Jungle Japes: Difference between revisions

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'''Jungle Japes''' is a [[stage]] that is unlocked from the start of [[Super Smash Bros. Melee]]. It is also [[Donkey Kong]]'s home stage, but you face [[Young Link]] and his teammates here in [[All-Star]] mode.
'''Jungle Japes''' is a [[stage]] that is unlocked from the start of [[Super Smash Bros. Melee]]. It is also [[Donkey Kong]]'s home stage. [[Young Link]] and his teammates are faced here in [[All-Star]] mode.


The stage is divided into three parts. The right and left sections are about equal in length and are a little taller then the middle section. The middle section is the longest, with a smaller platform suspended above it. This stage may sound simple, but it's actually rather dangerous. Getting caught in the current under the stage is bad and hard to get back on the stage. Be careful not to fall off the edges or you will get caught in the current and most likely won't survive. To make matters worse, [[Klaptrap]]s will jump out at you if you fall in either pit on each side of the middle section. Getting attacked by one will result in a [[one-hit KO]].
The stage is divided into three parts. The right and left sections are about equal in length and are a little taller then the middle section. The middle section is the longest, with a smaller platform suspended above it. This stage may sound simple, but is actually rather dangerous. Getting caught in the current under the stage is likely to result in a [[KO]] as it is hard to get back on the stage. [[Klaptrap]]s occasionally jump out of the water; getting attacked by one will result in a [[one-hit KO]].


==Fun facts==
==Fun facts==
*If you play a Fox CP on this level, after killing him the first time, and moving to the platform on the right and stay there ''before Fox comes back to life,'' and he [[self-destruct]]s over and over and over again by jumping underneath the middle platform and using [[Fire Fox]] until either moving, or attacking him. This means he can kill himself up to 98 times in a row on a 99 [[stock]] game.
*Playing against a Fox CP on this level is almost a guaranteed win with this strategy: after he gets KO'd once, moving to the platform on the right before Fox returns will cause him to [[self-destruct]] repeatedly. A glitch causes Fox to jump underneath the middle platform and use [[Fire Fox]]. This pattern will endlessly repeat unless Fox is attacked or the human-controlled player moves.
*When pit in a 1 stock match against a Lv. 9 Ness, moving isn't even neccessary for winning.
*When pit in a 1 stock match against a Lv. 9 Ness, moving isn't even necessary for winning. Ness will self-destruct in a matter not unlike Fox's glitch.
*When battling [[Giant Donkey Kong]] in [[Adventure Mode]] with any character, and going to the edge of the platform started in, the B button should be kept pressed when Giant DK is near, and he'll fall through the gap.
*When battling [[Giant Donkey Kong]] in [[Adventure Mode]] with any character, another glitch can result in a simple victory. The player should go to the edge of the platform he or she started on. When Giant DK approaches, pressing and holding the [[B button]] will cause him fall through the gap.
:*Giant DK will also suicide if standing still at the edge of the same platform using [[Ness (SSBM)|Ness]], [[Pikachu (SSBM)|Pikachu]], [[Captain Falcon (SSBM)|Captain Falcon]] and [[Kirby (SSBM)|Kirby]].
:*Giant DK will also suicide if standing still at the edge of the same platform using [[Ness (SSBM)|Ness]], [[Pikachu (SSBM)|Pikachu]], [[Captain Falcon (SSBM)|Captain Falcon]] and [[Kirby (SSBM)|Kirby]].
*Cranky Kong is in the house. He can be seen by looking into the window.
*Cranky Kong makes a cameo in the house in center stage. He appears as a silhouette in a rocking chair and occasionally gets up to pace.


{{SSBMStages}}
{{SSBMStages}}

Revision as of 15:53, October 5, 2007

Template:Stage

Jungle Japes is a stage that is unlocked from the start of Super Smash Bros. Melee. It is also Donkey Kong's home stage. Young Link and his teammates are faced here in All-Star mode.

The stage is divided into three parts. The right and left sections are about equal in length and are a little taller then the middle section. The middle section is the longest, with a smaller platform suspended above it. This stage may sound simple, but is actually rather dangerous. Getting caught in the current under the stage is likely to result in a KO as it is hard to get back on the stage. Klaptraps occasionally jump out of the water; getting attacked by one will result in a one-hit KO.

Fun facts

  • Playing against a Fox CP on this level is almost a guaranteed win with this strategy: after he gets KO'd once, moving to the platform on the right before Fox returns will cause him to self-destruct repeatedly. A glitch causes Fox to jump underneath the middle platform and use Fire Fox. This pattern will endlessly repeat unless Fox is attacked or the human-controlled player moves.
  • When pit in a 1 stock match against a Lv. 9 Ness, moving isn't even necessary for winning. Ness will self-destruct in a matter not unlike Fox's glitch.
  • When battling Giant Donkey Kong in Adventure Mode with any character, another glitch can result in a simple victory. The player should go to the edge of the platform he or she started on. When Giant DK approaches, pressing and holding the B button will cause him fall through the gap.
  • Cranky Kong makes a cameo in the house in center stage. He appears as a silhouette in a rocking chair and occasionally gets up to pace.