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[[Image:Battlefield.jpg|thumb|250px|right|The Battlefield stage in ''Brawl'' is an example of a typical stage in the Super Smash Brothers Series.]]
[[Image:Battlefield.jpg|thumb|250px|right|The Battlefield stage in ''Brawl'' is an example of a typical stage in the Super Smash Brothers Series.]]


A '''stage''' is a location where [[character]]s fight. Some players occasionally call it a "map" or "board." The stages are usually locations that are from a character's [[universe]], however there are some stages like [[Final Destination]] that come from the [[Super Smash Bros. (universe)|''Super Smash Bros.'' universe]]. There are many different types of stages that appear in the ''Super Smash Bros.'' series. The typical stage generally comprises a floored center with [[ledge]]s on each side, separating the floor from the abyss, and [[platform]]s above to which characters can jump upon and drop through. Some stages, however, such as [[Eagleland: Fourside|Fourside]], can be much more complex, complete with moving platforms, walls, and ceilings. Furthermore, there are some stages, like [[Infinite Glacier: Icicle Mountain|Icicle Mountain]], that move continuously.  
A '''stage''' (sometimes called a '''map''' or '''board''') is a location in which [[character]]s fight or complete objectives. The word "stage" usually refers to a [[versus mode]] stage, but can also refer to the ground or large central platform within this location. As well as versus mode stages, single player mode stages, such as the [[Target Smash!!]] maps, exist for purposes other than fighting.


A stage can also contain obstacles and enemies, which contribute to the charm of Smash Bros. These stages are designed to give characters challenges and take precautions  while they fight. For example, the [[Mushroom: Kingdom II|Kingdom II]] stage features [[Birdo]] and her eggs, which she fires at the fighters.
==Versus stages==


There are stages that have simple designs and do not contain any obstacles or enemies. These stages include [[Final Destination]] and [[Battlefield]]. These stages focus more on competitive play.  
In all three games of the ''[[Super Smash Bros. (series)|Smash]]'' series, most [[versus mode]] stages are available from the [[starter|start]], while a small number must be [[unlockable stage|unlocked]] by completing certain objectives. Most stages, like [[Congo Jungle]], are derived from places in playable characters' [[universe]]s. In ''[[Super Smash Bros. Melee]]'', an abstract stage, [[Poké Floats]], was introduced, as well as two ''[[Super Smash Bros. (universe)|Smash Bros]]'' universe stages - [[Battlefield]] and [[Final Destination]]. In  ''[[Super Smash Bros. Brawl]]'', stages derived from games without associated playable characters were introduced, namely [[Smashville]] and [[Hanenbow]], while [[PictoChat]] represents a [[Nintendo DS]] utility interface. Additionally, not every playable character has a stage from their own universe. Included in ''Melee" and "Brawl" are a small number of [[Past and Melee Stages|past stages]] - stages from the previous ''Smash'' game with no major alterations.


Moving stages were introduced in [[Super Smash Bros. Melee|''Melee'']]. These stages, such as [[Mushroom Kingdom: Rainbow Cruise|Rainbow Cruise]], operate in a scroll-like mode, where the scene continuously moves, or scrolls, which makes for some entertaining gameplay mechanics. These stages are not used in high-level play because they introduce too much luck into the gameplay.
Stages range in size from the large [[Hyrule Temple]] and [[New Pork City]] to the small [[Onett]] and [[Brinstar]]. Typically, stages involve a large central [[platform]] with [[ledge]]s and one or more smaller platforms, as well as [[blast line]]s above, below and to the left and right of the visible area. Some stages, such as [[Yoshi's Island]] and [[Distant Planet]] have floors that continue past the edge of the visible area and pass through a side blast line, these edges are known as "walk off edges" or "walk offs", because characters can walk offscreen without the need to become airborne. Stages with walk off edges on both the left and right, like [[Bridge of Eldin]], are sometimes called "walk off stages". Some walk off stages, such as [[Onett]], have no lower blast line.


