Master Hand glitch: Difference between revisions

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(→‎Explanation: Master Hand has to be in controllor port 3 for a reason)
(doesn't work. if performed, master hand will do nothing until player 3 does something)
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===Explanation===
===Explanation===
Each character in the game has an ID number. When a character is selected on the character selection screen, the game loads that character's number. This glitch forces the game to advance to the stage selection screen before the player selects a character, which results in the game not being told what character to load. Because of this, the game loads the character whose ID number is 0, which happens to be Master Hand. Also, the reason a controller must be in socket 3 is because in classic mode (or event match 50), Master Hand is always character 3; character one is the player, and character two is reserved for Crazy Hand.
Each character in the game has an ID number. When a character is selected on the character selection screen, the game loads that character's number. This glitch forces the game to advance to the stage selection screen before the player selects a character, which results in the game not being told what character to load. Because of this, the game loads the character whose ID number is 0, which happens to be Master Hand. Also, the reason a controller must be in socket 3 is because in classic mode (or event match 50), Master Hand is always character 3; character one is the player, and character two is reserved for Crazy Hand.
==CPU Master Hand==
Do The Master Hand Glitch But Keep A CPU Blank. BUT YOU STILL HAVE TO BE MASTER HAND ON PLAYER 3. Just Put Player 4 Blank Too.





Revision as of 09:03, May 19, 2010

Using the glitch, Master Hand can be used on any stage.

The Master Hand glitch is a glitch in Super Smash Bros. Melee. It allows the player to use and control Master Hand on any stage. A glitch for other non-playable characters cannot be done, because any player can be Master Hand, as long as the controller is in the third port.

Performing the glitch

There are two ways to perform the glitch. One requires only one controller; the other requires two.

Method One (One controller)

This method works on all modes except Tournament, but many things freeze the game.

You must have a controller in slot 3. Using this controller, place the cursor over the name field on the character selection screen. Now press the A and B buttons at the same time, and you will come to the name selection. Hold the B button, but release the A button, then go down with the cursor until you are over the "name entry field". Then press the A button at the right time. The game should want to go back to the menu, because you held the B button, but it should also want go to the name entry screen, because you pressed the A button over "name entry". If performed correctly, instead of going to either of these, the game should go to the stage selection screen (or, in Single Player, straight to the game). After selecting your stage, you will be playing as Master Hand.

Method Two (Two controllers)

This method is much simpler, but it only works in Melee mode. To perform it, simply have two controllers, and have one be in the third controller port, and the other in any other port. Have the controller that's not player three select a character, and then hover over the back button, while the one in the third port goes to select a name, and have them hover over the new entry button. Both controllers must then hit A at the same time, as to select their option, and the stage select screen will appear(there is slight leeway between selection, but very little, less than a second). On whatever stage selected, player 3 will be Master Hand.

Controls

These move names are not official.

Move Name Notes
A^ Jet Master Hand makes a vaguely plane-like shape, then flies into the background. It attempts to fly into the player, then flies in from the right. 10-30%
A> Ram Master Hand flies off the screen, then appears in the background as a fist. It attempts to slam into the player, then flies back onto the stage from the top of the screen. 34%
Av Crush Master Hand flies off the top of the screen, then appears in the background. It attempts to flatten the player. 30%
B^ Lasers Master Hand shoots a laser beam from each of his fingertips. Only the endpoints do damage. 9% each
B> Gun Master Hand makes the shape of a gun, and fires sets of bullets. It fires 1 set if above 100 HP, and three sets if below. 10% (one set) 6% (three sets)
Z ^ or > Grab Master Hand grabs his opponent and begins to crush them. They can escape by button mashing, but, if they fail to do so, Master Hand will toss them away. 13% crush, then 18-20% afterwards. Depending on the direction pressed with Z, Master Hand will throw the opponent differently. If up is used, he will throw them upward behind him. If right, he will slam them into the ground.
R< Poke Master Hand pokes the air three times. The third poke is more powerful. 7-34%
R> Punch Master Hand hovers over the target, then quickly punches down. 24%
Rv Slap Master Hand slaps the ground. 26%
R^ Drill Master Hand flies up, then slams down while spinning in a drill-like fashion. 1-48%
L^ Slap Master Hand makes a slapping motion across the platform. 25%
Lv Walk Master Hand "walks" using his pointer and middle fingers. When he reaches his opponent, he "kicks" them. 10-30%
L> Sweep Master hand makes a large sweep across the stage.

Note:Like Crazy hand, Master Hand's moves are typed in on the d-pad, not the analog stick. Also, you cannot move him.You can only get around by doing moves.

Explanation

Each character in the game has an ID number. When a character is selected on the character selection screen, the game loads that character's number. This glitch forces the game to advance to the stage selection screen before the player selects a character, which results in the game not being told what character to load. Because of this, the game loads the character whose ID number is 0, which happens to be Master Hand. Also, the reason a controller must be in socket 3 is because in classic mode (or event match 50), Master Hand is always character 3; character one is the player, and character two is reserved for Crazy Hand.


