Talk:Super Smash Bros. Brawl: Difference between revisions

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(Concerned with the new physics of this game)
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== A Change from Melee to Brawl ==
== A Change from Melee to Brawl ==
There's something about Brawl, besides tripping, bothers me. Hitstun has been reduced right? When I do a multi-hit attack, it's escaped with Smash DI, correct? Well, besides that, I'm discovering that most multi-hit moves make a character, motionless or otherwise, escape out of it, even if the opponent doesn't DI. Some examples are: Sonic's up-smash, Lucas' n-air, Luigi Cyclone, what have you. I perused the SSBB character pages many times to easily extrapolate that some multi-hit moves (although there are exceptions) in Brawl are harder to trap a character with. It has to be the new, if unfavorable, physics that cause this discrepancy. Wouldn't it be easier on the characters if they had no multi-hit attacks? [[User:Lili Rochefort 1965|Lili Rochefort 1965]] ([[User talk:Lili Rochefort 1965|talk]]) 18:32, 5 January 2011 (EST)
There's something about Brawl, besides tripping, bothers me. Hitstun has been reduced right? When I do a multi-hit attack, it's escaped with Smash DI, correct? Well, besides that, I'm discovering that most multi-hit moves make a character, motionless or otherwise, escape out of it, even if the opponent doesn't DI. Some examples are: Sonic's up-smash, Lucas' n-air, Luigi Cyclone, what have you. I perused the SSBB character pages many times to easily extrapolate that some multi-hit moves (although there are exceptions) in Brawl are harder to trap a character with. It has to be the new, if unfavorable, physics that cause this discrepancy. Wouldn't it be easier on the characters if they had no multi-hit attacks? [[User:Lili Rochefort 1965|Lili Rochefort 1965]] ([[User talk:Lili Rochefort 1965|talk]]) 18:32, 5 January 2011 (EST)
:I don't really know what you're trying to say here; first of all this page is for discussion of how to improve the Brawl page, not as a forum or place to just talk about anything, and secondly some multi-hit moves in Brawl are actually very difficult to escape because they have reduced SDI ability. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px|link=User:Toomai/Bin|???]] The Incomprehensible 18:42, 5 January 2011 (EST)

Revision as of 18:42, January 5, 2011

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Sorry, Havoc

I didn't put that there. I don't know how that happened, but I know I didn't do it. I just edited the picture not the "Final" thing.-Ivy73002MS.png 01:47, September 2, 2010 (UTC)

Fail. Havoc did not direct it at you in any way. He just wondered why it was there.--MegaTron1XD:p 01:49, September 2, 2010 (UTC)
(edit conflict)Just noticed it when you edited the image near it. I didn't blame you for it. Going through the page history it seems that's been there for a while. --Havoc'48 01:52, September 2, 2010 (UTC)

A Change from Melee to Brawl

There's something about Brawl, besides tripping, bothers me. Hitstun has been reduced right? When I do a multi-hit attack, it's escaped with Smash DI, correct? Well, besides that, I'm discovering that most multi-hit moves make a character, motionless or otherwise, escape out of it, even if the opponent doesn't DI. Some examples are: Sonic's up-smash, Lucas' n-air, Luigi Cyclone, what have you. I perused the SSBB character pages many times to easily extrapolate that some multi-hit moves (although there are exceptions) in Brawl are harder to trap a character with. It has to be the new, if unfavorable, physics that cause this discrepancy. Wouldn't it be easier on the characters if they had no multi-hit attacks? Lili Rochefort 1965 (talk) 18:32, 5 January 2011 (EST)

I don't really know what you're trying to say here; first of all this page is for discussion of how to improve the Brawl page, not as a forum or place to just talk about anything, and secondly some multi-hit moves in Brawl are actually very difficult to escape because they have reduced SDI ability. Toomai Glittershine ??? The Incomprehensible 18:42, 5 January 2011 (EST)