Samus (SSBM): Difference between revisions

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*[[Forward throw]]- Brings her foe up with her Grapple Beam and launches them forward. 9% damage.
*[[Forward throw]]- Brings her foe up with her Grapple Beam and launches them forward. 9% damage.
*[[Up throw]]- Launches her foe upwards. 7% damage.
*[[Up throw]]- Launches her foe upwards. 7% damage.
*[[Down throw]]- Violently picks foe up with her Grapple Beam and slams them to the ground. 6% damage.
*[[Down throw]]- Violently picks foe up with her Grapple Beam and slams them to the ground. 6% damage. Almost 100% of the time can use Up tilt to punish nearly any opponent.
*[[Back throw]]- Launches foe behind. 8% damage.
*[[Back throw]]- Launches foe behind. 8% damage.



Revision as of 21:49, April 19, 2011

This article is about Samus' appearance in Super Smash Bros. Melee. For the character in other contexts, see Samus Aran.
Samus
in Super Smash Bros. Melee
Samus Aran
MetroidSymbol.svg
Universe Metroid
Other playable appearances in SSB
in Brawl

Availability Starter
Tier C (11)
Samus (SSBM)

Samus Aran (サムス・アラン, Samusu Aran) is a starter character in Super Smash Bros. Melee. She is a very versatile character in the game, possessing an excellent moveset that allows her to handle all kinds of situations. She is also fairly heavy and has arguably the best recovery in the game if the player utilizes her bomb jumping and grapple beam. Announced at E3 2001, Samus also has a weird assortment of techniques such as the Super Wavedash and the extended grapple. She is much higher on the tier list than she currently is in Super Smash Bros.

Samus is currently ranked 11th in the tier list for having one of the best recoveries in the game, being the hardest character to kill horizontally, powerful projectiles, decent combo ability, great projectile, ground and air game and a great, but unusual assortment of techniques such as the Super Wavedash and Extended Grapple. However, she is floaty, making her very predictable in the air and makes her easy to kill vertically, placing her in the last position of the C Tier.

Attributes

Samus is a unique character. She is a tall heavyweight, but she also falls very slowly (which is an attribute usually not found in heavyweights). Her slow falling speed (the third slowest) allows her recovery to travel more distance and gives her better aerial game, but it also makes her easier to KO off the top and makes her recovery fairly predictable. Samus's screw attack and bombs increase her recovery greatly, but her bomb recovery can be disrupted by certain projectiles. Samus has powerful projectiles (Charge shot and missile), but these specials are not as useful against characters with reflectors. Samus's grab has the largest range in the game, but it is very situational because of startup and long lag afterwards if she misses her opponent (although the lag can be avoided by performing a dashing grab).

Samus has many advanced techniques including a fast and fairly long wavedash, Super Wavedash, crouch cancel counter, and an extended grapple. Samus has the least average landing lag from her L-canceled aerials - all are 7 frames. On the downside, Samus has the slowest roll in the game. She also has a hard time comboing most characters. In the case of the space animals, it is hard to initiate the combos because the guaranteed ones require a grab.

Moveset

Ground attacks

Normal

  • Neutral attack- A jab followed by her bringing her cannon-arm down in an axe-like way. Jab does 2-3% damage, next hit does 7% damage.
  • Dash attack- Shoulder tackle. 13% damage.
  • Up tilt- Raises her leg and brings it down. Very similar to Captain Falcon's up tilt. It is a meteor smash according to the game, but it only works on grounded opponents. 13% damage.
  • Down tilt- Brings her cannon arm down and fires an explosive weapon. Powerful, for a down tilt. 14% damage.
  • Forward tilt- Extremely fast kick forward. Excellent in stopping close-up foes. 10% damage.

Smash attacks

  • Up smash- Aims arm-cannon up and sets off many explosions. Below average knockback. 21% uncharged, 29% fully charged.
  • Down smash- A spin kick around her. Fast, good knockback. 16% uncharged, 22% fully charged.
  • Forward smash- Thrusts arm-cannon in front of herself. Somewhat fast, moderate knockback. 14% damage uncharged, 19% fully charged.

Other attacks

  • Ledge attack- Gets up and kicks. 10% damage.
  • 100% ledge attack- Gets up and punches with her arm-cannon. 10% damage.
  • Floor attack- Gets up and kicks on both sides. 6% damage.

Aerial attacks

  • Neutral aerial- A sex kick. 14% when first comes out, gets weaker afterwards. Good horizontal knockback, and good for edgeguarding.
  • Back aerial- A very fast kick behind her. 14% damage if sweetspotted, 10% damage if not sweetspotted. The sweetspot is at her foot, notably her toe. A good edgeguard to use.
  • Forward aerial- Fires several explosions in front of her with her arm-cannon. Up to 23%.
  • Down aerial- Brings her arm-cannon into a downwards arch swipe, a good meteor smash. 16% damage.
  • Up aerial- Brings her legs above her body and spins. Several hits, up to 10% damage.

Grabs & throws

  • Pummel- Slaps her foe with her hand. Somewhat fast. 2-3% damage per pummel.
  • Forward throw- Brings her foe up with her Grapple Beam and launches them forward. 9% damage.
  • Up throw- Launches her foe upwards. 7% damage.
  • Down throw- Violently picks foe up with her Grapple Beam and slams them to the ground. 6% damage. Almost 100% of the time can use Up tilt to punish nearly any opponent.
  • Back throw- Launches foe behind. 8% damage.

