Mario (SSBB)/Hitboxes: Difference between revisions

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*The angle of a hitbox is displayed as a line. For hitboxes with the [[Sakurai angle]], a star shape (*) is used instead. Note that all angles are based on what side of the attacker the target is on - if the target is on the opposite side of the attacker, they will fly in the opposite direction (but at the same angle). All presented angles assume the target is on the right of the attacker.
*The angle of a hitbox is displayed as a line. For hitboxes with the [[Sakurai angle]], a star shape (*) is used instead. Note that all angles are based on what side of the attacker the target is on - if the target is on the opposite side of the attacker, they will fly in the opposite direction (but at the same angle). All presented angles assume the target is on the right of the attacker.
*A transcendent hitbox is denoted by a dashed line.
*A transcendent hitbox is denoted by a dashed line.
[[Category:Hitbox Repository]]
 
[[Category:Hitbox repositories]]

Revision as of 13:03, August 9, 2010

File:Hitbox Article.svg This is a hitbox repository. File:Hitbox Article.svg
Click on any image to view full size.
Mario's Hitboxes
Neutral
(Combo Kick)
MarioSSBBNeutral(hit1).png
Hit 1
MarioSSBBNeutral(hit2).png
Hit 2
MarioSSBBNeutral(hit3clean).png
Hit 3 (clean)
MarioSSBBNeutral(hit3late).png
Hit 3 (late)
F-Tilt
(Power Kick)
MarioSSBBFTilt(angledup).png
Angled Up
MarioSSBBFTilt(angledside).png
Angled Side
MarioSSBBFTilt(angleddown).png
Angled Down
U-Tilt
(Uppercut)
File:MarioSSBBUTilt.png
D-Tilt
(Crouch Kick)
File:MarioSSBBDTilt.png
Dash
(Slide Kick)
MarioSSBBDash(clean).png
Clean
MarioSSBBDash(late).png
Late
U-Smash
(Head Snap)
File:MarioSSBBUSmash.png
D-Smash
(Breakdance Kick)
MarioSSBBDSmash(hit1).png
Hit 1
MarioSSBBDSmash(hit2).png
Hit 2
F-Smash
(Fire Smash)
MarioSSBBFSmash(angledup).png
Angled up
MarioSSBBFSmash(angledside).png
Angled side
MarioSSBBFSmash(angleddown).png
Angled down
Nair
(Drop Kick)
MarioSSBBNair(clean).png
Clean
MarioSSBBNair(late).png
Late
Fair
(Meteor Punch)
File:MarioSSBBFair(windup).png
Windup
MarioSSBBFair(clean).png
Clean
MarioSSBBFair(late).png
Late
Bair
(Rear Kick)
MarioSSBBBair(clean).png
Clean
MarioSSBBBair(late).png
Late
Uair
(Flip Kick)
File:MarioSSBBUair.png
Dair
(Mario Tornado)
MarioSSBBDair(hits1-5).png
Hits 1-5
MarioSSBBDair(hit6).png
Hit 6
MarioSSBBDair(landing).png
Landing
Shield MarioSSBBShield.png
Grab MarioSSBBGrab(standing).png
Standing
MarioSSBBGrab(running).png
Running
MarioSSBBGrab(pivot).png
Pivot
Pummel
(Nosebutt)
MarioSSBBPummel.png
F-Throw
(Spin Chuck)
MarioSSBBFThrow.png
B-Throw
(Spin Throw)
MarioSSBBBThrow(swing).png
Swing Collision
MarioSSBBBThrow.png
Throw
U-Throw
(Vertical Hurl)
MarioSSBBUThrow.png
D-Throw
(Ground Slam)
MarioSSBBDThrow.png
Floor (back)
(Sweep Kick)
MarioSSBBFloor(backhit1).png
Hit 1
MarioSSBBFloor(backhit2).png
Hit 2
Floor (front)
(Double Punch)
MarioSSBBFloor(fronthit1).png
Hit 1
MarioSSBBFloor(fronthit2).png
Hit 2
Floor (trip)
(Double Kick)
MarioSSBBFloor(triphit1).png
Hit 1
MarioSSBBFloor(triphit2).png
Hit 2
Edge (<100%)
(Quick Kick)
MarioSSBBEdge(fast).png
Edge (100%+)
(Slow Kick)
MarioSSBBEdge(slow).png
Neutral Special
Fireball
The hitboxes of Mario's Fireball
Early
The hitboxes of Mario's Fireball.
Semi-early
MarioSSBBNS(after).png
After
Side Special
Cape
MarioSSBBSS(ground).png
Ground
MarioSSBBSS(air).png
Air
Up Special
Super Jump Punch
MarioSSBBUS(hit1).png
Hit 1
MarioSSBBUS(hits2-4).png
Hits 2-4
MarioSSBBUS(hits5-6).png
Hits 5-6
MarioSSBBUS(hit7).png
Hit 7
Down Special
FLUDD
File:MarioSSBBDS(uncharged).png
Uncharged
File:MarioSSBBDS(fullycharged).png
Fully charged
Final Smash
Mario Finale
File:MarioSSBBFS(windup).png MarioSSBBFS.png

Notes

  • The angle of a hitbox is displayed as a line. For hitboxes with the Sakurai angle, a star shape (*) is used instead. Note that all angles are based on what side of the attacker the target is on - if the target is on the opposite side of the attacker, they will fly in the opposite direction (but at the same angle). All presented angles assume the target is on the right of the attacker.
  • A transcendent hitbox is denoted by a dashed line.