The Great Maze: Difference between revisions

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(Replaced content with 'whoever made this pile of shit level deserves to be fired from every job for the rest of their life Category:Subspace Emissary Category:Subspace Emissary Levels [[Cat…')
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whoever made this pile of shit level deserves to be fired from every job for the rest of their life
{{Infobox Stage
|location    = [[Subspace]]
|name        = The Great Maze
|image        = [[Image:GMaze.jpg|225px|A map of The Great Maze, showing where the Subspacial Smashers and Bosses are.]]
|caption      = [[Image:Smash_Bros._Icon.gif]]
|universe    = ''[[Super Smash Bros. (universe)|Super Smash Bros.]]''
|games        = ''[[Super Smash Bros. Brawl|SSBB]]''
|hometo      = [[Tabuu]]
|availability = Subspace Emissary
}}
 
'''The Great Maze''' is the final level of [[Super Smash Bros. Brawl]]'s [[Subspace Emissary]]. After many sections of the [[World of Trophies]] are sent to Subspace, [[Tabuu]] combines all the levels of the game and mixes them all together to create one large maze which has parts from all the levels all the characters have been in. The heroes of the game are forced to go through this large maze. However, to beat this level, the player does not go to a goal. To beat it, the player must fight [[Shadow Bug#Shadow Bug Clones|Subspacial clones]] of all the characters in the game (excluding [[Toon Link (SSBB)|Toon Link]], [[Wolf (SSBB)|Wolf]], [[Sonic (SSBB)|Sonic]] and [[Jigglypuff (SSBB)|Jigglypuff]]). Aside from that, the player must also re-defeat all the [[boss]]es encountered in the game.
 
[[Image:SSEDoor.jpg|thumb|left|The door leading to the final battle against Tabuu.]]
There is no specific order the player must beat all the enemies – the player can also choose to play as any character that has been rescued in the preceding stages. Also, there are various Save Points and Warp Points throughout the maze. The checkpoints are indicated by the the Smash Bros. emblem mounted on a trophy stand and look like a forest clearing with a Subspace rip in the fabric of the sky. Save Points restore the player's stock to 4 and damage to 0%, as well as letting the player re-select characters or fiddle with stickers. Warp Points are identical but also allow teleportation between other visited Warp Points, as well as serving as both entry and exit points to and from the maze itself.
 
Pausing at any time displays a map of all visited rooms, as well as the player's current position inside a room and where [[Door|doors]] and room-to-room links are. Once the player goes through enough rooms to form a loop with the starting point, the map will also display all the locations of unbeaten characters and bosses in the form of a monster head. After the player has defeated all the characters and bosses, the player will then open a large purple door in the center of the maze, which leads to [[Tabuu's Residence]]. After the player beats Tabuu, the Great Maze is spread apart and all the levels and locations of the World of Trophies are returned to their normal state. This does not prevent the player from re-entering the Great Maze for completion later.
 
==Stage Recreations==
 
{|class="wikitable"
!Stage recreated!!Portion of stage!!Song used
|-
|[[Midair Stadium]]||[[Petey Piranha]] battle||''Airship Theme (Super Mario Bros. 3)''
|-
|rowspan="2"|[[Skyworld (SSE)|Skyworld]]||First descent||''Step: The Plain''
|-
|Second section||''Step: The Plain''
|-
|[[The Jungle]]||Vertical section||''Jungle Level''
|-
|[[The Lake]]||[[Rayquaza]] battle||''Victory Road''
|-
|rowspan="3"|[[The Ruined Zoo]]||[[Porky]] battle||''Porky's Theme''
|-
|Above-ground section||''Snowman''
|-
|Sewer level||''Snowman''
|-
|rowspan="3"|[[Battlefield Fortress]]||Castle||''Crimean Army Sortie''
|-
|Outdoors (original)||''Crimean Army Sortie''
|-
|Underground||''Step: The Cave''
|-
|rowspan="2"|[[The Forest]]||Last section||''The Dark World''
|-
|Day-changing doors (original)||''The Dark World''
|-
|[[Research Facility (Part I)|Research Facility]]||Elevator section||''Opening/Menu (Metroid Prime)''
|-
|[[The Lake Shore]]||Outdoor Jyk area||''Step: The Plain''
|-
|rowspan="2"|[[Path to the Ruins]]||Underground portion||''Step: The Cave''
|-
|Outdoor area||''Gritzy Desert''
|-
|[[The Ruins]]||Bulk of level||''Underground Theme (Super Mario Land)''
|-
|[[The Wilds (Part I)|The Wilds I]]||[[Galleom]] battle||''Boss Battle Song 1''
|-
|rowspan="2"|[[The Wilds (Part II)|The Wilds II]]||Bulk of level||''Step: The Plain''
|-
|Vertical section with slanted platforms (original)||''Gritzy Desert''
|-
|rowspan="2"|[[The Swamp]]||First area||''Jungle Level''
|-
|Swampy areas||''Bramble Blast''
|-
|rowspan="2"|[[Research Facility (Part II)|Research Facility]]||[[Ridley]] battle||''Vs. Ridley''
|-
|3-switch door and associated areas (all original)||''Opening/Menu (Metroid Prime)''
|-
|[[Outside the Ancient Ruins]]||First portion of level||''Gritzy Desert''
|-
|[[Glacial Peak]]||Latter half of level||''Frozen Hillside''
|-
|rowspan="2"|[[Battleship Halberd Interior]]||Middle portion||''Meta Knight's Revenge''
|-
|Elevators in the Halberd (original)||''Meta Knight's Revenge''
|-
|[[Battleship Halberd Exterior]]||Starboard exterior||''Meta Knight's Revenge''
|-
|[[Battleship Halberd Bridge]]||[[Duon]] battle||''Boss Battle Song 1''
|-
|[[Subspace Bomb Factory (Part II)|Subspace Bomb Factory II]]||[[Meta Ridley]] battle||''Vs. Ridley''
|}
 
