Charge-cancel: Difference between revisions
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While charging such an attack, players can [[shield]] to cancel/store the charge, or tap left/right on the [[control stick]] or [[d-pad]] to immediately roll out of the charge, which also cancels/stores it. | While charging such an attack, players can [[shield]] to cancel/store the charge, or tap left/right on the [[control stick]] or [[d-pad]] to immediately roll out of the charge, which also cancels/stores it. | ||
Some charge attacks can be charged and canceled in the air, such as [[Donkey Kong|Donkey Kong's]] or [[Sheik|Sheik's]]. To cancel a charge in the air, simply press [[Z]] while charging. | Some charge attacks can be charged and canceled in the air, such as [[Donkey Kong|Donkey Kong's]] or [[Sheik|Sheik's]]. To cancel a charge in the air, players can simply press [[Z]] while charging. | ||
[[Category:Techniques]] | [[Category:Techniques]] | ||
[[Category:Techniques (SSB)]] | [[Category:Techniques (SSB)]] | ||
[[Category:Techniques (SSBM)]] | [[Category:Techniques (SSBM)]] | ||
[[Category:Techniques (SSBB)]] | [[Category:Techniques (SSBB)]] |
Revision as of 18:51, April 28, 2011
Charge-canceling is the act of canceling or storing a charged neutral special move, such as Samus' Charge Shot.
While charging such an attack, players can shield to cancel/store the charge, or tap left/right on the control stick or d-pad to immediately roll out of the charge, which also cancels/stores it.
Some charge attacks can be charged and canceled in the air, such as Donkey Kong's or Sheik's. To cancel a charge in the air, players can simply press Z while charging.