There are also special stages that were not designed for battling, like the stages in the [[Adventure Mode]] of ''Melee''. These stages were designed for a character to travel across the stage and reach a certain checkpoint.  
In ''[[Melee]]'', moving and transforming stages were introduced. [[Big Blue]] and [[Rainbow Cruise]] consist entirely of platforms that move or appear on and offscreen, while stages like [[Infinite Glacier]] and [[Rumble Falls]] scroll continuously up or down.
Other stages, such as [[Pokémon Stadium]], undergo partial transformations at certain intervals, while others, like ''Brawl'''s [[Frigate Orpheon]] and [[Castle Siege]] cycle through complete transformations. [[Mushroomy Kingdom]] may be one of two stages depending on either luck or player's input prior to the match.


Bonus stages are another type of stage. These bonus stages include [[Target Test]] and [[Board the Platforms]]. These stages were designed to test the player's ability to complete a task of the bonus stage by using the character's different abilities to achieve their goal.  Bonus stages cannot be selected for versus mode play.
Other stage elements include breakable barriers and platforms, such as the pillars of [[Luigi's Mansion]] and the stone floors of [[Skyworld]]; stage hazards and enemies, such as lasers, cars and [[Klap Trap]]s; local items such as [[apples]]; and interactive objects such as [[Barrel Cannon]]s. While [[water]] has no effect on movement in ''Melee'', ''Brawl'' introduced [[swimming]], and many of its stages involve water that can be swum in.


Stages are also a factor that is included in [[tournament legal|tournament legality]]. Some of the stages in ''Melee'' are banned in [[tournament]]s because of numerous reasons. Some stages like [[Hyrule: Temple|Temple]] and [[Yoshi's Island (SSB)|Yoshi's Island N64]] were banned because they gave an unfair advantage to some characters during battle. Other stages, like [[Infinite Glacier: Icicle Mountain|Icicle Mountain]], were banned during tournament play because their movement disrupts the battle, and gives players chances they normally would not encounter (meaning advantages and disadvantages).
In ''Brawl'', the appearance of some items, namely [[crate]]s and [[barrel]]s, differs depending on the aesthetic style of the stage they appear on. The following is quoted from the [[DOJO!!]] website.


==''Super Smash Bros.''==
<blockquote>
Following is a list of all the [[stage]]s found in the original [[Super Smash Bros. (series)|''Super Smash Bros.'' series]]. There are nine stages in ''[[Super Smash Bros.]]'', eight of which are available from the start, and one of which is unlockable. '''Stage in bold is the [[unlockable stage]].'''
Previously, wooden crates and barrels were pretty much garden-variety.
This time around, these items change visually to match the mood of the stage.
On sci-fi type stages they take on a futuristic tone.
On more fantastic stages, they look more like presents.<ref>http://www.smashbros.com/en_us/items/item03.html</ref>
</blockquote>


===Stages===
===In ''Super Smash Bros.''===
* [[Congo Jungle]]
There are nine versus stages in the original ''[[Super Smash Bros.]]'', eight [[Starter stage|starters]] and one [[Unlockable stage|unlockable]]: Mushroom Kingdom, shown in '''bold'''.
* [[Dream Land]]
*[[Congo Jungle]]
* [[Hyrule Castle]]
*[[Dream Land]]
* '''[[Mushroom Kingdom (SSB)|Mushroom Kingdom]]'''
*[[Hyrule Castle]]
* [[Peach's Castle]]
*'''[[Mushroom Kingdom (SSB)|Mushroom Kingdom]]'''
* [[Planet Zebes]]
*[[Peach's Castle]]
* [[Sector Z]]
*[[Planet Zebes]]
* [[Saffron City]]
*[[Sector Z]]
* [[Yoshi's Island (SSB)|Yoshi's Island]]
*[[Saffron City]]
*[[Yoshi's Island (SSB)|Yoshi's Island]]