What Works

Mode Does it work? Why not/Notes
Classic Freezes after the glitch is executed. (Sometimes goes to the vs. screen before freezing the game, however, the game will not show Master Hand or the computer player's contestant picture.) Can't load. Master Hand doesn't have a contestant picture for when it shows who you are challenging.
Adventure Mode Master Hand will fly into the Mushroom Kingdom, then the game will freeze. You can get Master Hand in but he has to have something to attack and Goombas and Paratroopas don't count because Master Hand isn't programmed to attack them.
All Star It lets you play through the first level, but Master Hand can't go anywhere in the Rest Area. The game freezes if he attacks. When Master Hand attacks, he has nothing to aim or attack at. When attacking, Master Hand must have some sort of enemy to attack at. Otherwise the game will freeze.
Event Match Works on any event that you can choose your character. It will even save. Sometimes freezes in the middle of the event for no real reason.
Home-run Contest Works. (See Notes) You can get Master Hand in, but there is no way to get any distance.
Target Test Master Hand's laugh is heard, then it freezes. Can't load. Master Hand doesn't have a target test.
Multi-Man Melee Works. Note that on Cruel and Endless Melee, you can't save, because Master Hand can't be KOd (leaving quitting as the only method of ending it). Also, his high scores go to Mario.
Training mode Works. All max combos go to Mario.
Melee Time or Stock. Freezes when the match is over. No player can be Zelda because if the match is reset, the results screen will have Master Hand represented by Sheik, and there can't be two Zeldas. Teams work. Sudden Death also works when scores are even. The game freezes after the match because it can't show Master hand as the winner or save him in the records. The reason other stuff freezes the game is unknown.
Special Melee The game freezes when the match is over. No player can be Zelda. Teams work. Same as above. Also no more then 2 players during stamina.
Camera and Stamina Both work perfectly except for the fact that no player can be Zelda. In Camera Mode, you can take pictures of Master Hand and they save. Stamina Mode allows for fair matches with Master Hand as he can be KOd (he cannot be KOd in normal matches as he does not experience knockback). If Master Hand is defeated in Stamina Mode, he will scream and fly off the stage like in Classic Mode. However the match will end before he makes it all the way off the stage as the announcer will shout GAME!

Trivia

  • In anything but Stamina mode, Master Hand is invincible because he never experiences knockback. His damage appears as a percentage, not as hit points, so no matter how high his damage is, he will never be affected by knockback.
  • At the result screen, the player using Master Hand is listed as being Sheik, but her picture does not appear. This may explain why other players using Zelda may freeze the game at the results screen.
  • The Master Hand glitch is only one of four glitches that can be performed through the Name Entry glitch.
  • When the game freezes, the audio still plays, and, when it is present, the rumbling will continue.
  • Metal Boxes and Lip's stick all work without freezing the game.
  • On Mute City, attacks where Master Hand dives into the background (such as ram or jet) can destroy the F-Zero machines in the background during the move.
  • If Master Hand is hit by an F-Zero machine, a Super Mushroom or a Poison Mushroom, or if he touches the acid on Brinstar, the game may freeze (but it will not always do so). Otherwise, it could result in the Master Hand Laser glitch.
  • If you reset in training mode playing as Master Hand, he will "look" to the right instead of the usual left. This will make him do many attacks the wrong way, making them almost always miss. If you perform the walk attack, Master Hand will perform a moonwalk. Also, when performing an attack where Master Hand normally comes out of the background (Jet, Ram, etc.), he will come out the foreground when turned around. Also, if you reset while using ^B, the Master Hand Laser glitch will happen.
  • If Master Hand is used on Corneria, he will spawn below the Great Fox. This causes most of his attacks to be useless, but his grab becomes a one-hit KO.
  • On scrolling stages like Rainbow Ride, Icicle Mountain, or Big Blue, Master Hand moves with the screen because the game treats him as a character, not as an object.
  • If Master Hand enters Flat Zone he will come in from the front and not the side.
  • It is possible to use the glitch on the event Final Destination Match and there will be two Master Hands and one Crazy Hand. Once you defeat the CPU Master Hand you can use moves in conjunction with Crazy Hand. However, Crazy Hand will still see you as an enemy and his moves in conjunction will raise Master Hand's damage percentage but won't lower Crazy Hand's stamina.
  • If any character hits Master Hand before he fully appears on the screen as a white glove, the game will freeze.
  • If Master Hand crushes an enemy (not throwing them out of his hand) in Stamina Mode until their HP reaches to zero, the game will freeze.
  • When you make the glitch with two or three players and the other players didn't choose any character, all players will be consider to be master hand, but only one will appear.The players also share the same damage.
  • On Pokemon Stadium, the screen will say Master Hand.

External links

The original topic on Smashboards.
A video of a player using the one controller method.