Zap Jump: Difference between revisions

No change in size ,  16 years ago
Line 9: Line 9:
There is also an interesting effect when [[Ness (SSBB)|Ness]]' [[PK Fire]] interacts with his second jump. When PK Fire is executed at the same time as his second jump, he shoots forwards and up a bit while using his PK Fire. It makes a great approach and it extends PK Fire's range greatly. It can also be used as recovery. While it is not as long as Ness' second jump, the PK Fire acts as a barrier against any opponents trying to [[edgeguard]] from below.
There is also an interesting effect when [[Ness (SSBB)|Ness]]' [[PK Fire]] interacts with his second jump. When PK Fire is executed at the same time as his second jump, he shoots forwards and up a bit while using his PK Fire. It makes a great approach and it extends PK Fire's range greatly. It can also be used as recovery. While it is not as long as Ness' second jump, the PK Fire acts as a barrier against any opponents trying to [[edgeguard]] from below.


A variation of this maneuver, known as the Firebound, combines the mechanics of the PK Jump and [[B-sticking]]. If you tilt the B-stick backwards while holding forwards and double jumping, you will shoot upwards and back. This is a more defensive technique than the PK Jump.
A variation of this maneuver, known as the Firebound, combines the mechanics of the PK Jump and [[B-Sticking]]. If you tilt the B-stick backwards while holding forwards and double jumping, you will shoot upwards and back. This is a more defensive technique than the PK Jump.


==How it works==
==How it works==