Gyro: Difference between revisions

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'''Gyro''' is the name for [[R.O.B. (SSBB)|R.O.B.]]'s [[Down B|Down]] [[Special Move]] in ''[[Super Smash Bros. Brawl]]''. The attack encompasses a spin toy that R.O.B. fires. It is chargeable; the longer it charges, the stronger and faster it becomes. A fully charged Gyro normally inflicts 18% of damage, and has high [[knockback]]. After being launched, it can be picked back up and thrown at the opponent doing 10% of damage. It also acts like the [[Unira]] in that it will still cause damage on contact as long as it is spinning, and can also be picked up by non-R.O.B. players. Each R.O.B. can only have one originating gyro on the screen at any time, and can use Gyro again as soon as the previous gyro leaves the screen. If the move is attempted when R.O.B. cannot reuse his gyro, he goes into his Gyro-charging stance and makes a motion with his arms as if to spin a gyro, but no gyro appears. Much like [[Donkey Kong (SSBB)|Donkey Kong]]'s [[Giant Punch]] and [[Samus (SSBB)|Samus]]'s [[Charge Shot]], Gyro does not attack instantly when used. Instead, its initial use begins a charging process. The move must be performed a second time to fire the gyro.
'''Gyro''' is the name for [[R.O.B. (SSBB)|R.O.B.]]'s [[Down B|Down]] [[Special Move]] in ''[[Super Smash Bros. Brawl]]''. The attack encompasses a spin toy that R.O.B. fires. It is chargeable; the longer it charges, the stronger and faster it becomes. A fully charged Gyro normally inflicts 18% of damage, and has high [[knockback]]. After being launched, it can be picked back up and thrown at the opponent doing 10% of damage. It also acts like the [[Unira]] in that it will still cause damage on contact as long as it is spinning, and can also be picked up by non-R.O.B. players. Each R.O.B. can only have one originating gyro on the screen at any time, and can use Gyro again as soon as the previous gyro leaves the screen. If the move is attempted when R.O.B. cannot reuse his gyro, he goes into his Gyro-charging stance and makes a motion with his arms as if to spin a gyro, but no gyro appears. Much like [[Donkey Kong (SSBB)|Donkey Kong]]'s [[Giant Punch]] and [[Samus (SSBB)|Samus]]'s [[Charge Shot]], Gyro does not attack instantly when used. Instead, its initial use begins a charging process. The move must be performed a second time to fire the gyro.


The "Gyro" is essentially a spinning top. The [[Robotic Operating Buddy|R.O.B.]] accessory for  
The "Gyro" is essentially a spinning top. The [[Robotic Operating Buddy|R.O.B.]] accessory for the [[Nintendo Entertainment System]] would spin the gyros and use them to press buttons to activate in-game effects for the game ''[[Gyromite]]''; the button would remain pressed only as long as the gyro retained enough speed to remain upright.
the [[Nintendo Entertainment System]] would spin the gyros (the spinner used in Gyromite is used
to charge the Gyros in Brawl) and uses them to press buttons to activate in-game effects for  
the game. In ''[[Gyromite]]''; the button would remain pressed only as long as the gyro retained
enough speed to remain upright.


R.O.B.’s [[series symbol]] visually incorporates the design of his gyros, and is the basis for the [[Subspace Army]]'s symbol.
R.O.B.’s [[series symbol]] visually incorporates the design of his gyros, and is the basis for the [[Subspace Army]]'s symbol.

Revision as of 10:13, May 9, 2009

Gyro being charged
A gyro can be thrown at an opponent.

Gyro is the name for R.O.B.'s Down Special Move in Super Smash Bros. Brawl. The attack encompasses a spin toy that R.O.B. fires. It is chargeable; the longer it charges, the stronger and faster it becomes. A fully charged Gyro normally inflicts 18% of damage, and has high knockback. After being launched, it can be picked back up and thrown at the opponent doing 10% of damage. It also acts like the Unira in that it will still cause damage on contact as long as it is spinning, and can also be picked up by non-R.O.B. players. Each R.O.B. can only have one originating gyro on the screen at any time, and can use Gyro again as soon as the previous gyro leaves the screen. If the move is attempted when R.O.B. cannot reuse his gyro, he goes into his Gyro-charging stance and makes a motion with his arms as if to spin a gyro, but no gyro appears. Much like Donkey Kong's Giant Punch and Samus's Charge Shot, Gyro does not attack instantly when used. Instead, its initial use begins a charging process. The move must be performed a second time to fire the gyro.

The "Gyro" is essentially a spinning top. The R.O.B. accessory for the Nintendo Entertainment System would spin the gyros and use them to press buttons to activate in-game effects for the game Gyromite; the button would remain pressed only as long as the gyro retained enough speed to remain upright.

R.O.B.’s series symbol visually incorporates the design of his gyros, and is the basis for the Subspace Army's symbol. Template:R.O.B. Special Moves