Special moves

PAL changes

  • Can no longer perform the extended grapple.
  • Can no longer bomb out of a grapple.

Changes from SSB to Melee

Samus has been buffed from SSB to Melee. Below are the changes:

  • New side special (Missile)
  • Can use Grapple Beam for a wall-grapple
  • New Down Tilt
  • Charge Shot is a little weaker, but still strong regardless when fully charged.
  • Screw Attack no longer traps but gives more recovery.
  • Culmination of bomb jump, wall-grapple and greater distance on Screw Attack makes recovery significantly better.
  • Charge Shot's range is no longer infinite and now disappears in a few seconds if it doesn't hit an opponent.
  • Slower dash speed
  • Slower Down Aerial spike

Matchups

Super Smash Bros. Melee Character Matchups
  Fox (SSBM) Marth (SSBM) Jigglypuff (SSBM) Falco (SSBM) Sheik (SSBM) Captain Falcon (SSBM) Peach (SSBM) Ice Climbers (SSBM) Pikachu (SSBM) Yoshi (SSBM) Samus (SSBM) Luigi (SSBM) Dr. Mario (SSBM) Ganondorf (SSBM) Mario (SSBM) Donkey Kong (SSBM) Young Link (SSBM) Link (SSBM) Mr. Game & Watch (SSBM) Mewtwo (SSBM) Roy (SSBM) Pichu (SSBM) Ness (SSBM) Zelda (SSBM) Kirby (SSBM) Bowser (SSBM) Avg.
Samus (SSBM) ±0 -1 -1 ±0 -1 -1 ±0 +1 ±0 +3 Mirror match +1 ±0 -1 +1 -1 +1 -1 +1 +1 +3 +3 +2 ±0 +2 +2 +1

In single-player

In the game's Single-player mode, Samus is once again fought on the Brinstar stage, after Samus is beaten, the planet will start to explode and the player must evacuate to Samus's ship before the planet explodes, if not they will lose a life.

Samus is featured in the following Event Matches:

  • Event 3: Bomb-fest: This match pits the player's character against the team of Samus and Link with one stock each on the Princess Peach's Castle stage. Samus and Link only use their bomb special moves, but all the bomb (or likewise) items will appear on the stage.
  • Event 8: Hot Date on Brinstar: This match pits the player's character against Samus on the Brinstar stage. The player has 3 stocks and start with 102% damage, while Samus has 130%.
  • Event 15: Girl Power: This event places a tiny player against a Samus, alongside Peach and Zelda, on the Fountain of Dreams stage with two stock each.
  • Event 17: Bounty Hunters: The player plays as Samus teamed up with Captain Falcon (with Friendly Fire turned off), and their shared opponent is Bowser on the Jungle Japes stage. With everyone receiving one stock and 2:00 as the time limit, the player's aim is to be the one to KO Bowser; they fail if Falcon delivers the finishing blow.
  • Event 20: All-Star Match 2: Samus is the first opponent the player must fight in this series of staged battles. The player's character battles her on the Brinstar stage, and their character has 2 stock while Samus has 1. With a timer of four minutes, the player must defeat her and the other four characters with the overall time and life they have: Link, Zelda, Captain Falcon, and Fox.
  • Event 27: Cold Armor: This match pits Samus against three metal Samus's on the Brinstar Depths stage. The metal Samus's have two lives each while Samus only has one.
  • Event 36: Space Travelers: As Ness, the player faces Samus, Kirby, Fox, Captain Falcon and Falco. Ness battles the first three on the Fourside stage while fighting the last two on the Battlefield stage. Each character has one stock.

Trophy descriptions

In addition to the normal trophy about Samus as a character, there are two trophies about her as a fighter, unlocked by completing the [[Adventure Mode|Adventure and All-Star Modes respectively with Samus on any difficulty:

Samus (Classic Mode, Trophy #10)
This intergalactic bounty hunter's full name is Samus Aran. Clad in a Power Suit made by the Chozo race and infused with their enhanced blood, she cleared the planet Zebes of a Metroid infestation. Samus is an orphan, the sole survivor of a Space Pirate raid that destroyed an Earth colony named K-2L.
  • Game: Metroid
Samus Aran (Adventure Mode, Trophy #11)
Samus has an abundance of projectile weapons, making her a long-distance attack specialist. The most powerful weapon in her arsenal is her Charge Shot, but be warned: it can be reflected. Her missiles have homing capabilities, but when fired as Smash Attacks, they fly on a straight trajectory and have boosted power.
  • B: Charge Shot
  • Smash B: Missile
Samus Aran (All-Star Mode, Trophy #12)
While Samus's arsenal of missile weapons is indeed formidable, her enemies are in for a rude awakening if they guard against nothing else. Her Grappling Beam captures foes and latches on to walls, and the Screw Attack drags foes upwards in a series of spins that doubles as a recovery move. Samus can also use her Bombs to perform Bomb Jumps.
  • Up & B: Screw Attack
  • Down & B: Bomb

Costume gallery

File:Alt-samus2.jpg
Samus' changeable clothing in Melee

Trivia

  • Samus is the only character that all of her smash attacks and aerial attacks are the same from the first game. The only attacks that were changed was the down tilt (which was a ground kick, now is a cannon explosion) and the speed of her down aerial (still looks very much like her SSB one). Samus' up smash and forward aerial were given updated effects.