Talk:Super Smash Bros. Brawl: Difference between revisions
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:Fail. Havoc did not direct it at you in any way. He just wondered why it was there.--<span style="font-family:Forte">[[User:Megatron1|<span style="color:maroon">Mega</span>]][[User talk:Megatron1|<span style="color:silver">Tron1</span>]][[User:Megatron1/Laughology|<span style="color:blue">XD</span>]]</span>[[File:Decepticon.png|20px|:p]] 01:49, September 2, 2010 (UTC) | :Fail. Havoc did not direct it at you in any way. He just wondered why it was there.--<span style="font-family:Forte">[[User:Megatron1|<span style="color:maroon">Mega</span>]][[User talk:Megatron1|<span style="color:silver">Tron1</span>]][[User:Megatron1/Laughology|<span style="color:blue">XD</span>]]</span>[[File:Decepticon.png|20px|:p]] 01:49, September 2, 2010 (UTC) | ||
:<small>(edit conflict)</small>Just noticed it when you edited the image near it. I didn't blame you for it. Going through the page history it seems that's been there for a while. '''<span style="font-family:Magneto;">[[User:HavocReaper48|<font color="navy">--Havoc</font>]][[w:c:ssb:User:HavocReaper48/Emoticonology|']][[User talk:HavocReaper48|<font color="Cyan">48</font>]]</span>''' 01:52, September 2, 2010 (UTC) | :<small>(edit conflict)</small>Just noticed it when you edited the image near it. I didn't blame you for it. Going through the page history it seems that's been there for a while. '''<span style="font-family:Magneto;">[[User:HavocReaper48|<font color="navy">--Havoc</font>]][[w:c:ssb:User:HavocReaper48/Emoticonology|']][[User talk:HavocReaper48|<font color="Cyan">48</font>]]</span>''' 01:52, September 2, 2010 (UTC) | ||
== A Change from Melee to Brawl == | |||
There's something about Brawl, besides tripping, bothers me. Hitstun has been reduced right? When I do a multi-hit attack, it's escaped with Smash DI, correct? Well, besides that, I'm discovering that most multi-hit moves make a character, motionless or otherwise, escape out of it, even if the opponent doesn't DI. Some examples are: Sonic's up-smash, Lucas' n-air, Luigi Cyclone, what have you. I perused the SSBB character pages many times to easily extrapolate that some multi-hit moves (although there are exceptions) in Brawl are harder to trap a character with. It has to be the new, if unfavorable, physics that cause this discrepancy. Wouldn't it be easier on the characters if they had no multi-hit attacks? [[User:Lili Rochefort 1965|Lili Rochefort 1965]] ([[User talk:Lili Rochefort 1965|talk]]) 18:32, 5 January 2011 (EST) |
Revision as of 18:32, January 5, 2011
Sorry, Havoc
I didn't put that there. I don't know how that happened, but I know I didn't do it. I just edited the picture not the "Final" thing.-Ivy73 01:47, September 2, 2010 (UTC)
- Fail. Havoc did not direct it at you in any way. He just wondered why it was there.--MegaTron1XD 01:49, September 2, 2010 (UTC)
- (edit conflict)Just noticed it when you edited the image near it. I didn't blame you for it. Going through the page history it seems that's been there for a while. --Havoc'48 01:52, September 2, 2010 (UTC)
A Change from Melee to Brawl
There's something about Brawl, besides tripping, bothers me. Hitstun has been reduced right? When I do a multi-hit attack, it's escaped with Smash DI, correct? Well, besides that, I'm discovering that most multi-hit moves make a character, motionless or otherwise, escape out of it, even if the opponent doesn't DI. Some examples are: Sonic's up-smash, Lucas' n-air, Luigi Cyclone, what have you. I perused the SSBB character pages many times to easily extrapolate that some multi-hit moves (although there are exceptions) in Brawl are harder to trap a character with. It has to be the new, if unfavorable, physics that cause this discrepancy. Wouldn't it be easier on the characters if they had no multi-hit attacks? Lili Rochefort 1965 (talk) 18:32, 5 January 2011 (EST)