User:VenomDarkfyre: Difference between revisions
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Captain Falcon and the Deadly Star Rod: Captain Falcon can rack an astounding 80% and above when this is performed correctly, which is not hard. Since Captain Falcon strikes twice with the Star Rod and both hits connect easily with with the stars released, when fully charged the moves inflict more than 50% with the strikes from the Star Rod and the numerous stars upon contact with the second strike. The secret is that Captain Falcon releases more stars than any other character, except for Sheik, and the second strike easily follows from the first. In short, the Captain has one of the most damaging outputs with an item with a weapon(if not possibly the most). | Captain Falcon and the Deadly Star Rod: Captain Falcon can rack an astounding 80% and above when this is performed correctly, which is not hard. Since Captain Falcon strikes twice with the Star Rod and both hits connect easily with with the stars released, when fully charged the moves inflict more than 50% with the strikes from the Star Rod and the numerous stars upon contact with the second strike. The secret is that Captain Falcon releases more stars than any other character, except for Sheik, and the second strike easily follows from the first. In short, the Captain has one of the most damaging outputs with an item with a weapon(if not possibly the most). | ||
While this is not related to items whatsoever, I was the one to discover the limits of Lucario's Aura properties. I discovered this completely by accident, though. I just decided for the heck of it to self-destruct a few times in a two-one-one team battle against a LV9 CPU. I did this just to understand the how CPUs react to one another and around human players. After falling behind a few times, I came back and noticed that the increase of his power for his forward smash when sweetspotted and fully charged was equal to that when tied in stock and at 182% when a one-one-one fight. This got me interested and decided to do research that spanned over a total of 36 hours which include all possible scenarios of how his power increases and decreases and their absolute limits when at the weakest and strongest. This was also double and even triple checked and after recording the findings, the Aura section on the Lucario(SSBB) page was revamped. | |||
If there is any questions, comments, or anything of any sorts to speak to me about, contact me on Smashboards under PhantomMewtwoX. I'm not accepting any other ways for contacting me, just so you know if I don't answer. |
Revision as of 22:21, June 23, 2011
Well, there isn't much about me to tell. I'm a Lucario mainer and horrendously detest that Mewtwo sucked in Melee and wasn't programmed fully in Brawl with a moveset change. The various characters of the cast I'm the best with are Lucario(of course), Toon Link, and Pit. Every single weapon is incredibly dangerous in my hands with Lucario and to a lesser extent with my other good characters. I have near perfect accuracy with projectile weapons, melee weapons when thrown, and have devised ways and strategies with them to such an extent that it will not likely be expected. I have spent more than 10,000 matches against computers and online players and have won almost all of them. I'm very good when it comes to team battles and have a great ally with just as much expertise when it comes to weapons and skill level. There are some things that I came across with various items and are listed below.
Airborne Rolling Crates: While on Training Mode, I was fighting on the Bridge of Eldin and the middle segment was missing when I came across this. Apparently, if you use attacks that launch opponents in the air, repeated use of the move will jettison the rolling crate at a very fast speed across the air, but will break after taking a total of 30% damage at least. The most effective character that I found to utilize this was a very low damaged Lucario when his down tilt does 5% which gives him a total of five hits when airborne before it breaks and one or two more hits when in an actual match with Stale-Move Negation. He can perform any of the Temple Jumps with this, the New Pork City Jump, reach the other end of Final Destination, and even go under the Great Fox under Corneria and still make it safely on the guns provided they weren't destroyed. There are some characters that cannot perform this at all, mainly Mario as he doesn't have an attack that effectively hits low and knocks characters in the air. The second best I came across was Zero Suit Samus when it came to this.
Pokeball Understanding: I eventually discovered that Pokemon released from the Pokeballs often stay in the specific area where the ball was thrown. Prime examples are Guplin, Chikorita, and certain legendaries like Suicune and Entei. This is very helpful to know when it comes to edgeguarding, trapping people, and effectively using various strategies to trick people. It is pretty hilarious to see an enemy getting tricked into a Snorlax blasting someone into orbit when he leaps in the air right after it is released.
Captain Falcon and the Deadly Star Rod: Captain Falcon can rack an astounding 80% and above when this is performed correctly, which is not hard. Since Captain Falcon strikes twice with the Star Rod and both hits connect easily with with the stars released, when fully charged the moves inflict more than 50% with the strikes from the Star Rod and the numerous stars upon contact with the second strike. The secret is that Captain Falcon releases more stars than any other character, except for Sheik, and the second strike easily follows from the first. In short, the Captain has one of the most damaging outputs with an item with a weapon(if not possibly the most).
While this is not related to items whatsoever, I was the one to discover the limits of Lucario's Aura properties. I discovered this completely by accident, though. I just decided for the heck of it to self-destruct a few times in a two-one-one team battle against a LV9 CPU. I did this just to understand the how CPUs react to one another and around human players. After falling behind a few times, I came back and noticed that the increase of his power for his forward smash when sweetspotted and fully charged was equal to that when tied in stock and at 182% when a one-one-one fight. This got me interested and decided to do research that spanned over a total of 36 hours which include all possible scenarios of how his power increases and decreases and their absolute limits when at the weakest and strongest. This was also double and even triple checked and after recording the findings, the Aura section on the Lucario(SSBB) page was revamped.
If there is any questions, comments, or anything of any sorts to speak to me about, contact me on Smashboards under PhantomMewtwoX. I'm not accepting any other ways for contacting me, just so you know if I don't answer.