Talk:Share stock: Difference between revisions
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:In the original SSB, any player (dead or not) could pause the game. But in Melee and Brawl only players who are still alive can pause the game. [[User:Xeze|Xeze]] ([[User talk:Xeze|talk]]) 00:08, 11 August 2008 (UTC) | :In the original SSB, any player (dead or not) could pause the game. But in Melee and Brawl only players who are still alive can pause the game. [[User:Xeze|Xeze]] ([[User talk:Xeze|talk]]) 00:08, 11 August 2008 (UTC) | ||
So, you could pause by pressing start, but if your team mate had an extra life, this would instead steal it? [[User:Zixor|Zixor]] ([[User talk:Zixor|talk]]) 00:00, 12 August 2008 (UTC) | So, you could pause by pressing start, but if your team mate had an extra life, this would instead steal it? [[User:Zixor|Zixor]] ([[User talk:Zixor|talk]]) 00:00, 12 August 2008 (UTC) | ||
== SSB4 Share Stock? == | |||
I know that Share Stock exists in SSB4 because there is a voice clip in the sounds menu that has the announcer say "Share Stock". Could someone investigate further on this? [[User:Aidanzapunk|<span style="color: blue;">'''Aidan'''</span>]] [[User talk:Aidanzapunk|<span style="color: blue;">'''the Gamer'''</span>]] 16:51, 11 October 2014 (EDT) |
Revision as of 15:51, October 11, 2014
Merge
This page could probably be merged with team battle, if that would be wise. Zixor (talk) 12:17, 23 July 2008 (UTC)
Fallen Allies
Can a fallen ally pause the match at any time in any way? Zixor (talk) 12:17, 23 July 2008 (UTC)
- In the original SSB, any player (dead or not) could pause the game. But in Melee and Brawl only players who are still alive can pause the game. Xeze (talk) 00:08, 11 August 2008 (UTC)
So, you could pause by pressing start, but if your team mate had an extra life, this would instead steal it? Zixor (talk) 00:00, 12 August 2008 (UTC)
I know that Share Stock exists in SSB4 because there is a voice clip in the sounds menu that has the announcer say "Share Stock". Could someone investigate further on this? Aidan the Gamer 16:51, 11 October 2014 (EDT)