Wall cling: Difference between revisions

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[[Image:Wall cling.jpg|thumb|100px|Lucario wall clinging underneath [[Final Destination]].]]
[[Image:Wall cling.jpg|thumb|100px|Lucario wall clinging underneath [[Final Destination]].]]
'''Wall clinging''' is technique introduced in ''[[Super Smash Bros. Brawl]]''. As the name suggests, it allows the player to cling on walls. The Wall Cling is performed similar to a [[Wall Jump]], except the control stick is held towards the wall instead of being moved in the opposing direction. Only certain characters have the ability to wall cling. While clinging to a wall, characters can jump, allowing it to function like a wall jump. Additional Wall Clings and subsequent jumps can be performed without having to land, but the height gained by each successive jump decreases. The Wall Cling lasts up to three seconds for Squirtle and Diddy Kong, and up to five seconds with Sheik and Lucario (additionally, Lucario can use his [[ExtremeSpeed]] to cling into walls).
'''Wall clinging''' is technique introduced in ''[[Super Smash Bros. Brawl]]''. As the name suggests, it allows the player to cling on walls. The Wall Cling is performed similar to a [[Wall Jump]], except the control stick is held towards the wall instead of being moved in the opposing direction. Only certain characters have the ability to wall cling. While clinging to a wall, characters can jump, allowing it to function like a wall jump. The wall cling jump is the same as a [[double jump]], including the animation and height gained. One can wall jump out of the wall cling by tilting the control stick to the opposite direction during the cling. If one presses the jump button at the same time as the character clings to the wall, the character will wall jump instead. Wall clings will not restore a character's double jump.
 
Additional Wall Clings and subsequent jumps can be performed without having to land. If used correctly in combination of wall jumps, one can get a huge vertical distance if there is a wall.
 
The time that the character clings to the call decreases each time the character performs a wall cling.  
 
The Wall Cling lasts up to three seconds for Squirtle and Diddy Kong, and up to five seconds with Sheik and Lucario.


==List of Characters Who Can Wall Cling==
==List of Characters Who Can Wall Cling==

Revision as of 13:06, July 15, 2008

Lucario wall clinging underneath Final Destination.

Wall clinging is technique introduced in Super Smash Bros. Brawl. As the name suggests, it allows the player to cling on walls. The Wall Cling is performed similar to a Wall Jump, except the control stick is held towards the wall instead of being moved in the opposing direction. Only certain characters have the ability to wall cling. While clinging to a wall, characters can jump, allowing it to function like a wall jump. The wall cling jump is the same as a double jump, including the animation and height gained. One can wall jump out of the wall cling by tilting the control stick to the opposite direction during the cling. If one presses the jump button at the same time as the character clings to the wall, the character will wall jump instead. Wall clings will not restore a character's double jump.

Additional Wall Clings and subsequent jumps can be performed without having to land. If used correctly in combination of wall jumps, one can get a huge vertical distance if there is a wall.

The time that the character clings to the call decreases each time the character performs a wall cling.

The Wall Cling lasts up to three seconds for Squirtle and Diddy Kong, and up to five seconds with Sheik and Lucario.

List of Characters Who Can Wall Cling

Related Techniques

Wall Jump