==Music==
The Great Maze has many different music tracks in it, some of which only appear during the fights with the dark clones or the bosses.
 
*''Against The Dark Knight'' - Dark Marth, Dark Ike
*''Airship Theme (Super Mario Bros. 3)'' - Petey Piranha, Dark Mario, Dark Bowser, Dark Yoshi, Dark Wario
*''Battle For Storm Hill'' - Dark Diddy Kong, Dark Donkey Kong
*''Boss Battle Song 1'' - Galleom, Duon
*''Boss Battle Song 2'' - Tabuu
*''Bramble Blast'' - The Swamp Recreated
*''Castle/Boss Fortress (Super Mario World/SMB 3)'' - Dark Peach, Dark Pit
*''Crimean Army Sortie'' - Part of Battlefield Fortress Recreated
*''Flat Zone (Melee)'' - Dark Mr. Game & Watch, Dark R.O.B.
*''Frozen Hillside'' - Part of The Glacial Peak Recreated
*''Gerudo Valley'' - Dark Link, Dark Zelda/Sheik, Dark Ganondorf
*''Gourmet Race'' - Dark Kirby, Dark Meta Knight, Dark King Dedede, Dark Olimar
*''Gritzy Desert'' -Outside the Ancient Ruins Recreated, Path to the Ruins Recreated, Area South of Midair Stadium
*''Ice Climber'' - Dark Ice Climbers
*''Jungle Level'' - Area East of Tabuu, The Jungle Recreated
*''Luigi's Mansion Theme'' - Dark Luigi
*''Meta Knight's Revenge'' - Battleship Halberd Recreated
*''Opening / Menu (Metroid Prime)'' - Research Facility Recreated
*''Porky's Theme'' - Porky Minch
*''Save Point'' - Inside Save Points, Door to Tabuu's Residence
*''Sector 1'' - Dark Samus, Dark Fox, Dark Falco, Dark Captain Falcon, Dark Snake
*''Snowman'' - The Ruined Zoo Recreated
*''Step: Subspace'' - Near Pink Save Points
*''Step: The Cave'' - Part of The Ruins Recreated, Part of Battlefield Fortress Recreated
*''Step: The Plain'' - Skyworld Recreated, The Lake Shore Recreated, The Wilds Recreated
*''The Dark World'' - The Forest Recreated, The Plain Recreated
*''Underground Theme (Super Mario Land)'' - Part of The Ruins Recreated
*''Unfounded Revenge / Smashing Song of Praise'' - Dark Lucas, Dark Ness
*''Victory Road'' - Rayquaza, Dark Pikachu, Dark Pokémon Trainer, Dark Lucario
*''Vs. Ridley'' - Ridley, Meta Ridley
 
