Frozen: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
(we already have this category)
No edit summary
Line 1: Line 1:
:''This page is about the character state. For the player FrozenWave, see [[Smasher:FrozenWave]].''
:''This page is about the status effect. For the attack effect, see [[freezing]]. For the player FrozenWave, see [[Smasher:FrozenWave]].''
[[Image:Freeze.jpg|right|thumb]]
[[Image:Freeze.jpg|right|thumb]]
'''Frozen''' is a state which characters enter under varying circumstances, most commonly being hit by a [[Freezie]]. In this state, characters are unable to do anything. Characters thaw out naturally over time, although [[button mashing]] helps break out faster. Being hit with a fire attack or an explosion will immediately undo the freezing. How long a character stays frozen depends on both current damage and what caused the freezing.


Frozen characters cannot be affected by other status effects (such as being [[asleep]], [[buried]], or [[stun]]ned), take very low [[knockback]], and cannot be [[grab]]bed. The ice also reduces the damage of all attacks to about half. Fire/explosion attacks do not get any benefit or penalty other than removing the ice.  
'''Frozen''' is a state which characters enter any time they are hit by a [[freezing]] attack. In this state, characters are unable to do anything. Characters thaw out naturally over time, although [[button mashing]] helps break out faster. Being hit with a fire attack or an explosion will immediately undo the freezing. How long a character stays frozen depends on how much [[knockback]] the freezing hit did.


Typically, the hit that causes freeing will send a character upwards. This has the effect of making it difficult to push a frozen character off an edge, as well as making most freeze-based KOs occur off the top.
Frozen characters cannot be affected by other status effects (such as being [[asleep]], [[buried]], or [[stun]]ned), take very low [[knockback]], and cannot be [[grab]]bed. The ice also halves the damage of all incoming attacks. Fire/explosion attacks do not get any benefit or penalty other than removing the ice.
 
Usually, the hit that causes freeing will send a character upwards. This has the effect of making it difficult to push a frozen character off an edge, as well as making most freeze-based KOs occur off the top.


==Causes of Freezing==
Generally, all ice attacks have a chance (however remote) of freezing the enemy. More specifically:
*[[Freezie]] - The most common way a character becomes frozen. When a Freezie is thrown at an opponent, the opponent will be encased in a block of ice for a few seconds.
*[[Giga Bowser]]'s Down smash - Giga Bowser will retract into his shell and spin rapidly, occasianaly freezing opponents.
*[[Ice Climbers]]' [[Ice Shot]] - Can occasionally freeze opponents with high damage percentages, though the effect wears off extremely quickly. Also, the opponent flies up quite fast, but due to it's short freeze time, it isn't really enough to make a difference.
*[[Ice Climbers]]' [[Blizzard]] - When the Ice Climbers use their [[Down Special Move]], they will release a small gust of wind from their hands. The characters that make contact with the attack will be encased in a block of ice for a split second.
*[[Ice Climbers]]' [[Final Smash]] - [[Iceberg]] - A massive iceberg rises from the ground covering most of the stage. The iceberg can freeze any opponents who touch it for a period of time. They will bounce back after being frozen.
*[[Lucas]]'s [[PK Freeze]] - Lucas's standard special move. He fires off a large snowflake that acts similarly to [[PK Flash]]. After the snowflake charges enough, it will explode, freezing anyone in the surrounding area, as well as harshly damaging the players who are hit.
*[[Mr. Game & Watch]]'s [[Judge]] (8) - When someone is hit with an 8, they will be frozen and fly up.
*[[Articuno]]'s Blizzard - Articuno will unleash a large ring of ice. Any character that is in Blizzard's blast radius will become frozen for a few seconds.
*[[Togepi]]'s Powder Snow - One of the attacks Togepi can use while using Metronome is Powder Snow, for which Togepi will release a small blast of ice from its body. Any character that is in the radius of the blast of ice will become frozen for a few seconds.
*[[Suicune]]'s attacks (SSBB and SSBM) - In SSBM, the frozen effect only lasts very briefly, but in Brawl, if a character touches Suicune when it appears, he or she will become frozen for a Freezie-like amount of time.
*[[Crazy Hand]] - A few of Crazy Hand's attacks can cause freezing.
*[[Glice]]s - A Glice's attack will freeze [[Smasher (character)|Smashers]]. This usually lasts just long enough for the Glice to attack again.
==Trivia==  
==Trivia==  
*In ''[[Super Smash Bros. Brawl]]'', if a player is [[Star KO|Star KO'd]] while frozen, it is possible to see them still frozen while being KO'd.
*In ''[[Super Smash Bros. Brawl]]'', if a player is [[Star KO|Star KO'd]] while frozen, it is possible to see them still frozen while being KO'd.
*In ''[[Super Smash Bros. Melee]]'', if a player is KO'd in [[Stamina Mode]], they will remain frozen if they were frozen before or after the attack.
*In ''[[Super Smash Bros. Melee]]'', if a player is KO'd in [[Stamina Mode]], they will remain frozen if they were frozen before or after the attack.
[[Category:Game Controls]]
[[Category:Game Controls]]
[[Category:Special Conditions]]
[[Category:Special Conditions]]

Revision as of 07:21, October 27, 2010

This page is about the status effect. For the attack effect, see freezing. For the player FrozenWave, see Smasher:FrozenWave.
Freeze.jpg

Frozen is a state which characters enter any time they are hit by a freezing attack. In this state, characters are unable to do anything. Characters thaw out naturally over time, although button mashing helps break out faster. Being hit with a fire attack or an explosion will immediately undo the freezing. How long a character stays frozen depends on how much knockback the freezing hit did.

Frozen characters cannot be affected by other status effects (such as being asleep, buried, or stunned), take very low knockback, and cannot be grabbed. The ice also halves the damage of all incoming attacks. Fire/explosion attacks do not get any benefit or penalty other than removing the ice.

Usually, the hit that causes freeing will send a character upwards. This has the effect of making it difficult to push a frozen character off an edge, as well as making most freeze-based KOs occur off the top.

Trivia