Landing lag glitch: Difference between revisions
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The '''landing lag glitch''' is a glitch in [[Brawl]] that causes certain characters to suffer lag under conditions that should not cause such lag. Specifically, certain special moves that place the user into [[helpless]] can have their lag "saved" if the user grabs an [[edge]] after using the move but before landing. The next time the user lands on the ground, they take the lag that would have been applied had the character landed in helpless. Of course, such lag should not happen because the character does not land in helpless, and such is the glitch - the game doesn't realize that it should forget about applying lag upon the next landing if an edge is grabbed. | |||
The glitch cannot be avoided; however it can be "overruled" by using an aerial that has landing lag. Preferably, one who knows that the glitch is "set" would use an aerial with lag to override the glitch, but less lag than the glitch would provide. | |||
==Characters affected by the glitch== | ==Characters affected by the glitch== | ||
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*[[Captain Falcon (SSBB)|Captain Falcon]] | *[[Captain Falcon (SSBB)|Captain Falcon]] | ||
*[[Ganondorf (SSBB)|Ganondorf]] | *[[Ganondorf (SSBB)|Ganondorf]] | ||
==External links== | ==External links== | ||
[http://www.youtube.com/watch?v=pfpJj4Ln1Uc Video showing the glitch] | [http://www.youtube.com/watch?v=pfpJj4Ln1Uc Video showing the glitch] |
Revision as of 18:15, July 30, 2009
The landing lag glitch is a glitch in Brawl that causes certain characters to suffer lag under conditions that should not cause such lag. Specifically, certain special moves that place the user into helpless can have their lag "saved" if the user grabs an edge after using the move but before landing. The next time the user lands on the ground, they take the lag that would have been applied had the character landed in helpless. Of course, such lag should not happen because the character does not land in helpless, and such is the glitch - the game doesn't realize that it should forget about applying lag upon the next landing if an edge is grabbed.
The glitch cannot be avoided; however it can be "overruled" by using an aerial that has landing lag. Preferably, one who knows that the glitch is "set" would use an aerial with lag to override the glitch, but less lag than the glitch would provide.