===Single-player stages===
===In ''Melee''===
* [[Board the Platforms|Board the Platforms stages]]
There are 29 versus stages in ''[[Super Smash Bros. Melee]]'', 18 [[Starter stage|starters]] and 11 [[Unlockable stage|unlockable]] stages, shown below in '''bold'''. The three past stages are unlockable.
* [[Battlefield (SSB)|Fighting Polygon Stage]]
* [[Final Destination (SSB)|Master Hand's Stage]]
* [[Metal Mario's Stage|Metal Mario's Stage]]
* [[Target Test|Target Test stages]]


===Non-playable stages===
====Melee stages====
* [[Kirby Beta Stage 1]]
*'''[[Special Stages: Battlefield|Battlefield]]'''
* [[Kirby Beta Stage 2]]
*'''[[F-Zero Grand Prix: Big Blue|Big Blue]]'''
* [[Tutorial Stage 64|Tutorial Stage]]
*[[Planet Zebes: Brinstar|Brinstar]]
*'''[[Planet Zebes: Brinstar Depths|Brinstar Depths]]'''
*[[Lylat System: Corneria|Corneria]]
*'''[[Special Stages: Final Destination|Final Destination]]'''
*'''[[Superflat World: Flat Zone|Flat Zone]]'''
*[[Dream Land: Fountain of Dreams|Fountain of Dreams]]
*'''[[Eagleland: Fourside|Fourside]]'''
*[[Termina: Great Bay|Great Bay]]
*[[Dream Land: Green Greens|Green Greens]]
*[[Infinite Glacier: Icicle Mountain|Icicle Mountain]]
*[[DK Island: Jungle Japes|Jungle Japes]]
*[[Mushroom: Kingdom|Kingdom]]
*'''[[Mushroom: Kingdom II|Kingdom II]]'''
*[[DK Island: Kongo Jungle|Kongo Jungle]]
*[[F-Zero Grand Prix: Mute City|Mute City]]
*[[Eagleland: Onett|Onett]]
*'''[[Kanto Skies: Poké Floats|Poké Floats]]'''
*[[Kanto: Pokémon Stadium|Pokémon Stadium]]
*[[Mushroom Kingdom: Princess Peach's Castle|Princess Peach's Castle]]
*[[Mushroom Kingdom: Rainbow Cruise|Rainbow Cruise]]
*[[Hyrule: Temple|Temple]]
*[[Lylat System: Venom|Venom]]
*[[Yoshi's Island: Yoshi's Island|Yoshi's Island]]
*[[Yoshi's Island: Yoshi's Story|Yoshi's Story]]


==''Super Smash Bros. Melee''==
====Past stages====
29 playable stages in total are available for play in ''[[Super Smash Bros. Melee]]''. Each veteran gets two new stages. 18 stages are available from the start, while an additional 11 can be unlocked.  Three of the unlockable stages are from the original game. '''Stages in bold are unlockable stages.'''
*'''[[Dream Land|Past Stages: Dream Land]]'''
*'''[[Congo Jungle|Past Stages: Kongo Jungle]]'''
*'''[[Yoshi's Island (SSB)|Past Stages: Yoshi's Island]]'''


===Melee stages===
===In ''Brawl''===
* '''[[Special Stages: Battlefield|Battlefield]]'''
There are 41 versus stages in ''[[Super Smash Bros. Brawl]]'', 29 [[Starter stage|starters]] and 12 [[Unlockable stage|unlockable]] stages, shown below in '''bold'''. None of the original ''Super Smash Bros.'' stages return, but there are 10 "Melee stages", one from each universe involved in the original ''Smash Bros.''
* '''[[F-Zero Grand Prix: Big Blue|Big Blue]]'''
* [[Planet Zebes: Brinstar|Brinstar]]
* '''[[Planet Zebes: Brinstar Depths|Brinstar Depths]]'''
* [[Lylat System: Corneria|Corneria]]
* '''[[Special Stages: Final Destination|Final Destination]]'''
* '''[[Superflat World: Flat Zone|Flat Zone]]'''
* [[Dream Land: Fountain of Dreams|Fountain of Dreams]]
* '''[[Eagleland: Fourside|Fourside]]'''
* [[Termina: Great Bay|Great Bay]]
* [[Dream Land: Green Greens|Green Greens]]
* [[Infinite Glacier: Icicle Mountain|Icicle Mountain]]
* [[DK Island: Jungle Japes|Jungle Japes]]
* [[Mushroom: Kingdom|Kingdom]]
* '''[[Mushroom: Kingdom II|Kingdom II]]'''
* [[DK Island: Kongo Jungle|Kongo Jungle]]
* [[F-Zero Grand Prix: Mute City|Mute City]]
* [[Eagleland: Onett|Onett]]
* '''[[Kanto Skies: Poké Floats|Poké Floats]]'''
* [[Kanto: Pokémon Stadium|Pokémon Stadium]]
* [[Mushroom Kingdom: Princess Peach's Castle|Princess Peach's Castle]]
* [[Mushroom Kingdom: Rainbow Cruise|Rainbow Cruise]]
* [[Hyrule: Temple|Temple]]
* [[Lylat System: Venom|Venom]]
* [[Yoshi's Island: Yoshi's Island|Yoshi's Island]]
* [[Yoshi's Island: Yoshi's Story|Yoshi's Story]]


