Forum:Characters that should have been in Brawl: Difference between revisions
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and a coustomizable mii character | and a coustomizable mii character | ||
[[User:Atomix26|Atomix26]] ([[User talk:Atomix26|talk]]) | [[User:Atomix26|Atomix26]] ([[User talk:Atomix26|talk]]) | ||
==No-nos== | |||
OK, here's a list of characters that I'm sick of people recomending. | |||
*Anime characters | |||
*comic book characters | |||
*Any more mario guys - the series has enough attention | |||
*Any more Pokemon - same as the mario guys | |||
*Guys made by competetors of nintendo - it's not going to happen | |||
*Made up guys | |||
*Actual guys |
Revision as of 22:54, December 28, 2009
I think there are characters that should have been playable in Brawl. My list of characters is Ridley, Bowser Jr, Mewtwo(would have been a better character), Megaman, King.K Rool, Porky Minch, and Miis(could have used eqiupment from Wii Sports and Wii Play, such as boxing gloves). Dark Overlord 00:01, 9 April 2008 (UTC)
Bowser Jr. and Mii would be cool, but I don't know who they would portray, maybe the color changes could be both wearing different color shirts, and different features. Mewtwo is an old Pokemon, Pikachu is a classic and PKMN Trainer's pokemon are Kanto starters from the recent-ish games Fire-Red and Leaf-Green. Porky and Ridley (Obviously Ridley) would be better as bosses. Ridley is much too big. Bowser Jr.'s final smash could have something to do with his magic E. Gadd brush. I don't know what Mii's would be, so any ideas?. I wish they would include AiAi from the Monkey Ball series. He could easily be a semi-clone of Sonic, but slightly slower.XXXXX
- Ridley is not "too big". By that logic, Olimar should be "too small", but he's still in. CBFan (talk) 14:12, November 29, 2009 (UTC)
- why not tank, from wii play? besides the fact it will be a fourth landmaster.Solar flute (talk) 20:30, 6 December 2008 (UTC)
My page. That's all I'll say. Toon Ganondorf (t c) 23:44, 1 January 2009 (UTC)
- I think Mewtwo should've been in Brawl. I heard that some hackers found data like a victory tune, teleporting sounds, and Mewtwo yelling. So why didn't they just finish what they started? And I think Dr. Mario would've been a great alternate costume. Unknown the Hedgehog (talk) 00:27, 2 January 2009 (UTC)
I'm actually Surprised that Rockman/Megaman didn't make the cut, but he was third party, so it's not that big a deal. I do wonder how Plusle and Minun might have played....(Fawfulmk-II) (Fawfulmk-II) 9:59 PM, 4 August 2009
Hornet (Daytona USA)
Here's a character of my own: Hornet (Daytona USA, not from Fighters Megamix)
Ground Attacks:
- Neutral B: Performs a 720 spin around (press B three times) its foes. 5 - 10% damage
- Dash Attack: Slams its e-brake at medium speeds, causing the car to slide across the terrain, hitting rivals nearby. 10% damage with average knockback
- Strong Side: Slams head-on at rivals. 15% damage
- Strong Up: Pops its hood, then releases toxic smoke from its engine. 12% damage
- Strong Down: Rolls over torwards foes. 17% damage
Other:
- Ledge Attack: Gets up and goes upside down from the front, crushing foes nearby. 15% damage
Smash:
- Side Smash: Spins its back wheels (releases smoke in the process) and will collide head-on at opponents at mid-to-high speeds. Has a great knockback and inflicts 25% damage. This move is somewhat hard as the car may have a hard time stopping
- Up Smash: Acts as if it crashed into a wall and becomes airborne and tumbles. Does 18% damage
- Down Smash: Releases fire from its exhaust pipes and anyone is near the car will get fire damage. 20% damage
Aerial:
- Neutral Aerial: Pops it hood open, inflicting damage to its foes. 5% damage for each hood popping open (by pressing B repeatedly)
- Forward Aerial: Does a 360 spin at its enemies. Has fair damage
- Back Aerial: Removes its back bumper and acts as a projectile and after it does damage to its enemies, the rear bumper is back in its place. Does minor damage, but has good knockback
