No KO: Difference between revisions

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{{merge|Box (Stage)|Same thing, different term...}}


A '''No KO''' [[Custom Stage]] is one confined by objects which cannot be passed through, where it is generally impossible to be [[KO]]'d or [[SD]]. These types of stages provide a different twist on the normal setup, as players fight continuously in an inescapable area, without [[revival platform|re-spawning]] and with high [[damage]] percentages. They would generally only be used for matches with various externally generated goals, such as being the first to reach a certain amount of damage, or having the least damage at the end of a [[time]] match, and are also conducive to the more traditional [[Stamina]] mode. A no KO stage might also be used simply for sparring without the need for [[recovery]].


'''Box''' is the term given to a [[Stage Builder]] stage which is completely enclosed. It is impossible to get knocked out of a box. To build a box, simply build a stage-builder stage and make the walls and bottoms of the stage sealed by blocks. Then seal the "top" of the box with falling blocks. The fighters start and spawn at the top of the stage so it is possible to get KO'd there. The only other way is if you are on a high damage percentage and are hit with a strong attack. Since Boxes prevent most usual KOs, they are often used for [[Stamina]] matches. Boxes can be modified for all sorts of matchups, including varied heights to negate projectiles or making it small to prevent camping. Other things such as placing conveyor belts and moving platforms can be added, making aerial matches more dominant. This is only limited by the limitations of the Stage Builder
==Design Requisites==
A standard/typical No KO is composed of a square/rectangular area of basic blocks, with spikes along the top to prevent characters from spawning there. Variations include triangular shape to cause a slant for items, hindering item usage as soon as they spawn, a more rounded stage to provide an aiming challenge, made of icy blocks, and a roof of drop blocks.  


==Partial Box==
==Exceptions==
When a [[Stage Builder]] stage has some properties of a box, but is not fully enclosed, it creates an odd gameplay. KO's are not impossible, but rare. For example, a partial box may have a similar design of a full box, but has a small opening. Also, it may have the top layer open, but the stage is extra large, so the players cannot jump out. This removal of the side and floor blast lines causes characters with meteor smashes to have a disadvantage, and characters who have upward knockback attacks are at an advantage.
As the stage requires at least one space between the stage border and the [[blast line]], there are several [[Final Smashes]] that allow players to cross this barrier and be [[KO]]'d. [[Ike]]'s [[Great Aether]] sends he and his victim to the peak of the stage, causing a [[Star KO]] outside of the main play area. [[Lucario]]'s [[Aura Storm]] also sends him to the peak, which may cause him to [[SD]], and [[Pikachu]]'s [[Volt Tackle]] allows passage through solid objects, and may culminate outside of the intended arena. [[Snake]]'s [[Grenade Launcher]] and [[Olimar]]'s [[End of Day]] also puts them to the stage peak after the FS is over as they come back down from the top of the screen.


==Exceptions==
It is also possible to die when using a [[Warp Star]] and if all three [[Dragoon]] pieces are collected.
Some Final Smashes cause a player to go to the top of the screen, such as Olimar's. In this case, it is possible to 'escape' the box.
 
{{stub}}
==Glitch==
{{SSBBStages}}
If a fighter is [[damage]]d repeatedy at the wall of the stage, they will fall through the floor and [[KO]].
[[Category:Stages (SSBB)]]
[[Category:Unofficial lingo]]
[[Category:Stages]]

Revision as of 16:24, November 16, 2009

Merge.png It has been suggested that this article or section be merged with Box (Stage).
The reason given for the merge is: Same thing, different term.... (Discuss)

A No KO Custom Stage is one confined by objects which cannot be passed through, where it is generally impossible to be KO'd or SD. These types of stages provide a different twist on the normal setup, as players fight continuously in an inescapable area, without re-spawning and with high damage percentages. They would generally only be used for matches with various externally generated goals, such as being the first to reach a certain amount of damage, or having the least damage at the end of a time match, and are also conducive to the more traditional Stamina mode. A no KO stage might also be used simply for sparring without the need for recovery.

Design Requisites

A standard/typical No KO is composed of a square/rectangular area of basic blocks, with spikes along the top to prevent characters from spawning there. Variations include triangular shape to cause a slant for items, hindering item usage as soon as they spawn, a more rounded stage to provide an aiming challenge, made of icy blocks, and a roof of drop blocks.

Exceptions

As the stage requires at least one space between the stage border and the blast line, there are several Final Smashes that allow players to cross this barrier and be KO'd. Ike's Great Aether sends he and his victim to the peak of the stage, causing a Star KO outside of the main play area. Lucario's Aura Storm also sends him to the peak, which may cause him to SD, and Pikachu's Volt Tackle allows passage through solid objects, and may culminate outside of the intended arena. Snake's Grenade Launcher and Olimar's End of Day also puts them to the stage peak after the FS is over as they come back down from the top of the screen.

It is also possible to die when using a Warp Star and if all three Dragoon pieces are collected.

Glitch

If a fighter is damaged repeatedy at the wall of the stage, they will fall through the floor and KO.