===Past stages===
====Brawl Stages====
* '''[[Dream Land|Past Stages: Dream Land]]'''
*'''[[75m]]'''
* '''[[Congo Jungle|Past Stages: Kongo Jungle]]'''
*[[Battlefield (SSBB)|Battlefield]]
* '''[[Yoshi's Island (SSB)|Past Stages: Yoshi's Island]]'''
*[[Bridge of Eldin]]
*[[Castle Siege]]
*[[Delfino Plaza]]
*[[Distant Planet]]
*[[Final Destination (SSBB)|Final Destination]]
*'''[[Flat Zone 2]]'''
*[[Frigate Orpheon]]
*'''[[Green Hill Zone]]'''
*[[Halberd]]
*'''[[Hanenbow]]'''
*'''[[Luigi's Mansion]]'''
*[[Lylat Cruise]]
*'''[[Mario Bros. (stage)|Mario Bros.]]'''
*[[Mario Circuit]]
*[[Mushroomy Kingdom]]
*[[New Pork City]]
*[[Norfair]]
*[[PictoChat]]
*'''[[Pirate Ship]]'''
*[[Pokémon Stadium 2]]
* [[Port Town Aero Dive]]
*[Rumble Falls]]
*[[Shadow Moses Island]]
*[[Skyworld]]
*[[Smashville]]
*'''[[Spear Pillar]]'''
*[[Summit]]
*[[WarioWare, Inc.]]
*[[Yoshi's Island (SSBB)|Yoshi's Island]]
 
====Melee Stages====
*'''[[F-Zero Grand Prix: Big Blue|Big Blue]]'''
*[[Planet Zebes: Brinstar|Brinstar]]
*[[Lylat System: Corneria|Corneria]]
*'''[[Dream Land: Green Greens|Green Greens]]'''
*'''[[DK Island: Jungle Japes|Jungle Japes]]'''
*[[Eagleland: Onett|Onett]]
*'''[[Kanto: Pokémon Stadium|Pokémon Stadium]]'''
*[[Mushroom Kingdom: Rainbow Cruise|Rainbow Cruise]]
*[[Hyrule: Temple|Temple]]
*[[Yoshi's Island: Yoshi's Island|Yoshi's Island]]
 
===Tournament legality===
Some stages are banned in [[Tournament legal|competitive]] play because they are considered disruptive or unfair. See [[Banned stages]].


===Single-player stages===
==Single player stages==
* [[Adventure Mode|Adventure stages]]
* [[All-Star Teleporter]]
* [[Entei (stage)|Entei]]
* [[Goomba]]
* [[Home-run Stadium (SSBM)|Home-run Stadium]]
* [[Majora's Mask]]
* [[Race to the Finish]]
* [[Trophy Collector|Snag the Trophies stage]]
* [[Target Test|Target Test stages]]


===Non-playable stages===
In the single player modes and challenges, a number of stages appear that are not available in versus mode.
* [[10-2]]
* [[AKANEIA]]
* [[DUMMY]]
* [[IceTop]]
* [[Test stage|Test]]


