Mario (SSBB)/Hitboxes: Difference between revisions

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|Uair<br>(Flip Kick)||colspan="6"|[[Image:MarioSSBBUair.png|200px]]
|Uair<br>(Flip Kick)||colspan="6"|[[Image:MarioSSBBUair.png|200px]]
|-
|-
|Dair<br>(Mario Tornado)||colspan="2"|[[Image:MarioSSBBDair(hits1-5).png|200px]]<br>Hits 1-5||[[Image:MarioSSBBDair(hit6).png|200px]]<br>Hit 6||colspan="2"|&nbsp;
|Dair<br>(Mario Tornado)||colspan="2"|[[Image:MarioSSBBDair(hits1-5).png|200px]]<br>Hits 1-5||[[Image:MarioSSBBDair(hit6).png|200px]]<br>Hit 6||colspan="2"|[[Image:MarioSSBBDair(landing).png|200px]]<br>Landing
|}
|}


===Notes===
===Notes===
*The angle of a hitbox is displayed as a line. For hitboxes with the [[Sakurai angle]], a star shape (*) is used instead.
*The angle of a hitbox is displayed as a line. For hitboxes with the [[Sakurai angle]], a star shape (*) is used instead. Note that all angles are based on what side of the attacker the target is on - if the target is on the opposite side of the attacker, they will fly in the opposite direction (but at the same angle). All presented angles assume the target is on the right of the attacker.
*A transcendent hitbox is denoted by a dashed line.
*A transcendent hitbox is denoted by a dashed line.

Revision as of 12:28, July 17, 2010

File:Hitbox Article.svg This is a hitbox repository. File:Hitbox Article.svg
Click on any image to view in full size.
File:Hitbox Article.svgThis hitbox repository is incomplete.File:Hitbox Article.svg
Color/Type Legend
Arm
Leg
Head
Spin
Flame
Mario's Hitboxes
Neutral
(Combo Kick)
MarioSSBBNeutral(hit1).png
Hit 1
MarioSSBBNeutral(hit2).png
Hit 2
File:MarioSSBBNeutral(hit3).png
Hit 3
F-Tilt
(Power Kick)
MarioSSBBFTilt(angledup).png
Angled Up
MarioSSBBFTilt(angledside).png
Angled Side
MarioSSBBFTilt(angleddown).png
Angled Down
U-Tilt
(Uppercut)
File:MarioSSBBUTilt.png
D-Tilt
(Crouch Kick)
File:MarioSSBBDTilt.png
Dash
(Slide Kick)
MarioSSBBDash(clean).png
Clean
MarioSSBBDash(late).png
Late
U-Smash
(Head Snap)
File:MarioSSBBUSmash.png
D-Smash
(Breakdance Kick)
MarioSSBBDSmash(hit1).png
Hit 1
MarioSSBBDSmash(hit2).png
Hit 2
F-Smash
(Fire Smash)
MarioSSBBFSmash(angledup).png
Angled up
MarioSSBBFSmash(angledside).png
Angled side
MarioSSBBFSmash(angleddown).png
Angled down
Nair
(Drop Kick)
MarioSSBBNair(clean).png
Clean
MarioSSBBNair(late).png
Late
Fair
(Meteor Punch)
File:MarioSSBBFair(windup).png
Windup
MarioSSBBFair(clean).png
Clean
MarioSSBBFair(late).png
Late
Bair
(Rear Kick)
MarioSSBBBair(clean).png
Clean
MarioSSBBBair(late).png
Late
Uair
(Flip Kick)
File:MarioSSBBUair.png
Dair
(Mario Tornado)
MarioSSBBDair(hits1-5).png
Hits 1-5
MarioSSBBDair(hit6).png
Hit 6
MarioSSBBDair(landing).png
Landing

Notes

  • The angle of a hitbox is displayed as a line. For hitboxes with the Sakurai angle, a star shape (*) is used instead. Note that all angles are based on what side of the attacker the target is on - if the target is on the opposite side of the attacker, they will fly in the opposite direction (but at the same angle). All presented angles assume the target is on the right of the attacker.
  • A transcendent hitbox is denoted by a dashed line.