==Trivia==
*If you beat The Great Maze, you can come back with 6 lives; or rather, 6 [[Character|characters]].
*Some parts of The Great Maze are combinations of older stages, such as [[The Forest]] with the [[Door#Day-changing doors|day-changing doors]] from [[The Lake]].
*Also, there are new areas in from the some of the older stages that didn't exist before, such as the elevator room in The Halberd, or the icy floors in The Ruined Zoo.
*Many of the stage remakes have a different music than the original versions.
*Some of the area recreations are laid out in such a way that the player will go through a level in the opposite direction from the first time.
*There is not a single R.O.B. in the Great Maze (except the playable one). This suggests that they have all been destroyed in the Isle of Ancients.
*It's interesting to realize that The Halberd was destroyed and never entered Subspace, yet it still shows up in The Great Maze. It is possible that when the Halberd was under the control of the Subspace Army, Tabuu had a duplicate built, though this would not explain the many other locations found in the Great Maze which were never pulled into Subspace either, such as Skyworld, The Lake, etc.
*The 'Monster heads' that appear when one makes a complete loop around the maze vaguely look like Bowser's face from several ''Mario'' games, mainly the ''Mario Party'' series.
*All the Primid types appear in this level.
 
==External Links==
*[http://www.gamefaqs.com/console/wii/file/928518/52132 A guide to the Great Maze.]
*[http://www.smashbros.com/en_us/gamemode/modea/modea16.html Smash Bros. DOJO!! Update about the Great Maze]
 
{{SSBBStages}}
[[Category:Subspace Emissary]]
[[Category:Subspace Emissary]]
[[Category:Subspace Emissary Levels]]
[[Category:Subspace Emissary Levels]]
[[Category:Super Smash Bros. universe]]
[[Category:Super Smash Bros. universe]]

Revision as of 02:59, November 28, 2009

The Great Maze
A map of The Great Maze, showing where the Subspacial Smashers and Bosses are.
File:Smash Bros. Icon.gif
Universe Super Smash Bros.
Appears in SSBB
Availability Subspace Emissary

The Great Maze is the final level of Super Smash Bros. Brawl's Subspace Emissary. After many sections of the World of Trophies are sent to Subspace, Tabuu combines all the levels of the game and mixes them all together to create one large maze which has parts from all the levels all the characters have been in. The heroes of the game are forced to go through this large maze. However, to beat this level, the player does not go to a goal. To beat it, the player must fight Subspacial clones of all the characters in the game (excluding Toon Link, Wolf, Sonic and Jigglypuff). Aside from that, the player must also re-defeat all the bosses encountered in the game.

File:SSEDoor.jpg
The door leading to the final battle against Tabuu.

There is no specific order the player must beat all the enemies – the player can also choose to play as any character that has been rescued in the preceding stages. Also, there are various Save Points and Warp Points throughout the maze. The checkpoints are indicated by the the Smash Bros. emblem mounted on a trophy stand and look like a forest clearing with a Subspace rip in the fabric of the sky. Save Points restore the player's stock to 4 and damage to 0%, as well as letting the player re-select characters or fiddle with stickers. Warp Points are identical but also allow teleportation between other visited Warp Points, as well as serving as both entry and exit points to and from the maze itself.

Pausing at any time displays a map of all visited rooms, as well as the player's current position inside a room and where doors and room-to-room links are. Once the player goes through enough rooms to form a loop with the starting point, the map will also display all the locations of unbeaten characters and bosses in the form of a monster head. After the player has defeated all the characters and bosses, the player will then open a large purple door in the center of the maze, which leads to Tabuu's Residence. After the player beats Tabuu, the Great Maze is spread apart and all the levels and locations of the World of Trophies are returned to their normal state. This does not prevent the player from re-entering the Great Maze for completion later.

Stage Recreations

Stage recreated Portion of stage Song used
Midair Stadium Petey Piranha battle Airship Theme (Super Mario Bros. 3)
Skyworld First descent Step: The Plain
Second section Step: The Plain
The Jungle Vertical section Jungle Level
The Lake Rayquaza battle Victory Road
The Ruined Zoo Porky battle Porky's Theme
Above-ground section Snowman
Sewer level Snowman
Battlefield Fortress Castle Crimean Army Sortie
Outdoors (original) Crimean Army Sortie
Underground Step: The Cave
The Forest Last section The Dark World
Day-changing doors (original) The Dark World
Research Facility Elevator section Opening/Menu (Metroid Prime)
The Lake Shore Outdoor Jyk area Step: The Plain
Path to the Ruins Underground portion Step: The Cave
Outdoor area Gritzy Desert
The Ruins Bulk of level Underground Theme (Super Mario Land)
The Wilds I Galleom battle Boss Battle Song 1
The Wilds II Bulk of level Step: The Plain
Vertical section with slanted platforms (original) Gritzy Desert
The Swamp First area Jungle Level
Swampy areas Bramble Blast
Research Facility Ridley battle Vs. Ridley
3-switch door and associated areas (all original) Opening/Menu (Metroid Prime)
Outside the Ancient Ruins First portion of level Gritzy Desert
Glacial Peak Latter half of level Frozen Hillside
Battleship Halberd Interior Middle portion Meta Knight's Revenge
Elevators in the Halberd (original) Meta Knight's Revenge
Battleship Halberd Exterior Starboard exterior Meta Knight's Revenge
Battleship Halberd Bridge Duon battle Boss Battle Song 1
Subspace Bomb Factory II Meta Ridley battle Vs. Ridley

