Recovery: Difference between revisions

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[[Recovery]] is not limited to one's [[Up-B]]. For many characters, there are many ways to augment the recovery.
[[Image:Recovery.jpg|thumb|right|Mario recovering from a fall.]]
A '''recovery''' is the attempt to return on-stage after being knocked off.  Some tools to achieve this end are the [[second jump]] and the [[third jump]] (usually an [[up Special Move]]).


==[[Bowser]]==
It should be noted that some characters do not have an up special attack as their recovery, for example, one of Zero Suit Samus's recovery is her [[down Special Move]], the [[Flip Jump]]. Also, some characters have a [[Tether Recovery]].
In ''theory'', Bowser's [[Flying Slam]] (only in SSBB) could, if he grabbed onto a character in midair, propel him up, possibly to safety.
[[Image:Pikmin 080111j-l.jpg|right|thumb|Olimar using a tether recovery.]]


==[[Captain Falcon]]==
==External Links==
In SSBM, the [[Falcon Kick]] would allow Falcon to regain his 2nd jump in midair, and move him forward somewhat. This is not true for any other Super Smash game to date. [[Raptor Boost]] is also a good horizontal recovery move, even moreso in Brawl where it bounces up upon striking.
*[http://www.smashbros.com/en_us/howto/basic/basic03.html You must recover! at Super Smash Bros. Dojo!!.]


==[[Charizard]]==
[[Category:Terms]]
Because of Charizard's wings, he has multiple mid-air jumps, and can [[Gliding|glide]].
 
==[[Diddy Kong]]==
Diddy Kong can use his side B to move a little, and he can cling to walls.
 
==[[Donkey Kong]]==
Donkey Kong's [[Headbutt]]  slows momentum.
 
==[[Dr. Mario]]==
Dr. Mario can use the [[Cape]] (technically the Super Sheet) to propel himself forward a bit. Also, if he rapidly presses B during the Dr. Tornado, he rises up in the air.
 
==[[Falco]]==
The [[Falco Phantasm]] moves Falco forward, and should always be used to recover when above the stage; indeed, that is its primary use.
 
==[[Fox]]==
The same goes for the [[Fox Illusion]] as for the Falco Phantasm. In addition, his [[Reflector]] stops vertical movement.
 
==[[Ganondorf]]==
See [[Ganondorf_%28SSBM%29#Recovery|Ganondorf: Recovery]].
 
==[[Ice Climbers]]==
[[Belay]] is an incredible recovery move when both Climbers are present. Use [[Squall Hammer]] and press B rapidly, and you will rise into the air. This is basically your sole recovery move when Nana has been KO'd, but it works better when she is present.
 
==[[Ike]]==
Ike's [[Quick Draw]] can be charged, and moves him forward quite a bit. Use it to augment the poor horizontal recovery of [[Aether]].
 
==[[Ivysaur]]==
Ivysaur has no advanced recovery techniques. Unfortunately, you cannot [[Pokémon Change|change Pokemon]] in midair, thus preventing you from using Charizard's good recovery.
 
==[[Jigglypuff]]==
See [[Jigglypuff_%28SSBM%29#Recovery|Jigglypuff: Recovery]].
 
==[[King Dedede]]==
King Dedede has no supplementary techniques for his recovery; however, he hardly needs any (see [[King_Dedede_%28SSBB%29#Pros|King Dedede: Pros]]).
 
==[[Kirby]]==
Kirby already has phenominal recovery, but in addition to his 6 jumps, [[Hammer]] moves him forward a bit in Brawl, and [[Final Cutter]] can be used as a last resort vertical recovery.
 
==[[Link]]==
Link has a variety of techniques to augment [[Spin Attack|his poor recovery]]. [[Link's bomb]], if it explodes while he is holding it, can aid his recovery by giving him back his [[Spin Attack]] (see [[Bomb recovery]]. Also, in SSBM, the [[Hookshot]] grabs onto walls, and in SSBB, the Clawshot (its replacement) is a Tether Recovery.
 
==[[Lucario]]==
Interestingly, Lucario's [[dair]] stops all momentum, making it easier to recover. [[Extremespeed|Its recovery]] is also "bendable".
 
==[[Lucas]]==
Lucas has multiple recovery options: the standard [[PK Thunder]],  his [[Rope Snake]], which is also his grab, [[Zapjump]], [[Magnet Pull]], and [[Wave Zap]].
Also, Lucas' PK Thunder travels ''through'' enemies (as opposed to Ness'), and is harder to guard against.
 
==[[Luigi]]==
Luigi's [[Green Missile]], combined with the mobility of the [[Luigi Cyclone]], give a hard-to-match horizontal recovery. In addition, both moves can be used in combination with [[Super Jump Punch]], since neither of the two makes Luigi [[helpless]].
 
==[[Mario]]==
Mario can use the [[Cape]] to propel himself forward a bit. Also, if he rapidly presses B during the [[Mario Tornado]], in SSB and SSBM, he rises up in the air. This does not work in Brawl, as it is a dair. Additionally, by using F.L.U.D.D. fully charged in the opposite direction if where you want to go, the recoil will push Mario back somewhat.
 
==[[Marth]]==
Marth is able to continuously tap forward special combos and then use the Up Special attack when dierectly under the stage to recover himself. This works best on Final Destination. In Brawl, charging his Neutral Special Move, the Shield Breaker, to its fullest will cause Marth to fly forward at a quick speed.
 