- Up Aerial: Backflips two times at nearby enemies. Does 17% damage, most likely because of its extreme weight
- Down Aerial: Barrel rolls on the way down. This attack can be deadly as this causes its foes to be stuck on the ground for a short periods of time. Does moderate damage
Grabs & Throws:
- Pummel: Traps and crushes foes with its front. 5% damage
- Forward Throw: Rams its enemy away and then slams on its brakes for knockback. 10% damage
- Back Throw: Turns around and backs up, running its enemy over. 14% damage
- Up Throw: Creates a small explosion that will send an enemy that the car was holding it will send its foe airborne. 19% damage
- Down Throw: Drives over to its downed foe and spins its back wheels. 5% damage each
Special Moves:
- Standard Special Move: Tire Throw - Hornet's pit crew rushes in and grabs spare tires and throws it at foes. Average knockback and 9% damage
- Side Special Move: Powerslide - The Hornet slides sideways longer and faster and is able to plow through foes. Great knockback and does 30% damage
- Up Special Move: Barrel Roll Upward - Performs a 5x barrel roll and is great to grab hard-to-reach platforms. It can also inflict damage to enemies very well (24% damage)
- Down Special Move: Pit Stop - Hornet's pit crew rushes in to make a quick pit stop to change Hornet's tires and possible repair (30% less damage). Any foes comes near it will receive 10% damage and will have a slight knockback.
- Final Smash: Ultimate Sling Shot - Revs its engine loudly while spinning its back wheels rapidly (which makes the smoke very thick), followed by flaming exhausts from underneath and a speedometer appears and shows its speed increasing extremely fast and reaches 250 mp/h. The countdown timer appears and will say "3, 2, 1, GO!", as if its a lot like the start of the race. Once its speed has reached to maximum and the "GO!" is heard, it stops spinning back wheels and races off the screen for a short while (at insane speeds, but does'nt get a Suicide KO), instantly KOing (100% damage) foes for those who are caught standing on Hornet's path. Though the Hornet misses all 3 (or few) enemies, the strong sonic boom will approach at its rivals and will sweep them away from the screen, with no chance of escaping (except walls). Hornet then hops back to the stage from the screen, unscathed.
- Hornet's Stage: Three-Seven Speedway
- Hazards: 40 cars will zoom past by the track, thus slamming foes head-on at high speeds. Results in a One-Hit KO
- Hornet Icon: Hornet's logo from the hood (not the #41)
- Hornet's Music:
- Three-Seven Speedway - The King Of Speed
- Dinosaur Canyon - Let's Go Away
- Sea-Side Street Galaxy - Sky High
- The King Of Speed (Saturn Version)
- Let's Go Away (Saturn Version)
- Sky High (Saturn Version)
- Battle On The Edge (Daytona USA 2)
- Sling Shot
- Skyscraper Sequence
- I Can Do It
- Hornet's Victory Music:
- Dinosaur Canyon (Short/Dreamcast verison)
- Costumes:
- Automatic (default) (Red and Blue)
- Manual (Red and Gold)
- Custom Color 1 (Blue and Red)
- Custom Color 2 (Gold and Red)
- Custom Color 3 (Grasshopper's paintjob)
- Custom Color 4 (Falcon's paintjob)
- Exclusive Stickers:
- Hornet (Saturn version)
- Hornet (Windows version)
- Hornet (Dreamcast version)
- Gallop (#27)
- Max (#2)
- Phoenix (#8)
- Oriole (#16)
- Magic (#33)
- Wolf (#41)
- Balance (#99)
- Grasshopper
- Falcon
- Lightning
- Unicorn
- Pywackett Barchetta
- Pywackett Barchetta Super
- Red Cat
- Rule Of The 9th
- Javelin
- Chum's Gum/J.C. Eagle Racing Team
- Scorpio Plasma Racing
- Phantom Full Force Racing
- Number 41
- Hornet's Pit Crew
- Daytona USA logo
- Victory Pose:
- Spins around three times before stopping (but not without revving its engine once)
- Slides across the screen before stopping and revving its engine two times
- Hornet's pit crew equips its tires and refuels it and gives them an "ok" pose
- Taunts:
- Revs its engine four times
- Revs its engine loudly and spins 360 degress.
