Quick Attack: Difference between revisions
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=== In ''[[Super Smash Bros.]]''=== | === In ''[[Super Smash Bros.]]''=== | ||
This attack deals no [[damage]]. However, it is by far one of the best recoveries overall. Pikachu is notable for having one of the | This attack deals no [[damage]]. However, it is by far one of the best recoveries overall. Pikachu is notable for having one of the diverse recoveries as well. Pikachu has multiple [[invincibility frame]]s during the beginning and middle. It is possible to attack Pikachu only before and after the bursts. Because of this, Pikachu can [[ledge-stall]] indefinitely. The range of this move also allows Pikachu to go far out from the edge to edgeguard. It is also possible to travel with almost no change in direction between bursts. Pikachu can alternate between taunts and Quick Attack, each canceling the other. Finally, it can be used to escape situations and can go through a portion of the wall in [[Break the Targets]]. | ||
===In ''[[Super Smash Bros. Melee]]''=== | ===In ''[[Super Smash Bros. Melee]]''=== |
Revision as of 21:22, May 20, 2011
Quick Attack | |
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Quick Attack in Super Smash Bros. | |
User | Pikachu |
Universe | Pokémon |
Quick Attack is Pikachu's up special move.
Overview
General
After a short delay, Pikachu moves in a straight line in the direction in which the player's control stick is tilted, or upwards if it is not tilted. A tilt of the control stick in a different direction will cause another, similar burst. The high speed of this move renders Pikachu nearly invulnerable, but it is exposed at the beginning, middle, and end moments, when it briefly holds still. Quick Attack requires much practice before players can effectively take advantage of its two-direction functionality.
In Super Smash Bros.
This attack deals no damage. However, it is by far one of the best recoveries overall. Pikachu is notable for having one of the diverse recoveries as well. Pikachu has multiple invincibility frames during the beginning and middle. It is possible to attack Pikachu only before and after the bursts. Because of this, Pikachu can ledge-stall indefinitely. The range of this move also allows Pikachu to go far out from the edge to edgeguard. It is also possible to travel with almost no change in direction between bursts. Pikachu can alternate between taunts and Quick Attack, each canceling the other. Finally, it can be used to escape situations and can go through a portion of the wall in Break the Targets.
In Super Smash Bros. Melee
Super Smash Bros Melee's Quick Attack is for the most part similar to the attack in Super Smash Bros. Unlike the SSB version, Melee's deals 1-3% damage per hit to characters Pikachu passes through. The attack has a huge range, but the second jump requires a minimum rotation of 38 degrees. (New developments suggest that it may be possible to jump twice in the same direction.) Quick Attack in Melee has fewer invincibility frames than it does in Smash 64. You can also cancel the move like in Smash 64.
In Super Smash Bros Brawl
Pikachu can deal light damage to characters it passes through, being stronger in damage (5%, if hit twice by Pikachu pulling a 180°), but it has less range than in Melee. Thus, people often use Skull Bash as an additional recovery move. It has more invincibility frames by the edge, however. Pikachu's quick attack can also be cancelled into the ground, called QAC'ing. This is a very useful technique and it is seen as a main way for pikachu to approach many characters.
If Pikachu takes a Poison Mushroom or is shrinking from a Super Mushroom during the first step of Quick Attack, it will perform an extra-high jump. This is assumed to be a glitch. [1]
Origin
Quick Attack is a Normal-type attack introduced in Generation I in the Pokémon games. It has 40 power and 100% accuracy and +1 priority. This means that the attack will hit before most other attacks.