Continue: Difference between revisions

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[[File:Continue SSB (Kirby).png|thumb|The Continue screen in ''SSB'' playing as [[Kirby]]]]
[[File:Continue SSB (Kirby).png|thumb|The Continue screen in ''SSB'' playing as [[Kirby]]]]
[[File:Various29_080303a-l.jpg|thumb|The Continue screen in ''Brawl''.]]
[[File:Various29_080303a-l.jpg|thumb|The Continue screen in ''Brawl''.]]
In all three games, when the player loses in a one player match such as Classic or Adventure mode, they must pay a certain amount of [[coins]] to continue playing. This is known as a '''continue'''. Continues can occur in [[Classic mode]], [[Melee]]'s [[Adventure mode]], [[SSB]]'s [[One Player mode]], [[All Star mode]], or [[Subspace Emissary]].
In all three games, when the player loses in a one player match such as Classic or Adventure mode, they must pay a certain amount of [[coins]] to continue playing. This is known as a '''continue'''. Continues can occur in [[Classic mode]], [[Melee]]'s [[Adventure mode]], [[SSB]]'s [[1P Game]], [[All Star Mode]], or [[Subspace Emissary]].


==In Classic, One Player, Adventure, or All Star==
==In Classic, One Player, Adventure, or All Star==
When the player runs out of stocks, they are faced with a screen with the [[Announcer]] asking them whether they wish to continue or not. If the player chooses "no" a game over occurs. If they chose "yes", the following happens.
When the player runs out of stocks, they are faced with a screen with the [[Announcer]] asking them whether they wish to continue or not. If the player chooses "no" a game over occurs. If they chose "yes", the following happens.
* The total score is divided in half.
*The total score is divided in half.
* The score gains one point for the amount of times the player continues.
*The score gains one point for the amount of times the player continues.
* The player will lose an amount of coins depending on the difficulty:
*The player will lose an amount of coins depending on the difficulty:
*:Easy-10
*:Easy-10
*:Normal-20
*:Normal-20
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==Subspace Emissary==
==Subspace Emissary==
When the player runs out of stock, they are faced with a similar choice whether to continue or not. However, there are now three options: Back to Map, Exit, and Get Up. If the player chooses "Back to Map", then they exit the level and can choose another. If they chose "Exit", they get to save and automatically return to the Title Screen. If the player chooses "Get Up" in the Subspace Emissary these events occur:
When the player runs out of stock, they are faced with a similar choice whether to continue or not. However, there are now three options: Back to Map, Exit, and Get Up. If the player chooses "Back to Map", then they exit the level and can choose another. If they chose "Exit", they get to save and automatically return to the Title Screen. If the player chooses "Get Up" in the Subspace Emissary these events occur:
* The player's number of stickers and trophies (also counts for Enemy-turned Trophies) is cut in half, though the good news for many players is that collectibles acquired from Orange Cubes and CDs are still in the player's collection.
*The player's number of stickers and trophies (also counts for Enemy-turned Trophies) is cut in half, though the good news for many players is that collectibles acquired from Orange Cubes and CDs are still in the player's collection.
* The Player will have to start all over again from the first door where he/she lost all of his/her stock.
*The player will have to start all over again from the first door where he/she lost all of his/her stock.
* The amount of coins for clearing that stage is deducted.  
*The amount of coins for clearing that stage is deducted.  
 


==Gallery==
==Gallery==

Revision as of 03:12, December 20, 2010

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The Continue screen in SSB playing as Kirby
File:Various29 080303a-l.jpg
The Continue screen in Brawl.

In all three games, when the player loses in a one player match such as Classic or Adventure mode, they must pay a certain amount of coins to continue playing. This is known as a continue. Continues can occur in Classic mode, Melee's Adventure mode, SSB's 1P Game, All Star Mode, or Subspace Emissary.

In Classic, One Player, Adventure, or All Star

When the player runs out of stocks, they are faced with a screen with the Announcer asking them whether they wish to continue or not. If the player chooses "no" a game over occurs. If they chose "yes", the following happens.

  • The total score is divided in half.
  • The score gains one point for the amount of times the player continues.
  • The player will lose an amount of coins depending on the difficulty:
    Easy-10
    Normal-20
    Very
    Hard-50
    Intense-100

Subspace Emissary

When the player runs out of stock, they are faced with a similar choice whether to continue or not. However, there are now three options: Back to Map, Exit, and Get Up. If the player chooses "Back to Map", then they exit the level and can choose another. If they chose "Exit", they get to save and automatically return to the Title Screen. If the player chooses "Get Up" in the Subspace Emissary these events occur:

  • The player's number of stickers and trophies (also counts for Enemy-turned Trophies) is cut in half, though the good news for many players is that collectibles acquired from Orange Cubes and CDs are still in the player's collection.
  • The player will have to start all over again from the first door where he/she lost all of his/her stock.
  • The amount of coins for clearing that stage is deducted.

Gallery