- Turns off its engine and starts it up again
- Death Cry:
- KO: If Hornet is KO'd off the screen, it will rev its engine loudly for 5 seconds before its engine dies out
- Star KO: If Star KO'd, Hornet will rev its engine loudly two times before dissapearing into a twinkle star
- Screen KO: If Screen KO, instead of making an engine sound, it will make a small loud hiss as if its cooling system has been ruptured, and it will also make a car crash sound
- Assist Trophies:
- "Rolling Start!!" (slides in and out of the screen two times and acts like in the beggining of a race. Can ram through foes and inflict 25% damage)
- Hornet's Items:
- Repair Wrench (used as weapon for characters, used as health for Hornet)
- Diesel Fuel (used to inflict fire damage against enemies, while it is used to replenish health for Hornet)
- Car Parts (e.g. hood, front bumper, suspension parts, brake discs, engine compartments, car doors, etc.)
- Easy Tires (for less knockback)
- Easy Medium Tires (for slightly less knockback)
- Medium Tires (for medium knockback)
- Medium Hard Tires (for good knockback)
- Hard Tires (for great knockback)
- Special Ability:
- Resistant to any kinds of water attacks
- Whenever night time stages is in place, its roof lights will be equipped automatically to slightly increase visibiliy. When Battlefield takes place and night time has appeared, Hornet will automatically switch into Pit Stop, only to equip roof lights, rather than changing tires and repairing.
- Even though it has took a Smash Ball and it does'nt glow, its roof lights, however, does glow
- On-Screen Appearance:
- Hornet's Pit Crew is seen refueling and changing tires, and runs off after preparing the Hornet car
- Wii Remote Choice:
- Revs its engine three times
I know it may sound retarded, but hey, at least it's better than having to watch it stand on its back wheels like in Fighters Megamix. JMBZ-12 (talk) 23:31, 25 January 2009 (UTC)
- Great, but did you have to put the entire moveset here?Smoreking(T) (c) 23:42, 25 January 2009 (UTC)
New Character
All right get this
Kim Jong Il Like one of his moves could be the refuse the UN, and his final smash could be to drop the enemies in a cage of panthers, but their really cats and da players are pupets. 13375poolR (talk) 04:44, 20 February 2009 (UTC)
I've got a new character.
Zing
B move: Laser gun- He takes out a giant laser gun and shoots it
Side B: Roundhouse Kick: He roundhouse kicks you.
Up B: Hover: He hovers above the air
Down B: Bomb: He sets down a bomb and covers his ears
Final smash: Dark Voyage: All the opponents' areas turns black so they can't see their characters.
Characters that needs to be added
- Ryu
- Guile
- Zangief
- Chun Li
- Mega Man
- Spider Man
A lil more sonic characters
they should definitely put Knuckles, Shadow, and keep Sonic in brawl. Maybe Tails(but i don't think he could do much), and have ultimate Emerl as an assist trophy instead of the small robot that flies around shooting up the place.--Emerl10 (talk) 22:46, 10 April 2009 (UTC)Emerl10
Thats my problem with ssbf, they included like 4 charactes from sonic, and both knuckles and shadow would be near clones, besides why would s why would hal have more characters than kirby series? Atomix26 (talk) 18:34, 28 May 2009 (UTC)
Here we go
All right get this: A Pack of Wild Dogs. It'd be like the Ice Climbers but with more of them and with rabies. How badass would it be to get Snake mauled by a pack of wild dogs. 128.255.111.172 19:42, 18 April 2009 (UTC)
- I prefer Chain Chomps :p Paper Bowser (talk) 22:19, 18 April 2009 (UTC)
My picks
O.K Bowser Jr. Diamond, Pokemon trainer except with torterra infernape and empoleon and a coustomizable mii character Atomix26 (talk)
No-nos
OK, here's a list of characters that I'm sick of people recomending.
- Anime characters
- comic book characters
- Any more mario guys - the series has enough attention
- Any more Pokemon - same as the mario guys
- Guys made by competetors of nintendo - it's not going to happen
- Made up guys
- Actual guys