Tumbling: Difference between revisions
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[[Image:Marth tumble.jpg|250px|thumb|Marth in a Tumble]]'''Tumble''' is the state a character is when falling back down after receiving [[knockback]], but before resuming control. The character falls down in a semi-helpless rolling fall. A Tumbling character can take no actions until the tumble ends, which can be done by pressing buttons or pressing directions, thus returning the character to a standard upright fall. This is not the same as [[Helpless]]. which will not be recovered from until the player touches the ground. This is also the only time other than during the knockback that an [[ukemi]] can be performed. The more damage a player has, the harder it is to break out of the tumble state. A player that touches the ground during this will on either the front or back, allowing him or her to recover using either a [[Roll]], a get-up attack, or by simply standing up in place, much like after a [[Prat Falling|Prat Fall]]. Footstool jumping on a person also places them into a tumble, which explains how it can KO. | [[Image:Marth tumble.jpg|250px|thumb|Marth in a Tumble]]'''Tumble''' is the state a character is when falling back down after receiving [[knockback]], but before resuming control. The character falls down in a semi-helpless rolling fall. A Tumbling character can take no actions until the tumble ends, which can be done by pressing buttons or pressing directions, thus returning the character to a standard upright fall. This is not the same as [[Helpless]]. which will not be recovered from until the player touches the ground. This is also the only time other than during the knockback that an [[ukemi]] can be performed. The more damage a player has, the harder it is to break out of the tumble state. A player that touches the ground during this will on either the front or back, allowing him or her to recover using either a [[Roll]], a get-up attack, or by simply standing up in place, much like after a [[Prat Falling|Prat Fall]]. Footstool jumping on a person also places them into a tumble, which explains how it can KO. It's worth noting that the tumble animation is much easier to escape in Brawl; a simple [[air dodge]] will get you falling normally. | ||
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[[Category:Unofficial lingo]] | [[Category:Unofficial lingo]] | ||
[[Category:Game Controls]] | [[Category:Game Controls]] |
Revision as of 12:32, June 4, 2009
Tumble is the state a character is when falling back down after receiving knockback, but before resuming control. The character falls down in a semi-helpless rolling fall. A Tumbling character can take no actions until the tumble ends, which can be done by pressing buttons or pressing directions, thus returning the character to a standard upright fall. This is not the same as Helpless. which will not be recovered from until the player touches the ground. This is also the only time other than during the knockback that an ukemi can be performed. The more damage a player has, the harder it is to break out of the tumble state. A player that touches the ground during this will on either the front or back, allowing him or her to recover using either a Roll, a get-up attack, or by simply standing up in place, much like after a Prat Fall. Footstool jumping on a person also places them into a tumble, which explains how it can KO. It's worth noting that the tumble animation is much easier to escape in Brawl; a simple air dodge will get you falling normally.