Jungle Japes: Difference between revisions

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*[[Cranky Kong]] makes a cameo in the house in center stage. He appears as a silhouette in a rocking chair and occasionally gets up to pace.
*[[Cranky Kong]] makes a cameo in the house in center stage. He appears as a silhouette in a rocking chair and occasionally gets up to pace.
*The attack from the Klaptrap is a [[Meteor Smash]]
*The attack from the Klaptrap is a [[Meteor Smash]]
 
*There is a hole in the bottom of the out house
{{SSBMStages}}
{{SSBMStages}}
{{SSBBStages}}
{{SSBBStages}}

Revision as of 19:54, March 27, 2008

Jungle Japes
Jungle Japes
Universe Donkey Kong
Appears in SSBM
SSBB
Availability Starter (SSBM)
Unlockable (SSBB)
Tournament legality
Melee Singles: Available
Doubles: Available

Announced at E3 2001, Jungle Japes is a stage that is unlocked from the start of Super Smash Bros. Melee. It is also Donkey Kong's home stage. Young Link and his teammates are faced here in All-Star mode.

The stage is divided into three parts. The right and left sections are about equal in length and are a little taller then the middle section. The middle section is the longest, with a smaller platform suspended above it. This stage may sound simple, but is actually rather dangerous. Getting caught in the current under the stage is likely to result in a KO as it is hard to get back on the stage. Klaptraps occasionally jump out of the water; getting attacked by one will result in a one-hit KO.

In Brawl, however, it will be easier to get back on stage when caught in the current because all characters can swim for a short time, which will allow them to float in the river instead on sinking. However, the swift current will carry one away very quickly, so be sure to act quickly.

Trivia

  • Playing against a Fox CP on this level is almost a guaranteed win with this strategy: after he gets KO'd once, moving to the platform on the right before Fox returns will cause him to self-destruct repeatedly. A glitch causes Fox to jump underneath the middle platform and use Fire Fox. This pattern will endlessly repeat unless Fox is attacked or the human-controlled player moves.
  • When pit in a 1 stock match against a Lv. 9 Ness, moving isn't even necessary for winning. Ness will self-destruct in a matter not unlike Fox's glitch.
  • When battling Giant Donkey Kong in Adventure Mode with any character, another glitch can result in a simple victory. The player should go to the edge of the platform he or she started on. When Giant DK approaches, pressing and holding the B button will cause him fall through the gap.
  • Cranky Kong makes a cameo in the house in center stage. He appears as a silhouette in a rocking chair and occasionally gets up to pace.
  • The attack from the Klaptrap is a Meteor Smash
  • There is a hole in the bottom of the out house

Template:Past Stages