Triangle jump: Difference between revisions

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'''Triangle Jumping''' is a technique similar to [[Wavedash|wavelanding]]. It only differs in the fact that part of the character's airdodge is allowed to be seen, giving some invincibility frames, yet still moving forward with a slight waveland. Due to the removal of wavedashing in SSBB, and the lack of it in SSB64, this technique is only possible in SSBM.
'''Triangle jumping''' is a technique similar to [[Wavedash|wavelanding]]. It only differs in the fact that part of the character's airdodge is allowed to be seen, giving some [[invincibility frames]], yet still moving forward with a slight waveland. Due to the removal of wavedashing in ''[[SSBB]]'', and the lack of it in ''[[SSB64]]'', this technique is only possible in ''[[SSBM]]''.


[[Category:Techniques (SSBM)]]
[[Category:Techniques (SSBM)]]

Revision as of 12:00, October 16, 2010

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Triangle jumping is a technique similar to wavelanding. It only differs in the fact that part of the character's airdodge is allowed to be seen, giving some invincibility frames, yet still moving forward with a slight waveland. Due to the removal of wavedashing in SSBB, and the lack of it in SSB64, this technique is only possible in SSBM.