==Super Smash Bros. Brawl==
*''Brawl'' and ''Melee's'' [[Home-run Contest]] stages involve a central platform from which [[Sandbag]] is hit, and a very long stretch of ground to the right of the platform, for it to land upon.
A total of 41 playable stages appear in ''[[Super Smash Bros. Brawl]]'', 10 of which return from ''Super Smash Bros. Melee.'' 29 of these stages are available from the start, while 12 more must be unlocked. Players can also create their own stages, to an extent, with the [[Stage Builder]] feature. '''Stages in bold are unlockable stages.''' None of the original ''[[Super Smash Bros.]]'' stages return. Each of the original 10 series gets one Melee stage.
*In ''Melee's'' "trophy tussle" [[event match]]es, the player fights [[CPU]]s upon a stage that takes the form of a giant object, the trophy for which he or she wins after completing the event.
*The original ''[[Super Smash Bros.]]'' [[Board the Platforms]] stages function as agility tests, and there are 12 in total - each one is designed to challenge the player's character.
*Like Board the Platforms, [[Break the Targets]] and Target Test stages of the original ''Smash Bros.'' and ''Melee'' respectively are tailored to challenge each character - 12 exist in the original and 25 in ''Melee''. Some of ''Melee'''s Target Test stages are decorated in reference to their character's universe; [[Pikachu (SSBM)|Pikachu]]'s, for example, has decorative Pokéballs in its walls, while the [[Ice Climbers (SSBM)|Ice Climbers]]' look like a level from the game [[Ice Climber universe|Ice Climber]]. ''Brawl'', however, simply has five Target Smash stages for all characters, each representing a different difficulty level.
*Areas in [[Adventure mode]] and the [[Subspace Emissary]] are technically defined as stages.
*''Brawl's'' [[Online Practice Stage]] is playable only while waiting for an [[Wi-fi|online match]] to load.
*''Brawl's'' Configure Test stage is playable only for the purpose of testing custom controls, and only as [[Mario (SSBB)|Mario]].


===Brawl Stages===
===In ''Super Smash Bros.''===
* '''[[75m]]'''
*[[Board the Platforms|Board the Platforms stages]]
* [[Battlefield (SSBB)|Battlefield]]
*[[Battlefield (SSB)|Fighting Polygon Stage]]
* [[Bridge of Eldin]]
*[[Final Destination (SSB)|Master Hand's Stage]]
* [[Castle Siege]]
*[[Metal Mario's Stage|Metal Mario's Stage]]
* [[Delfino Plaza]]
*[[Target Test|Target Test stages]]
* [[Distant Planet]]
 
* [[Final Destination (SSBB)|Final Destination]]
===In ''Melee''===
* '''[[Flat Zone 2]]'''
*[[Adventure Mode|Adventure mode stages]]
* [[Frigate Orpheon]]
*[[All-Star Teleporter]] - the stage the players are teleported to and from between [[All-Star mode]] matches.
* '''[[Green Hill Zone]]'''
*[[Entei (stage)|Entei]] - the stage on which [[Event 26: Trophy Tussle 2]] is played.
* [[Halberd]]
*[[Goomba]] - the stage on which [[Event 14: Trophy Tussle 1]] is played.
* '''[[Hanenbow]]'''
*[[Home-run Stadium (SSBM)|Home-run Stadium]]
* '''[[Luigi's Mansion]]'''
*[[Majora's Mask]] - the stage on which [[Event 47: Trophy Tussle 3]] is played.
* [[Lylat Cruise]]
*[[Race to the Finish]] - a [[Classic mode]] [[bonus game]] stage.
* '''[[Mario Bros. (stage)|Mario Bros.]]'''
*[[Trophy Collector|Snag the Trophies stage]] - a Classic mode bonus game stage.
* [[Mario Circuit]]
*[[Target Test|Target Test stages]] - a set of  single player mode stages that also appear in Classic mode as bonus games.
* [[Mushroomy Kingdom]]
 
