Frozen: Difference between revisions

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'''Frozen''' is a state which characters enter any time they are hit by a [[freezing]] attack. In this state, characters are unable to do anything. Characters thaw out naturally over time, although [[button mashing]] helps break out faster. Being hit with a fire attack or an explosion will immediately undo the freezing. How long a character stays frozen depends on how much [[knockback]] the freezing hit did.
'''Frozen''' is a state which characters enter any time they are hit by a [[freezing]] attack. In this state, characters are unable to do anything. Characters thaw out naturally over time, although [[button mashing]] helps break out faster. Being hit with a fire attack or an explosion will immediately undo the freezing. How long a character stays frozen depends on how much [[knockback]] the freezing hit did.


Frozen characters cannot be affected by other status effects (such as being [[asleep]], [[buried]], or [[stun]]ned), take very low [[knockback]], and cannot be [[grab]]bed. The ice also halves the damage of all incoming attacks. Fire/explosion attacks do not get any benefit or penalty other than removing the ice.
Frozen characters cannot be affected by other status effects (such as being [[asleep]], [[buried]], or [[stun]]ned), take very low knockback, and cannot be [[grab]]bed. The ice also halves the damage of all incoming attacks. Fire/explosion attacks do not get any benefit or penalty other than removing the ice.


Usually, the hit that causes freeing will send a character upwards. This has the effect of making it difficult to push a frozen character off an edge, as well as making most freeze-based KOs occur off the top.
Usually, the hit that causes freeing will send a character upwards. This has the effect of making it difficult to push a frozen character off an edge, as well as making most freeze-based KOs occur off the top.

Revision as of 17:59, November 6, 2010

This page is about the status effect. For the attack effect, see freezing. For the player FrozenWave, see Smasher:FrozenWave.
Freeze.jpg

Frozen is a state which characters enter any time they are hit by a freezing attack. In this state, characters are unable to do anything. Characters thaw out naturally over time, although button mashing helps break out faster. Being hit with a fire attack or an explosion will immediately undo the freezing. How long a character stays frozen depends on how much knockback the freezing hit did.

Frozen characters cannot be affected by other status effects (such as being asleep, buried, or stunned), take very low knockback, and cannot be grabbed. The ice also halves the damage of all incoming attacks. Fire/explosion attacks do not get any benefit or penalty other than removing the ice.

Usually, the hit that causes freeing will send a character upwards. This has the effect of making it difficult to push a frozen character off an edge, as well as making most freeze-based KOs occur off the top.

Trivia