Bat dropping: Difference between revisions

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'''Bat dropping''' (abv. BD) is a [[technique]] used primarily in the [[Home-Run Contest]] minigame to rack up very high damage on [[Sandbag]]. It is the act of dropping the bat over Sandbag, then hitting the bag with a move that does not send Sandbag flying, usually a [[spike]] to hit the bag back into the ground, or some weak attack that negates the knockback of the bat drop. When combined with fastfalling, [[L-canceling]], and [[air grabbing]], one can perform many bat drops quickly.
{{ArticleIcons|melee=yes|brawl=yes|unofficial=yes}}
'''Bat dropping''' (abv. BD) is a [[technique]] used primarily in the [[Home-Run Contest]] minigame to rack up very high damage on [[Sandbag]]. It is the act of dropping the bat over Sandbag, then hitting the bag with a move that does not send Sandbag flying, usually a [[spike]] to hit the bag back into the ground, or some weak attack that negates the knockback of the bat drop.


[[Captain Falcon]]'s bat dropping technique is a classic example: he jumps over [[Sandbag]], drops the bat, and then hits it with [[down aerial]]. The bat knocks the bag in mid-air and the spike immediately hits Sandbag back down; thus, Sandbag doesn't move. The bat should have bounced off Sandbag, so Falcon can jump and catch it again with Z, after landing. With [[L-canceling]] and [[fastfalling]], one can achieve very high scores.
==In ''[[Super Smash Bros. Melee]]''==
[[Captain Falcon]]'s bat dropping technique is a classic example: he jumps over [[Sandbag]], drops the bat, and then hits it with [[down aerial]]. The bat knocks the bag in midair and the spike immediately hits Sandbag back down; thus, Sandbag doesn't move. The bat should have bounced off Sandbag, so Falcon can jump and catch it again with Z, after landing. With [[L-canceling]] and [[fastfalling]], one can achieve very high scores.


Not all characters have to use down aerial; examples are [[Mario]]'s [[forward aerial]], [[Yoshi]]'s forward aerial, and [[Falco]]'s [[up aerial]]. The timing for every character is different, because of varying falling speed, attack speed and jumping height.
Not all characters have to use down aerial; examples are [[Mario]]'s [[forward aerial]], [[Yoshi]]'s forward aerial, and [[Falco]]'s [[up aerial]]. The timing for every character is different, because of varying falling speed, attack speed and jumping height.


Bat dropping requires more precise timing in ''[[Super Smash Bros. Brawl]]'' since the [[C-stick]], the [[A button]], and shake smashing in the air can end unintentionally grabbing the bat again.
When combined with fastfalling, [[L-canceling]], and [[air grabbing]], one can perform many bat drops quickly.
 
==In ''[[Super Smash Bros. Brawl]]''==
Bat dropping requires more precise timing in ''[[Super Smash Bros. Brawl]]'' since the [[C-Stick]], the [[A button]], and shake smashing in the air can end unintentionally grabbing the bat again.


==Terms==
==Terms==
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[[Category:Techniques]]
[[Category:Techniques]]
{{UnofficialName}}
[[Category:Unofficial lingo]]
[[Category:Techniques (SSBM)]]
[[Category:Techniques (SSBM)]]
[[Category:Techniques (SSBB)]]
[[Category:Techniques (SSBB)]]
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