* [[New Pork City]]
===In ''Brawl''===
* [[Norfair]]
*[[All-Star Teleporter]] - the stage the players are teleported to and from between [[All-Star mode]] matches.
* [[PictoChat]]
*[[Home-run Stadium (SSBB)|Home-run Stadium]]
* '''[[Pirate Ship]]'''
*[[Target Smash!!|Target Smash!! stages]] - a set of  single player mode stages that also appear in Classic mode as bonus games.
* [[Pokémon Stadium 2]]
*[[Adventure Mode: The Subspace Emissary|The Subspace Emissary stages]]
* [[Port Town Aero Dive]]
*Configure Test - the stage on which custom controls are tested.
* [[Rumble Falls]]
*[[Online Practice Stage]].
* [[Shadow Moses Island]]
 
* [[Skyworld]]
==Non-playable stages==
* [[Smashville]]
Some stages exist in the original ''Smash Bros.'' and ''Melee'', but are non-playable; developers did not intended for them to be played in. Non-playable stages are accessible only through hacks and debug programs, such as [[Action Replay]]. Some, such as "Test", are assumed to have been used for testing during game development, while others, such as the "Tutorial stage", are used in the game but not for the purpose of gameplay.
* '''[[Spear Pillar]]'''
* [[Summit]]
* [[WarioWare, Inc.]]
* [[Yoshi's Island (SSBB)|Yoshi's Island]]


===[[Past and Melee Stages|''Melee'' Stages]]===
===In ''Super Smash Bros.''===
* '''[[F-Zero Grand Prix: Big Blue|Big Blue]]'''
*[[Kirby Beta Stage 1]]
* [[Planet Zebes: Brinstar|Brinstar]]
*[[Kirby Beta Stage 2]]
* [[Lylat System: Corneria|Corneria]]
*[[Tutorial Stage 64|Tutorial Stage]]
* '''[[Dream Land: Green Greens|Green Greens]]'''
* '''[[DK Island: Jungle Japes|Jungle Japes]]'''
* [[Eagleland: Onett|Onett]]
* '''[[Kanto: Pokémon Stadium|Pokémon Stadium]]'''
* [[Mushroom Kingdom: Rainbow Cruise|Rainbow Cruise]]
* [[Hyrule: Temple|Temple]]
* [[Yoshi's Island: Yoshi's Island|Yoshi's Island]]


===Custom stages===
===In ''Melee''===
* [[Sample Stages]]
*[[10-2]]
* [[CD Factory]]
*[[AKANEIA]]
* [[No KO]]
*[[DUMMY]]
*[[IceTop]]
*[[Test stage|Test]]


===Single-player stages===
===In ''Brawl''===
* [[All-Star Teleporter]]
*1-Player Mode Credits - the file name of the single player mode credits is "STGCHARACROLL.pac" which technically defines it as a stage.
* [[Home-run Stadium (SSBB)|Home-run Stadium]]
*Results Screen - the results screen that appears after a match is a stage, playable only through hacking.<ref>http://www.youtube.com/watch?v=HUCtkSWsFkY</ref>
* [[Target Smash!!|Target Smash!! stages]]
* [[Adventure Mode: The Subspace Emissary|The Subspace Emissary stages]]


===Other stages===
==Custom Stages==
* Configure Test (where you test your custom button controls).
''Brawl'' introduced the [[Stage Builder]], a tool that allows players to build their own stages, for use in multiplayer matches, using sets of provided objects, some unlockable. ''Brawl'' includes a set of [[Sample Stages]] that were built using the Stage Builder. The stage builder can also be used to build [[No KO]] stages and "[[CD Factory|CD Factories]]" - exploitative stages used for quickly obtaining [[CD]]s.
* 1-Player Mode Credits (its file name is '''STG'''CHARACROLL.pac which means it would be a stage, non playable).
* Corrupt Stage (a Custom Stage which failed to load, everything is black and has [[Blast line|blast lines]], saving a replay would result in a Corrupt File Error).
* Results Screen (background is black and not colorful like it is regularly).
* [[Online Practice Stage]].


