||rowspan="2"|3||rowspan="2"|1
|-
|Bn29||{{DamageWhenCharged|10}}||500||0||0||0
|-
|rowspan="3"|Angled down||Bn0||{{DamageWhenCharged|17}}||95||1000||0||900||3300||{{AttackType|effect=Flame}}||1||72
|-
|Bn0||rowspan="2"|{{DamageWhenCharged|13}}||rowspan="2"|96||900||0||1100||2300||rowspan="2"|{{AttackType|effect=Normal}}||rowspan="2"|3||rowspan="2"|65
|-
|Bn29||500||0||0||0
|}
|}
</small>
</small>

Revision as of 09:39, July 9, 2011

Man Who Jumps

Mario's Moveset (Details)
Move Segment Damage Angle Hit Frames IASA BKB KBG WBKB SD Size Offset Effect Clang SFX G/A
Neutral Hit 1 Bn9 3% 83   0 100 116 0 900 600 0 0 Normal (effect) 3 1 3
Bn8 600 300 0 0
Bn31 85 700 0 0 0
Hit 2 Bn32 2% 83   0 100 116 900 600 0 0 Normal (effect) 3 1 3
Bn31 600 300 0 0
Bn8 85 700 0 0 0
Hit 3 Bn55 5% *   10 100 0 1100 1200 0 0 Normal (effect) 3 34 3
Bn54 400 300 0 0
F-Tilt Angled up Bn55 10% *   6 100 0 0 1000 900 0 0 Normal (effect) 3 34 3
Bn54 800 300 0 0
Bn4 700 0 300 -500
Angled side Bn55 9% 1000 900 0 0
Bn54 800 300 0 0
Bn4 700 0 300 -500
Angled down Bn55 8% 1 1000 900 0 0
Bn54 800 300 0 0
Bn4 700 0 300 -500
U-Tilt Bn22 8% 96   26 125 0 0 700 0 0 0 Normal (effect) 3 34 3
Bn32 122 900 0 0 0
Bn33 120 1200 0 0 0
D-Tilt Bn55 8% 80   10 80 0 0 1000 700 0 0 Normal (effect) 3 2 3
Bn54 9% 800 400 0 0
Bn4 600 0 0 0
Dash Clean Bn1 9% 110   70 50 0 1 900 0 500 -100 Normal (effect) 3 34 3
Bn1 600 0 350 200
Late Bn1 7% 120 45 30 800 0 500 -100 2
Bn1 200 0 250 200
U-Smash Bn23 Template:DamageWhenCharged 83   32 97 0 0 800 0 600 270 Normal (effect) 3 65 3
D-Smash Hit 1 Bn0 Template:DamageWhenCharged *   40 75 0 0 1000 0 900 3000 Normal (effect) 3 66 3
Bn0 800 0 900 1700
Hit 2 Bn0 Template:DamageWhenCharged 35 1000 0 900 -2700 34
Bn0 Template:DamageWhenCharged 800 0 900 -1500
F-Smash Angled up Bn0 Template:DamageWhenCharged *   25 95 0 0 1000 0 3000 3150 Flame (effect) 1 72 3
Bn0 Template:DamageWhenCharged 96 900 0 2500 2200 Normal (effect) 3 65
Bn29 500 0 0 0
Angled side Bn0 Template:DamageWhenCharged 95 1000 0 1950 3650 Flame (effect) 1 72
Bn0 Template:DamageWhenCharged 96 900 0 1900 2400 Normal (effect) 3 1
Bn29 Template:DamageWhenCharged 500 0 0 0
Angled down Bn0 Template:DamageWhenCharged 95 1000 0 900 3300 Flame (effect) 1 72
Bn0 Template:DamageWhenCharged 96 900 0 1100 2300 Normal (effect) 3 65
Bn29 500 0 0 0