Mario (SSBB)/Hitboxes: Difference between revisions
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|-style="background:#ff0000" | |-style="background:#ff0000" | ||
|Head||{{AttackType|head=y}} | |Head||{{AttackType|head=y}} | ||
|-style="background:#7fff00" | |||
|Spin||{{AttackType|spin=y}} | |||
|-style="background:#ff3f00" | |-style="background:#ff3f00" | ||
|Flame||{{AttackType|flame=y}} | |Flame||{{AttackType|flame=y}} | ||
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|- | |- | ||
|F-Smash<br>(Fire Smash)||colspan="2"|[[Image:MarioSSBBFSmash(angledup).png|200px]]<br>Angled up||colspan="2"|[[Image:MarioSSBBFSmash(angledside).png|200px]]<br>Angled side||colspan="2"|[[Image:MarioSSBBFSmash(angleddown).png|200px]]<br>Angled down | |F-Smash<br>(Fire Smash)||colspan="2"|[[Image:MarioSSBBFSmash(angledup).png|200px]]<br>Angled up||colspan="2"|[[Image:MarioSSBBFSmash(angledside).png|200px]]<br>Angled side||colspan="2"|[[Image:MarioSSBBFSmash(angleddown).png|200px]]<br>Angled down | ||
|- | |||
|Nair<br>(Drop Kick)||colspan="3"|[[Image:MarioSSBBNair(clean).png|200px]]<br>Clean||colspan="3"|[[Image:MarioSSBBNair(late).png|200px]]<br>Late | |||
|- | |||
|Fair<br>(Meteor Punch)||colspan="2"|[[Image:MarioSSBBFair(windup).png|200px]]<br>Windup||colspan="2"|[[Image:MarioSSBBFair(clean).png|200px]]<br>Clean||[[Image:MarioSSBBFair(late).png|200px]]<br>Late | |||
|- | |||
|Bair<br>(Rear Kick)||colspan="3"|[[Image:MarioSSBBBair(clean).png|200px]]<br>Clean||colspan="3"|[[Image:MarioSSBBBair(late).png|200px]]<br>Late | |||
|- | |||
|Uair<br>(Flip Kick)||colspan="6"|[[Image:MarioSSBBUair.png|200px]] | |||
|- | |||
|Dair<br>(Mario Tornado)||colspan="2"|[[Image:MarioSSBBDair(hits1-5).png|200px]]<br>Hits 1-5||[[Image:MarioSSBBDair(hit6).png|200px]]<br>Hit 6||colspan="2"| | |||
|} | |} | ||
===Notes=== | ===Notes=== | ||
*The angle of a hitbox is displayed as a line. For hitboxes with the [[Sakurai angle]], a star shape (*) is used instead. | *The angle of a hitbox is displayed as a line. For hitboxes with the [[Sakurai angle]], a star shape (*) is used instead. | ||
*A transcendent hitbox is denoted by a | *A transcendent hitbox is denoted by a dashed line. |
Revision as of 17:43, July 15, 2010
File:Hitbox Article.svgThis hitbox repository is incomplete.File:Hitbox Article.svg |
Color/Type Legend | |
---|---|
Arm | |
Leg | |
Head | |
Spin | |
Flame |
Mario's Hitboxes | ||||||
---|---|---|---|---|---|---|
Neutral (Combo Kick) |
Hit 1 |
Hit 2 |
File:MarioSSBBNeutral(hit3).png Hit 3 | |||
F-Tilt (Power Kick) |
Angled Up |
Angled Side |
Angled Down | |||
U-Tilt (Uppercut) |
File:MarioSSBBUTilt.png | |||||
D-Tilt (Crouch Kick) |
File:MarioSSBBDTilt.png | |||||
Dash (Slide Kick) |
Clean |
Late | ||||
U-Smash (Head Snap) |
File:MarioSSBBUSmash.png | |||||
D-Smash (Breakdance Kick) |
Hit 1 |
Hit 2 | ||||
F-Smash (Fire Smash) |
Angled up |
Angled side |
Angled down | |||
Nair (Drop Kick) |
Clean |
Late | ||||
Fair (Meteor Punch) |
File:MarioSSBBFair(windup).png Windup |
Clean |
Late | |||
Bair (Rear Kick) |
Clean |
Late | ||||
Uair (Flip Kick) |
File:MarioSSBBUair.png | |||||
Dair (Mario Tornado) |
Hits 1-5 |
Hit 6 |
Notes
- The angle of a hitbox is displayed as a line. For hitboxes with the Sakurai angle, a star shape (*) is used instead.
- A transcendent hitbox is denoted by a dashed line.