100-Man Smash: Difference between revisions

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m (moved 100-Man melee and brawl to 100-man melee and brawl: *bangs head on desk*)
m (moved 100-man melee and brawl to 100-Man Melee and Brawl: mode title, should be title case)
(No difference)

Revision as of 09:46, October 19, 2010

100-Man Melee and 100-Man Brawl are Multi-Man modes in Melee and Brawl, respectively. They challenge the player to defeat one hundred opponents (Fighting Wire Frames in Melee, and Fighting Alloys in Brawl) without getting KO'd or self-destructing. In 100-Man Brawl, playable characters appear as every twenty-fifth opponent. These usually take a few minutes for players to clear.

Checkpoints

A certain level of difficulty is programmed into four different checkpoints of 100-Man Melee and 100-Man Brawl. After beating a certain amount of opponents, their behavior will change and they will gradually become more difficult. The amount at which the opponents are released will also increase. These checkpoints are shown by either a short pause in the spawning of Fighting Wire Frames or by a spike in the amount at which they are spawned.

Beginning

At the beginning of the match, two to three opponents spawn and they will gradually increase to between four and five. However they are at a very low level, that of a level 1 Computer Player. There will be a short pause after defeating the first 25.

25 opponents defeated

After 25 opponents are defeated, the amount at which they spawn will reset, but will gradually increase again. They are aggressive and slightly more dangerous than the first 25 foes.

50 opponents defeated

After 50 opponents are defeated, the amount at which they spawn will reach a maximum of between four and five. Most will constantly approach the player, while some may spread out among the stage. This checkpoint is where most players begin to encounter challenges.

90 opponents defeated

At some point after 90 opponents are defeated, there will be a small pause during the last few foes to acknowledge that the match is nearing its end. Nevertheless, the last few opponents will shield dodge and use Smash Attacks much more often.

99 opponents defeated

Right before the Final Challenger, there is one last pause to prepare yourself. After the short pause following the defeat of 99 opponents, the final foe will spawn. It is much heavier than any of the previous foes, and as a result, is slightly harder to defeat. In Brawl, the last foe is your own character (always player one if you are playing co-op).

Rewards

  • Clearing 100-Man Melee/Brawl will challenge the player to defeat Falco, where victory will result in unlocking the character.
  • Clearing 100-Man Melee in under 4 minutes gives you the Male Wire Frame trophy.
  • Clearing 100-Man Brawl in under 3 minutes and 30 seconds gives you the Ryuta Ippongi sticker.
  • Clearing 100-Man Brawl in under 4 minutes gives you the Multi-Man Melee 1 (Melee) CD.
  • Clearing 100-Man Brawl with all characters grants you the Blue Alloy trophy.
  • Clearing 100-Man Brawl with any character gives you the Pitfall trophy.