Talk:Sudden Death: Difference between revisions

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(all star!)
(Second Sudden Deaths)
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Okay, but that's only unfair like you-owe-bookie-money-still-so-he-cuts-your-fingers-off-unfair. Not like minding-your-own-business-but-then-a-giant-seal-with-mutated-sweat-glands-that-shoot-lasers-instead-pops-out-of-a-nearby-fountain-and-gives-you-cancer-unfair. So I wouldn't complain. Just trying to put it all in perspective for you. [[User:13375poolR|13375poolR]] ([[User talk:13375poolR|talk]]) 06:10, January 31, 2010 (UTC)
Okay, but that's only unfair like you-owe-bookie-money-still-so-he-cuts-your-fingers-off-unfair. Not like minding-your-own-business-but-then-a-giant-seal-with-mutated-sweat-glands-that-shoot-lasers-instead-pops-out-of-a-nearby-fountain-and-gives-you-cancer-unfair. So I wouldn't complain. Just trying to put it all in perspective for you. [[User:13375poolR|13375poolR]] ([[User talk:13375poolR|talk]]) 06:10, January 31, 2010 (UTC)
==Second Sudden Deaths==
To my knowledge, if you manage to induce Sudden Death after a match in Brawl, and then you and your opponent/s die simultaneously during that Sudden Death match, a second Sudden Death occurs. I don't think this happens in Melee, and the only instance in which I've seen it happen in Brawl involved the use of Bowser's Flying Slam. To further complicate things, the outcome of Flying Slam and other suicide techniques is usually affected by port priority *facepalm*. I'll test it out at some point. [[User:Mako Shark|Mako Shark]] ([[User talk:Mako Shark|talk]]) 07:22, May 24, 2010 (UTC)

Revision as of 02:22, May 24, 2010

Sudden Death Tiebreak

"""If all characters die at the same time in Sudden Death, the player with the lowest player number will win (ie if Player 1 and Player 2 tie in Sudden Death, Player 1 will win). This gives a negligible, but technically true, advantage to players with lower player numbers."""

You cannot be serious. Fair much? 60.242.169.170 03:11, January 31, 2010 (UTC)

You have to realize what "at the same time" means here. SSBM and SSBB are run at 60 frames per second. In other words, to have things occur at exactly the same time, they have to happen in the same 1/60th of a second. The chances of such are exceedingly low. So while the advantage is there, it is, as the article says, negligible. Toomai Glittershine Toomai.png eXemplary Logic 04:23, January 31, 2010 (UTC)

Okay, but that's only unfair like you-owe-bookie-money-still-so-he-cuts-your-fingers-off-unfair. Not like minding-your-own-business-but-then-a-giant-seal-with-mutated-sweat-glands-that-shoot-lasers-instead-pops-out-of-a-nearby-fountain-and-gives-you-cancer-unfair. So I wouldn't complain. Just trying to put it all in perspective for you. 13375poolR (talk) 06:10, January 31, 2010 (UTC)

Second Sudden Deaths

To my knowledge, if you manage to induce Sudden Death after a match in Brawl, and then you and your opponent/s die simultaneously during that Sudden Death match, a second Sudden Death occurs. I don't think this happens in Melee, and the only instance in which I've seen it happen in Brawl involved the use of Bowser's Flying Slam. To further complicate things, the outcome of Flying Slam and other suicide techniques is usually affected by port priority *facepalm*. I'll test it out at some point. Mako Shark (talk) 07:22, May 24, 2010 (UTC)