Music

The Great Maze has many different music tracks in it, some of which only appear during the fights with the dark clones or the bosses.

  • Against The Dark Knight - Dark Marth, Dark Ike
  • Airship Theme (Super Mario Bros. 3) - Petey Piranha, Dark Mario, Dark Bowser, Dark Yoshi, Dark Wario
  • Battle For Storm Hill - Dark Diddy Kong, Dark Donkey Kong
  • Boss Battle Song 1 - Galleom, Duon
  • Boss Battle Song 2 - Tabuu
  • Bramble Blast - The Swamp Recreated
  • Castle/Boss Fortress (Super Mario World/SMB 3) - Dark Peach, Dark Pit
  • Crimean Army Sortie - Part of Battlefield Fortress Recreated
  • Flat Zone (Melee) - Dark Mr. Game & Watch, Dark R.O.B.
  • Frozen Hillside - Part of The Glacial Peak Recreated
  • Gerudo Valley - Dark Link, Dark Zelda/Sheik, Dark Ganondorf
  • Gourmet Race - Dark Kirby, Dark Meta Knight, Dark King Dedede, Dark Olimar
  • Gritzy Desert -Outside the Ancient Ruins Recreated, Path to the Ruins Recreated, Area South of Midair Stadium
  • Ice Climber - Dark Ice Climbers
  • Jungle Level - Area East of Tabuu, The Jungle Recreated
  • Luigi's Mansion Theme - Dark Luigi
  • Meta Knight's Revenge - Battleship Halberd Recreated
  • Opening / Menu (Metroid Prime) - Research Facility Recreated
  • Porky's Theme - Porky Minch
  • Save Point - Inside Save Points, Door to Tabuu's Residence
  • Sector 1 - Dark Samus, Dark Fox, Dark Falco, Dark Captain Falcon, Dark Snake
  • Snowman - The Ruined Zoo Recreated
  • Step: Subspace - Near Pink Save Points
  • Step: The Cave - Part of The Ruins Recreated, Part of Battlefield Fortress Recreated
  • Step: The Plain - Skyworld Recreated, The Lake Shore Recreated, The Wilds Recreated
  • The Dark World - The Forest Recreated, The Plain Recreated
  • Underground Theme (Super Mario Land) - Part of The Ruins Recreated
  • Unfounded Revenge / Smashing Song of Praise - Dark Lucas, Dark Ness
  • Victory Road - Rayquaza, Dark Pikachu, Dark Pokémon Trainer, Dark Lucario
  • Vs. Ridley - Ridley, Meta Ridley

Trivia

  • If you beat The Great Maze, you can come back with 6 lives; or rather, 6 characters.
  • Some parts of The Great Maze are combinations of older stages, such as The Forest with the day-changing doors from The Lake.
  • Also, there are new areas in from the some of the older stages that didn't exist before, such as the elevator room in The Halberd, or the icy floors in The Ruined Zoo.
  • Many of the stage remakes have a different music than the original versions.
  • Some of the area recreations are laid out in such a way that the player will go through a level in the opposite direction from the first time.
  • There is not a single R.O.B. in the Great Maze (except the playable one). This suggests that they have all been destroyed in the Isle of Ancients.
  • It's interesting to realize that The Halberd was destroyed and never entered Subspace, yet it still shows up in The Great Maze. It is possible that when the Halberd was under the control of the Subspace Army, Tabuu had a duplicate built, though this would not explain the many other locations found in the Great Maze which were never pulled into Subspace either, such as Skyworld, The Lake, etc.
  • The 'Monster heads' that appear when one makes a complete loop around the maze vaguely look like Bowser's face from several Mario games, mainly the Mario Party series.
  • All the Primid types appear in this level.

External Links