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The '''Ending Credits''' are an endgame feature in ''[[Super Smash Bros.]]'' and ''[[Super Smash Bros. Melee]]'' and is the pre-cursor to the [[Character Roll Call]] in ''[[Super Smash Bros. Brawl]]'', except it displays the staff credits and voice actors instead of the [[character]]s, [[item]]s and [[trophy|trophies]]. Standard ending credits appear in ''Brawl'', though in a different format than its predecessors.
The '''Ending Credits''' are an endgame feature in ''[[Super Smash Bros.]]'' and ''[[Super Smash Bros. Melee]]'' and is the pre-cursor to the [[Character Roll Call]] in ''[[Super Smash Bros. Brawl]]'', except it displays the staff credits and voice actors instead of the [[character]]s, [[item]]s and [[trophy|trophies]]. Standard ending credits appear in ''Brawl'', though in a different format than its predecessors.



Revision as of 18:27, June 27, 2011

The Ending Credits are an endgame feature in Super Smash Bros. and Super Smash Bros. Melee and is the pre-cursor to the Character Roll Call in Super Smash Bros. Brawl, except it displays the staff credits and voice actors instead of the characters, items and trophies. Standard ending credits appear in Brawl, though in a different format than its predecessors.

In Super Smash Bros.

File:SSBCredits.jpg
Ending Credits in SSB

After beating 1P Game, the ending credits will slowly pass by. When shooting a staff name, the screen will pause long enough to let the player read the name of the staff member. By pressing Start, the credits will speed up and will not pause if the player shoots them. A remix of the song that plays in the ending credits from SSB appears as an unlockable CD in Brawl.

In Melee

Ending Credits in SSBM

After beating Classic Mode, Adventure Mode or All-Star Mode, the ending credits will appear as they do in Super Smash Bros.. However, the credits go by much faster and do not pause when shot. Instead, the player can press Z to stop the names in the credits long enough to shoot them, as they will appear in multiple places. The player can still press Start to speed up the credits.

Music

Unlike in Super Smash Bros., the ending credits in Melee has separate music for each character. Listed below are the songs that play for each character.

In Brawl

Unlike the previous two games where the completion of the primary 1P modes resulted in the player seeing the ending credits, the ending credits in Brawl only play when the The Subspace Emissary is completed (and after Tabuu is defeated in subsequent playthroughs of the same Subspace Emissary file). The ending credits in Brawl are drastically different than the ending credits of the previous game, where the credits do not scroll, appear with a plain black background, and the shooting minigame that the ending credits of the previous game had is no longer present. Boxes will also appear during the credits that show short clips of movies from The Subspace Emissary.

The music that plays during Brawl's ending credits is Credits.

Trivia

  • In the PAL version of Melee, Multi-Man Melee 2 plays for all characters.
  • There was originally a rumor of Toad being playable in Melee by scoring a perfect in the ending credits. This was proven false later in time.
  • In the PAL version of Melee, at the end of the credits, it will say "Certain characters and items from Perfect Dark and Donkey Kong Country 2. Donkey Kong Rap music based on original Donkey Kong 64 music courtesy of Rare Ltd." This was edited out in the NTSC version due to Nintendo's selling of Rare to Microsoft.

See also