==Trivia==
==References==
*In ''[[Super Smash Bros. Brawl]]'', there is one [[Past and Melee Stages|''Melee'' Stage]] from each of the ten universes that had a character in the original ''[[Super Smash Bros.]]'':
{{Reflist}}
**[[F-Zero Grand Prix: Big Blue|Big Blue]] - [[F-Zero (universe)|the F-Zero universe]] ([[Captain Falcon (SSB)|Captain Falcon]])
**[[Planet Zebes: Brinstar|Brinstar]] - [[Metroid (universe)|the Metroid universe]] ([[Samus (SSB)|Samus]])
**[[Lylat System: Corneria|Corneria]] - [[Star Fox (universe)|the Star Fox universe]] ([[Fox (SSB)|Fox]])
**[[Dream Land: Green Greens|Green Greens]] - [[Kirby (universe)|the Kirby universe]] ([[Kirby (SSB)|Kirby]])
**[[DK Island: Jungle Japes|Jungle Japes]] - [[Donkey Kong (universe)|the Donkey Kong universe]] ([[Donkey Kong (SSB)|Donkey Kong]])
**[[Eagleland: Onett|Onett]] - [[EarthBound (universe)|the EarthBound universe]] ([[Ness (SSB)|Ness]])
**[[Kanto: Pokémon Stadium|Pokémon Stadium]] - [[Pokémon (universe)|the Pokémon universe]] ([[Pikachu (SSB)|Pikachu]] and [[Jigglypuff (SSB)|Jigglypuff]])
**[[Mushroom Kingdom: Rainbow Cruise|Rainbow Cruise]] - [[Mario (universe)|the Mario universe]] (([[Mario (SSB)|Mario]] and [[Luigi (SSB)|Luigi]])
**[[Hyrule: Temple|Temple]] - [[The Legend of Zelda (universe)|the Legend of Zelda universe]] ([[Link (SSB)|Link]])
**[[Yoshi's Island (SSBB)|Yoshi's Island]] - [[Yoshi (universe)|the Yoshi universe]] ([[Yoshi (SSB)|Yoshi]])


{{SSBBStages}}
{{SSBBStages}}
{{SSBMStages}}
{{SSBMStages}}
{{SSBStages}}
{{SSBStages}}
[[Category:Stages| ]]

Revision as of 19:11, October 1, 2010

The Battlefield stage in Brawl is an example of a typical stage in the Super Smash Brothers Series.

A stage (sometimes called a map or board) is a location in which characters fight or complete objectives. The word "stage" usually refers to a versus mode stage, but can also refer to the ground or large central platform within this location. As well as versus mode stages, single player mode stages, such as the Target Smash!! maps, exist for purposes other than fighting.

Versus stages

In all three games of the Smash series, most versus mode stages are available from the start, while a small number must be unlocked by completing certain objectives. Most stages, like Congo Jungle, are derived from places in playable characters' universes. In Super Smash Bros. Melee, an abstract stage, Poké Floats, was introduced, as well as two Smash Bros universe stages - Battlefield and Final Destination. In Super Smash Bros. Brawl, stages derived from games without associated playable characters were introduced, namely Smashville and Hanenbow, while PictoChat represents a Nintendo DS utility interface. Additionally, not every playable character has a stage from their own universe. Included in Melee" and "Brawl" are a small number of past stages - stages from the previous Smash game with no major alterations.

Stages range in size from the large Hyrule Temple and New Pork City to the small Onett and Brinstar. Typically, stages involve a large central platform with ledges and one or more smaller platforms, as well as blast lines above, below and to the left and right of the visible area. Some stages, such as Yoshi's Island and Distant Planet have floors that continue past the edge of the visible area and pass through a side blast line, these edges are known as "walk off edges" or "walk offs", because characters can walk offscreen without the need to become airborne. Stages with walk off edges on both the left and right, like Bridge of Eldin, are sometimes called "walk off stages". Some walk off stages, such as Onett, have no lower blast line.

