No KO: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Line 9: Line 9:
As the stage type requires at least one space between stagetop and blast line, there are several things that make a KO possible. Several Final Smashes can KO/[[SD]] Ike's [[Great Aether]] Attack sends Ike and his opponent to the peak of the stage, causing a [[Star KO|Star]]/[[Screen KO]] and leaving Ike above. Lucario's [[Aura Storm]] sends Lucario himself to the peak, which may cause him to SD. Pikachu's [[Volt Tackle]] allows Pikachu to pass through walls/platforms, so if Pikachu is out of the arena when the Final Smash ends, he will SD.  
As the stage type requires at least one space between stagetop and blast line, there are several things that make a KO possible. Several Final Smashes can KO/[[SD]] Ike's [[Great Aether]] Attack sends Ike and his opponent to the peak of the stage, causing a [[Star KO|Star]]/[[Screen KO]] and leaving Ike above. Lucario's [[Aura Storm]] sends Lucario himself to the peak, which may cause him to SD. Pikachu's [[Volt Tackle]] allows Pikachu to pass through walls/platforms, so if Pikachu is out of the arena when the Final Smash ends, he will SD.  


It is also possible to SD using by exiting the stage with a [[warp star]], however, it is possible to survive infinetely on top of the spikes.
It is also possible to SD using by exiting the stage with a [[Warp Star]], however, it is possible to survive infinetely on top of the spikes.


A glitch has been dicovered in which if a fighter is damaged repeatedy at the wall of the stage, they will fall through the floor and KO.
A glitch has been dicovered in which if a fighter is damaged repeatedy at the wall of the stage, they will fall through the floor and KO.

Revision as of 21:01, July 14, 2009

Merge.png It has been suggested that this article or section be merged with Stage. (Discuss)

A No KO is a type of Custom Stage in Super Smash Bros. Brawl. A No KO is basically a stage in which it is impossible to cause a KO through normal means. No KOs are commonly used to see how much damage a Final Smash can cause. A Stamina Match causes an easy KO, but other means are possible...

Basic Layout

A standard/typical No KO is composed of a square/rectangular area of basic blocks, with spikes along the top to prevent characters from spawning there. Variations include triangular shape to cause a slant for items, hindering item usage as soon as they spawn, a more rounded stage to provide an aiming challenge, made of icy blocks, and a roof of drop blocks.

KOing in a No KO Stage

As the stage type requires at least one space between stagetop and blast line, there are several things that make a KO possible. Several Final Smashes can KO/SD Ike's Great Aether Attack sends Ike and his opponent to the peak of the stage, causing a Star/Screen KO and leaving Ike above. Lucario's Aura Storm sends Lucario himself to the peak, which may cause him to SD. Pikachu's Volt Tackle allows Pikachu to pass through walls/platforms, so if Pikachu is out of the arena when the Final Smash ends, he will SD.

It is also possible to SD using by exiting the stage with a Warp Star, however, it is possible to survive infinetely on top of the spikes.

A glitch has been dicovered in which if a fighter is damaged repeatedy at the wall of the stage, they will fall through the floor and KO.