Konga Beat: Difference between revisions

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[[Image:donkey_kong_final_smash.jpg|thumb|right]]
[[Image:donkey_kong_final_smash.jpg|thumb|right]]


'''Konga Beat''' is [[Donkey Kong (SSBB)|Donkey Kong]]'s [[Final Smash]], where he gets out his Bongos and plays them. This is a very easy Final Smash to avoid by simply running away and letting DK waste the attack. The player can increase the power of the attack, by timing their button presses to the beat of the music. During his Final Smash, DK is invincible. When you pressing buttons to the beat, he claps or strikes the bongos, creating a forceful wave each time. Unfortunately, DK is completely immobile for the duration of the Final Smash. Although a moving stage like [[Rumble Falls]] (ironically DK's stage) will still scroll, Konga Beat will cause it to move much more slowly, hopefully allowing DK to finish the Final Smash before the stage KO's him. If he initiates the move midair, he will scroll with the screen. As the attack begins, red circles will appear and shrink upon the bongos. These rings serve as a timing aid, if you press A when the ring lines up with the drums, you will get a large shockwave that can do 15% damage or so. Alternately, you can hit the button just as he raises his hands to strike the bongos. If you do 4 successful beats in a row, Donkey Kong will clap creating a shockwave that has more knockback. Interestingly, there are 3 beats that occur even before the announcer says "Ready? Go!". Also noteworthy is that the music that DK plays the bongos to the tune of is a version of the "DK Island Swing" song that sounds almost exactly like the version used for the N64's [[Congo Jungle]] stage.
'''Konga Beat''' is [[Donkey Kong (SSBB)|Donkey Kong]]'s [[Final Smash]], where he gets out his Bongos and plays them. This involves him creating shock waves to attack his opponents. The announcer says "Ready? Go!", than the "DK Island Swing" song plays, with DK clapping and playing the drums.


If a player don't press any button, the shock wave created just barely covers DK. However, the player can increase the power and range of the attack by timing their button presses to the beat of the music. When a player press the attack button to the beat, he claps or strikes the bongos, creating a forceful wave each time. The strong shock wave's diameter is a bit bigger than [[Final Destination (SSBB)|Final Destination]].
During his Final Smash, DK is invincible. Unfortunately, DK is completely immobile for the duration of the Final Smash. If it is used at the wrong place and the wrong time, the other characters can easily dodge the whole attack just by staying far away. The DK player should make sure that the enemies cannot escape before using this attack.
The immobility can also cause other problems. In scrolling stages like [[Rumble Falls]] (ironically DK's stage), DK may be taken away from the screen, though the screen scrolls much more slowly. The safest way is to use the move in midair, as DK will scroll with the screen.
===Timing===
As the attack begins, red circles will appear and shrink upon the bongos. These rings serve as a timing aid, if the player press the attack button when the ring lines up with the drums, he will get a large shock wave that can do 15% damage or so. Alternately, the player can hit the button just as DK raises his hands to strike the bongos. If the player do 4 successful beats in a row, Donkey Kong will clap, creating a shock wave that has more knockback.
==Origin==
Bongos were Donkey Kong's musical attack in ''[[Donkey Kong 64]]''. They would play a more important role in the rhythm game ''[[Donkey Konga]]'' and were used as the controls for ''[[Donkey Kong: Jungle Beat]]'', in fact, the Bongos DK uses for Konga Beat are almost an exact replica of the Bongo Controller used for Donkey Konga.
Bongos were Donkey Kong's musical attack in ''[[Donkey Kong 64]]''. They would play a more important role in the rhythm game ''[[Donkey Konga]]'' and were used as the controls for ''[[Donkey Kong: Jungle Beat]]'', in fact, the Bongos DK uses for Konga Beat are almost an exact replica of the Bongo Controller used for Donkey Konga.


==Trophy Description==
==Trophy Description==
''DK about to go to town with some bongos! His performance is so magnificent and upbeat that it creates damage-inducing sound waves. Press the buttons in time to the music, and the sound waves may grow stronger. DK's invulnerable when launching this attack, but he's also immobile, so be careful using it on scrolling stages.''
''DK about to go to town with some bongos! His performance is so magnificent and upbeat that it creates damage-inducing sound waves. Press the buttons in time to the music, and the sound waves may grow stronger. DK's invulnerable when launching this attack, but he's also immobile, so be careful using it on scrolling stages.''
==Trivia==
#There are 3 beats that occur even before the announcer says "Ready? Go!".
#The music that DK plays the bongos to the tune of is a version of the "DK Island Swing" song that sounds almost exactly like the version used for the N64's [[Congo Jungle]] stage.


== External links ==
== External links ==

Revision as of 14:30, June 13, 2008

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Donkey kong final smash.jpg

Konga Beat is Donkey Kong's Final Smash, where he gets out his Bongos and plays them. This involves him creating shock waves to attack his opponents. The announcer says "Ready? Go!", than the "DK Island Swing" song plays, with DK clapping and playing the drums.

If a player don't press any button, the shock wave created just barely covers DK. However, the player can increase the power and range of the attack by timing their button presses to the beat of the music. When a player press the attack button to the beat, he claps or strikes the bongos, creating a forceful wave each time. The strong shock wave's diameter is a bit bigger than Final Destination.

During his Final Smash, DK is invincible. Unfortunately, DK is completely immobile for the duration of the Final Smash. If it is used at the wrong place and the wrong time, the other characters can easily dodge the whole attack just by staying far away. The DK player should make sure that the enemies cannot escape before using this attack.

The immobility can also cause other problems. In scrolling stages like Rumble Falls (ironically DK's stage), DK may be taken away from the screen, though the screen scrolls much more slowly. The safest way is to use the move in midair, as DK will scroll with the screen.

Timing

As the attack begins, red circles will appear and shrink upon the bongos. These rings serve as a timing aid, if the player press the attack button when the ring lines up with the drums, he will get a large shock wave that can do 15% damage or so. Alternately, the player can hit the button just as DK raises his hands to strike the bongos. If the player do 4 successful beats in a row, Donkey Kong will clap, creating a shock wave that has more knockback.

Origin

Bongos were Donkey Kong's musical attack in Donkey Kong 64. They would play a more important role in the rhythm game Donkey Konga and were used as the controls for Donkey Kong: Jungle Beat, in fact, the Bongos DK uses for Konga Beat are almost an exact replica of the Bongo Controller used for Donkey Konga.


Trophy Description

DK about to go to town with some bongos! His performance is so magnificent and upbeat that it creates damage-inducing sound waves. Press the buttons in time to the music, and the sound waves may grow stronger. DK's invulnerable when launching this attack, but he's also immobile, so be careful using it on scrolling stages.

Trivia

  1. There are 3 beats that occur even before the announcer says "Ready? Go!".
  2. The music that DK plays the bongos to the tune of is a version of the "DK Island Swing" song that sounds almost exactly like the version used for the N64's Congo Jungle stage.

External links

Smash Bros Dojo!!: Donkey Kong

Template:Donkey Kong Special Moves