In Melee, moving and transforming stages were introduced. Big Blue and Rainbow Cruise consist entirely of platforms that move or appear on and offscreen, while stages like Infinite Glacier and Rumble Falls scroll continuously up or down. Other stages, such as Pokémon Stadium, undergo partial transformations at certain intervals, while others, like Brawl's Frigate Orpheon and Castle Siege cycle through complete transformations. Mushroomy Kingdom may be one of two stages depending on either luck or player's input prior to the match.

Other stage elements include breakable barriers and platforms, such as the pillars of Luigi's Mansion and the stone floors of Skyworld; stage hazards and enemies, such as lasers, cars and Klap Traps; local items such as apples; and interactive objects such as Barrel Cannons. While water has no effect on movement in Melee, Brawl introduced swimming, and many of its stages involve water that can be swum in.

In Brawl, the appearance of some items, namely crates and barrels, differs depending on the aesthetic style of the stage they appear on. The following is quoted from the DOJO!! website.

Previously, wooden crates and barrels were pretty much garden-variety. This time around, these items change visually to match the mood of the stage. On sci-fi type stages they take on a futuristic tone. On more fantastic stages, they look more like presents.[1]

In Super Smash Bros.

There are nine versus stages in the original Super Smash Bros., eight starters and one unlockable: Mushroom Kingdom, shown in bold.

In Melee

There are 29 versus stages in Super Smash Bros. Melee, 18 starters and 11 unlockable stages, shown below in bold. The three past stages are unlockable.

Melee stages

Past stages

In Brawl

There are 41 versus stages in Super Smash Bros. Brawl, 29 starters and 12 unlockable stages, shown below in bold. None of the original Super Smash Bros. stages return, but there are 10 "Melee stages", one from each universe involved in the original Smash Bros.

Brawl Stages

Melee Stages

Tournament legality

Some stages are banned in competitive play because they are considered disruptive or unfair. See Banned stages.

Single player stages

In the single player modes and challenges, a number of stages appear that are not available in versus mode.

  • Brawl and Melee's Home-run Contest stages involve a central platform from which Sandbag is hit, and a very long stretch of ground to the right of the platform, for it to land upon.
  • In Melee's "trophy tussle" event matches, the player fights CPUs upon a stage that takes the form of a giant object, the trophy for which he or she wins after completing the event.
  • The original Super Smash Bros. Board the Platforms stages function as agility tests, and there are 12 in total - each one is designed to challenge the player's character.
  • Like Board the Platforms, Break the Targets and Target Test stages of the original Smash Bros. and Melee respectively are tailored to challenge each character - 12 exist in the original and 25 in Melee. Some of Melee's Target Test stages are decorated in reference to their character's universe; Pikachu's, for example, has decorative Pokéballs in its walls, while the Ice Climbers' look like a level from the game Ice Climber. Brawl, however, simply has five Target Smash stages for all characters, each representing a different difficulty level.
  • Areas in Adventure mode and the Subspace Emissary are technically defined as stages.
  • Brawl's Online Practice Stage is playable only while waiting for an online match to load.
  • Brawl's Configure Test stage is playable only for the purpose of testing custom controls, and only as Mario.

In Super Smash Bros.

In Melee

In Brawl

Non-playable stages

Some stages exist in the original Smash Bros. and Melee, but are non-playable; developers did not intended for them to be played in. Non-playable stages are accessible only through hacks and debug programs, such as Action Replay. Some, such as "Test", are assumed to have been used for testing during game development, while others, such as the "Tutorial stage", are used in the game but not for the purpose of gameplay.

In Super Smash Bros.

In Melee

In Brawl

  • 1-Player Mode Credits - the file name of the single player mode credits is "STGCHARACROLL.pac" which technically defines it as a stage.
  • Results Screen - the results screen that appears after a match is a stage, playable only through hacking.[2]

Custom Stages

Brawl introduced the Stage Builder, a tool that allows players to build their own stages, for use in multiplayer matches, using sets of provided objects, some unlockable. Brawl includes a set of Sample Stages that were built using the Stage Builder. The stage builder can also be used to build No KO stages and "CD Factories" - exploitative stages used for quickly obtaining CDs.

References