Traction: Difference between revisions
Green Mario (talk | contribs) (A short article that needs more information; a stub!) |
No edit summary |
||
Line 1: | Line 1: | ||
'''Traction''' is a measure of how far a character can slide on the ground, either by [[ | '''Traction''' is a measure of how far a character can slide on the ground, either by [[Shield|shielding]] an attack or by [[Wavedash|wavedashing]]. ''[[Melee]]''is generally considered best for characters to have a moderately low traction, so they can wavedash an optimal distance . [[Luigi]] is known in all 3 games to have an extremely low traction. | ||
==Traction ranking== | ==Traction ranking== | ||
This is a ranking of each character's traction in | This is a ranking of each character's traction in ''Melee'', from least to greatest.<br> | ||
1. [[Luigi]]<br> | 1. [[Luigi (SSBM)|Luigi]]<br> | ||
2. [[Ice Climbers]] (Except on ice, where their traction is best)<br> | 2. [[Ice Climbers (SSBM)|Ice Climbers]] (Except on ice, where their traction is best)<br> | ||
3. [[Mewtwo]]<br> | 3. [[Mewtwo (SSBM)|Mewtwo]]<br> | ||
4. [[Marth]]<br> | 4. [[Marth (SSBM)|Marth]]<br> | ||
5. [[Yoshi]]<br> | 5. [[Yoshi (SSBM)|Yoshi]]<br> | ||
6. [[Roy]]<br> | 6. [[Roy (SSBM)|Roy]]<br> | ||
7-9. [[Dr. Mario]]/[[Mario]]/[[Mr. Game & Watch]] (all equivalent)<br> | 7-9. [[Dr. Mario (SSBM)|Dr. Mario]]/[[Mario (SSBM)|Mario]]/[[Mr. Game & Watch (SSBM)|Mr. Game & Watch]] (all equivalent)<br> | ||
10. [[Samus]]<br> | 10. [[Samus (SSBM)|Samus]]<br> | ||
11. [[Ness]]<br> | 11. [[Ness (SSBM)|Ness]]<br> | ||
12. [[Fox]]<br> | 12. [[Fox (SSBM)|Fox]]<br> | ||
13. [[Bowser]]<br> | 13. [[Bowser (SSBM)|Bowser]]<br> | ||
14. [[Falco]]<br> | 14. [[Falco (SSBM)|Falco]]<br> | ||
15. [[Young Link]]<br> | 15. [[Young Link (SSBM)|Young Link]]<br> | ||
16. [[Ganondorf]]<br> | 16. [[Ganondorf (SSBM)|Ganondorf]]<br> | ||
17. [[Donkey Kong]]<br> | 17. [[Donkey Kong (SSBM)|Donkey Kong]]<br> | ||
18-19. [[Pikachu]]/[[Sheik]] (equivalent)<br> | 18-19. [[Pikachu (SSBM)|Pikachu]]/[[Sheik]] (equivalent)<br> | ||
20-21. [[Captain Falcon]]/[[Kirby]] (equivalent)<br> | 20-21. [[Captain Falcon (SSBM)|Captain Falcon]]/[[Kirby (SSBM)|Kirby]] (equivalent)<br> | ||
21. [[Pichu]]<br> | 21. [[Pichu (SSBM)|Pichu]]<br> | ||
23. [[Jigglypuff]]<br> | 23. [[Jigglypuff (SSBM)|Jiglypuff]]<br> | ||
24. [[Link]]<br> | 24. [[Link (SSBM)|Link]]<br> | ||
25-26. [[Peach]]/[[Zelda]] (equivalent) | 25-26. [[Peach (SSBM)|Peach]]/[[Zelda (SSBM)|Zelda]] (equivalent) | ||
{{stub}} | {{stub}} | ||
[[Category:Game Physics]] | [[Category:Game Physics]] |
Revision as of 09:41, May 11, 2011
Traction is a measure of how far a character can slide on the ground, either by shielding an attack or by wavedashing. Meleeis generally considered best for characters to have a moderately low traction, so they can wavedash an optimal distance . Luigi is known in all 3 games to have an extremely low traction.
Traction ranking
This is a ranking of each character's traction in Melee, from least to greatest.
1. Luigi
2. Ice Climbers (Except on ice, where their traction is best)
3. Mewtwo
4. Marth
5. Yoshi
6. Roy
7-9. Dr. Mario/Mario/Mr. Game & Watch (all equivalent)
10. Samus
11. Ness
12. Fox
13. Bowser
14. Falco
15. Young Link
16. Ganondorf
17. Donkey Kong
18-19. Pikachu/Sheik (equivalent)
20-21. Captain Falcon/Kirby (equivalent)
21. Pichu
23. Jiglypuff
24. Link
25-26. Peach/Zelda (equivalent)