Talk:Final Destination (SSB): Difference between revisions

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== New GameShark Development ==
I spent the weekend looking into why this stage crashes when loading in a multiplayer game and found a way to make it work. See [http://jul.rustedlogic.net/thread.php?id=17352 this thread] and [http://youtu.be/zgMTsdLqGH4 this YouTube video] for information and a demonstration. The relevant point is that I engineered a GameShark code that patches the game to sidestep the function call that causes the crash--but only when "Final Destination" is being loaded.
That being said, the [[Final Destination (SSB)#Accessibility|Accessibility]] section of this article is... out of date. It describes in great detail the work of NOKAUBURE and other hackers in the construction of GameShark codes that hijack the 1P mode's Master Hand encounter to work up a multiplayer match, and I give credit where it's due: those guys came up with a very clever solution to the problem. But it's no longer the ''only'' way to get in there, and in fact it works just like any other stage with the patch code enabled.
When it's all said and done, what exactly should the article's section contain? Presently, only the first two sentences remain objective and relevant, but that doesn't make for much of a section... What do you guys think? --[[User:GuyPerfect|GuyPerfect]] ([[User talk:GuyPerfect|talk]]) 19:42, 13 October 2014 (EDT)
== Stage's name ==
== Stage's name ==



Revision as of 18:42, October 13, 2014

New GameShark Development

I spent the weekend looking into why this stage crashes when loading in a multiplayer game and found a way to make it work. See this thread and this YouTube video for information and a demonstration. The relevant point is that I engineered a GameShark code that patches the game to sidestep the function call that causes the crash--but only when "Final Destination" is being loaded.

That being said, the Accessibility section of this article is... out of date. It describes in great detail the work of NOKAUBURE and other hackers in the construction of GameShark codes that hijack the 1P mode's Master Hand encounter to work up a multiplayer match, and I give credit where it's due: those guys came up with a very clever solution to the problem. But it's no longer the only way to get in there, and in fact it works just like any other stage with the patch code enabled.

When it's all said and done, what exactly should the article's section contain? Presently, only the first two sentences remain objective and relevant, but that doesn't make for much of a section... What do you guys think? --GuyPerfect (talk) 19:42, 13 October 2014 (EDT)

Stage's name

Is this actually called Final Destination or is it a retroactive name?

I believe it is retroactive, but I would like someone to confirm this and add it to the article. Zixor (talk) 12:47, 23 July 2008 (UTC)
There is no reference in the original Super Smash Bros. to this stage's name. But since it is very similar to Melee's Final Destination, it can have the same name (the same happens for SSB's Battlefield). Xeze (talk) 12:53, 23 July 2008 (UTC)
You're certain that it's not mentioned in any media? Zixor (talk) 13:15, 23 July 2008 (UTC)
I think that in the Super Smash Bros. soundtrack the music when you fight Master Hand is named "Final Destination". So that might count as a reference. Xeze (talk) 13:49, 23 July 2008 (UTC)

That would count, yes. -Any idea when it was released? (near the game's release?) Zixor (talk) 19:40, 23 July 2008 (UTC)

No, I have no idea. Perhaps one year after the release. For example, Melee was released in 2001 and its soundtrack was released in 2002 (one year after). Xeze (talk) 20:15, 23 July 2008 (UTC)

The release date is important in establishing whether or not the stage was named retroactively, which is the goal of this thread. Zixor (talk) 20:23, 23 July 2008 (UTC)

User: KoRoBeNiKi It is collectively known as Final Destination as in melee or Brawl. Ill also give a better version of the info for "unlocking" the stage.

The question was: Was this stage called Final Destination at the time, or was it classified as this at a later time? Zixor (talk) 18:22, 14 September 2008 (UTC)

I did a brief search for the soundtrack today, without success in finding one. -could the name have been mentioned in Nintendo power / strategy guides / other media? -Zixor (talk) 11:59, April 19, 2010 (UTC)

Well, as listed here, the music is called "Ending Point". I would assume the names listed are those written on the soundtrack. Toomai Glittershine Toomai.png The Table Designer 12:30, April 19, 2010 (UTC)

My suspicion is that there IS no soundtrack.... -Zixor (talk) 18:11, April 19, 2010 (UTC)

Move back to "Master Hand's residence"

The stage is not called Final Destination. It looks nothing like the Final Destinations of Melee and Brawl. The only similarites are the flat platformless plains and the fact that MH is fought here. There is no reason to call it Final Destination. "Master Hand's Residence" on the other hand, is a much better title. Why? Because that is the stage's function. It is an accurate description of the stage, and the best possible name for this as it has no official name. Mr. Anon (talk) 00:18, 17 October 2010 (EDT)

Disagree. Firstly, how does it not look like the other FD's? It's a flat platform with ample headroom and a warping background. Also, the fact that Master Hand is fought there actually is reason enough to call it Final Destination, seeing as that's the stage's almost-only purpose in Classic in all three games. Yeah it has no official name, but we might as well give it a name that matches up with the rest of the games. Toomai Glittershine Data Node 10:03, 17 October 2010 (EDT)

Compare

Japanese websites for SSB, Melee and Brawl name it the exact same thing in Japanese: 終点. Since this got translated as Final Destination in Melee and Brawl, it's only logical to assume the same thing for SSB. Miles (talk) 15:57, 24 October 2010 (EDT)

That's enough proof for me to keep the name listed of this stage as Final Destination. Omega TyrantTyranitarMS.png 16:07, 24 October 2010 (EDT)