==[[Metaknight]]==
Metaknight has an exceptional recovery. His wings give him multiple mid-air jumps and the ability to glide. In addition, all of his Specials can be his final jump. (Unfortunately, all of them put him into [[helpless|helplessness]].) Use [[Shuttle Loop]] for vertical recovery, and [[Drill Rush]] for horizontal. [[Mach Tornado]] may be good against [[edgehog|edgehoggers]], and [[Dimensional Cape]] could be used to launch a surprise attack.
 
==[[Mewtwo]]==
Mewtwo has great jumping capabilities, so usually he has no need of techniques to help him recover. However, if you fire a fully charged [[Shadow Ball]] in the opposite direction if where you want to go, the recoil will push Mewtwo back somewhat.
 
==[[Mr. Game and Watch]]==
In Melee, G&W has no advanced recovery techniques. However, in Brawl, after he uses [[Fire]], he floats down by parachute. You can alternate between falling at normal speed and by parachute by using aerials.
 
==[[Ness]]==
Ness has no advanced recovery techniques.
 
==[[Peach]]==
Peach has a plethora of techniques to help her recovery. For instance, the [[float]] allows her to move horizontally without falling while in midair. Also, her [[Peach Bomber]] allows her to scale vertical walls. It can also be used to stall matches, though this is banned. Even after all this, when she uses her [[Peach Parasol|parasol]], she falls much slower.
 
==[[Pichu]]==
Pichu's [[Skull Bash]] allows him to get great horizontal distance, giving him an above-average recovery.
 
==[[Pikachu]]==
The same rules apply for Pikachu's Skull Bash as for Pichu's - except Pikachu doesn't take damage from it.
 
==[[Pikmin and Olimar]]==
You must ''always'' have 6 Pikmin as Olimar if possible. The amount of Pikmin you have directly affects the length of your [[Pikmin Chain]], a tether recovery. However, if your opponent wants to edgehog you, try throwing a Pikmin - preferably purple - at him/her, as edgehogs are deadly to tether recoveries.
 
==[[Pit]]==
Pit has wings; thus, he has multiple mid-air jumps and can glide. He has an incredible recovery, as seen [[http://www.youtube.com/watch?v=-Z96AS-_8bI here]]. In addition, his [[Angel Ring]] pushes him forward slightly.
 
==[[R.O.B.]]==
ROB has an incredible Up-Special, which can be used for some  time in midair. Also, his [[bair]] and [[Arm Rotor]] move him forward a bit, augmenting his recovery.
 
==[[Roy]]==
Roy has no advanced recovery techniques.
 
==[[Samus]]==
[[Samus' bomb]]s can be used to help her recovery (see [[Bomb recovery]]). Additionally, her  [[Grapple Beam]] could grab onto walls in SSBM, and in SSBB, is a tether recovery.
 
==[[Sheik]]==
Sheik's [[Chain]] is a tether recovery in SSBB. Additionally, some people will switch from Sheik to Zelda for her better recovery.
 
==[[Solid Snake]]==
By using snakes down B and then immediately pressing down B again (his remote control C4 explosive)you can potentially blast yourself back to the arena if your damage is high enough or at the very least you can damage yourself and might be able to use another up B. However, one must be careful: Snake will miss the explosion if he's fastfalling, and triggering Down Special may accidentally accelerate him.
 
==[[Sonic]]==
''All'' of Sonic's B-Attacks are recoveries. The [[Spin Dash]] and [[Spin Charge]] move him forward considerably, and his [[Homing Attack]] can be good against edgeguarders and edgehoggers. Also, the [[Spring Jump]] has considerable vertical distance, and does not make him helpless (though he cannot use B-Attacks).
 
==[[Squirtle]]==
Squirtle can use [[Withdraw]] to aid its horizontal recovery.
 
==[[Toon Link]]==
See [[Maximum Recovery#Link|above]].
 
==[[Wario]]==
Wario can use his [[Wario Bike|bike]] to aid his horizontal recovery somewhat (this is called Bike Jumping). Also, if he uses a fully charged [[Wario Waft]], it rockets him up farther than his actual recovery.
 
==[[Wolf]]==
[[Wolf Flash]] can aid his horizontal recovery since moves him up at roughly 35 degrees.
 
==[[Yoshi]]==
Yoshi's [[Egg Throw]] in Brawl can slightly assist his horizontal and/or vertical recovery as a last resort. Also, while not actually gaining distance, his [[air dodge]] can be used in combination with his second jump to provide a great span of invulnerability.
 
==[[Young Link]]==
See [[Maximum Recovery#Link|above]].
 
==[[Zelda]]==
Zelda has no advanced recovery techniques. [[Din's Fire]] does make her "glide" forward a bit but is not generally helpful for recovery.
 
==[[Zero Suit Samus]]==
Zero Suit Samus has two tether recoveries ([[Plasma Whip]] and [[Plasma Wire]]) and can use [[Flip Jump]]. Use them according to the situation.
 
[[Category:Techniques]]
[[Category:Unofficial lingo]]

Revision as of 21:56, June 5, 2008

File:Recovery.jpg
Mario recovering from a fall.

A recovery is the attempt to return on-stage after being knocked off. Some tools to achieve this end are the second jump and the third jump (usually an up Special Move).

It should be noted that some characters do not have an up special attack as their recovery, for example, one of Zero Suit Samus's recovery is her down Special Move, the Flip Jump. Also, some characters have a Tether Recovery.

File:Pikmin 080111j-l.jpg
Olimar using a tether recovery.

External Links