Momentum canceling: Difference between revisions

Polished details of horizontal MC chart.
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(Polished details of horizontal MC chart.)
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Each character's potential to vertical momentum cancel hinges on the difference between the speed of their regular fall, and the speed of their fast fall. [[Link (SSBB)|Link]], who possesses the largest difference, gains the most benefit from vertical momentum canceling, while [[Wolf (SSBB)|Wolf]], who has the smallest difference, benefits the least. It is important to note that, despite the existence of particular special moves that negate vertical momentum, all characters can survive longer by using this basic method, including Mr. Game & Watch.
Each character's potential to vertical momentum cancel hinges on the difference between the speed of their regular fall, and the speed of their fast fall. [[Link (SSBB)|Link]], who possesses the largest difference, gains the most benefit from vertical momentum canceling, while [[Wolf (SSBB)|Wolf]], who has the smallest difference, benefits the least. It is important to note that, despite the existence of particular special moves that negate vertical momentum, all characters can survive longer by using this basic method, including Mr. Game & Watch.


===Character endurance chart===
===Character abilities chart===


The following chart shows each character's vertical momentum canceling abilities, and ranks them in order of the total of the two percentages shown. Characters where attacked by [[Olimar (SSBB)|Olimar]]'s dair using [[Olimar (SSBB)#Blue Pikmin|Blue Pikmin]], from the center of [[Final Destination (SSBB)|Final Destination]]. This information is courtesy of OmegaTyrant<ref>[[User:Omega Tyrant#Vertical Momentum Canceling Chart|Testing details of Omega Tyrant's vertical momentum canceling chart]]</ref>.
The following chart shows each character's vertical momentum canceling abilities, and ranks them in order of the total of the two percentages shown. Characters where attacked by [[Olimar (SSBB)|Olimar]]'s dair using [[Olimar (SSBB)#Blue Pikmin|Blue Pikmin]], from the center of [[Final Destination (SSBB)|Final Destination]]. This information is courtesy of OmegaTyrant<ref>[[User:Omega Tyrant#Vertical Momentum Canceling Chart|Testing details of Omega Tyrant's vertical momentum canceling chart]]</ref>.
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==Horizontal Momentum Canceling Chart==
==Horizontal momentum canceling==
This is a chart showing the horizontal momentum canceling abilities of every character. Horizontal momentum canceling is notably more complicated then vertical momentum canceling. The basic method for horizontal momentum canceling is to perform your fastest aerial followed by a midair jump. This method allows all characters to survive at least 1% longer. How good a character is at the basic form of horizontal momentum canceling is based on two factors, how fast their fastest aerial is and the physics of their midair jump (air speed isn't a major factor, evident by Wario's poor horizontal momentum canceling). Unlike with vertical momentum canceling, there are multiple [[Special Move|special moves]] that aid with horizontal momentum canceling. ''Note that Ike and Snake have their best results using an [[Air dodging|air dodge]] instead of their fastest aerial. Coincidentally, these two gain the biggest bonus from the basic method. Also note that Lucario's fair provides his most notable benefit from basic momentum canceling but his dair provides a bigger benefit when momentum canceling and DIing.'' Testing details can be found here [[User:Omega Tyrant|here]].
Horizontal momentum canceling is notably more complicated than its vertical counterpart. The most basic method is to perform a character's fastest aerial, followed by a midair jump. If this technique is performed, every character is able to survive to percentages that are at least 1% higher than in cases in which it is not. The amount that each character benefits from this basic method hinges on two factors: the speed of their fastest aerial, and the properties of their midair jump.


The second box shows along with the character's name their fastest aerial as well as their special move that can negate momentum, if they have one.The third box shows which percentages each character is KOd at without DI or momentum canceling, the first percentage being without any controller output at all and the second percentage being with the control stick tilted towards the stage. The fourth box shows their KO percentage with the basic method of momentum canceling. The fifth box shows their KO percentage with momentum canceling via special move. The sixth box shows their KO percentage with DI, no momentum canceling. The seventh box shows KO percentages with DI and the basic method of momentum canceling. The eigth box shows KO percentage with DI and momentum canceling via special move. ''Note that if a character does not have a special move to negate momentum with, their KO percentage will be the same in these boxes as their KO percentage was in basic momentum canceling boxes.''Characters are ranked by their total horizontal endurance.
Horizontal air speed is not a helpful factor, since [[Wario (SSBB)|Wario]] has fast horizontal air speed, but is poor at momentum canceling horizontally. It should also be noted that Ike and Snake yield better results from using an [[Air dodging|air dodge]] instead of their fastest aerial. Coincidentally, these two gain the most benefit from the basic method. Unlike vertical momentum canceling, there are multiple [[Special Move|special moves]] that aid horizontal momentum canceling; some influence the character's movement, and others cancel it completely.


* = ''Indicates that the character does not make it back to the stage, therefore falling below the bottom blast line and getting
===Character abilities chart===
KOd.''
 
** = ''Indicates that the character's special move provides no additional benefit without DI.''
The following chart shows and ranks each character's horizontal momentum canceling abilities. Each test was carried out by hitting the character from the centre of Final Destination with the tip of Wolf's f-smash. This information is courtesy of OmegaTyrant<ref>[[User:Omega Tyrant#Horizontal Momentum Canceling Chart|Testing details of Omega Tyrant's horizontal momentum canceling chart]]</ref>.
 
*'''Rank''' shows the character's position in terms of the total of their percentages; the higher their rank, the better their ability to momentum cancel horizontally.
*'''Character / Attack / Special Move''' shows each character's name, their fastest aerial, and, if they have one, their special move that negates momentum.
*'''No MC, no DI''' shows the percentages at which each character is KOd without DI or momentum canceling. The first result is from testing with no controller input, and the second result is from testing with the control stick tilted toward the stage.
*'''Basic MC, no DI''' shows KO percentage when using the basic method of momentum canceling, but no DI.
*'''Special MC, no DI''' shows KO percentage when using their special move for momentum canceling, if any, but no DI.
*'''DI, no MC''' shows KO percentage when using DI, but no momentum canceling.
*'''DI, basic MC''' shows KO percentage when using DI and the basic method of momentum canceling.
*'''DI, special MC''' shows KO percentage when using DI and using their special move for momentum canceling, if any.
 
If a character does not have a special move that negates momentum, their statistics in the columns that involve "Special MC" will be identical to their corresponding statistics in those that involve "Basic MC". Also note that Lucario's fair is most beneficial when used in basic momentum canceling with no DI, but his dair is most beneficial when used in momentum canceling with DI. As such, his dair appears in the position of other characters' ''Special Moves''.
 
'''*''' ''Indicates that the character does not make it back to the stage, and is KOd by the bottom blast line.''
 
'''**''' ''Indicates that without DI, the character's special move provides no additional benefit.''


{| class="wikitable sortable"
{| class="wikitable sortable"
|-
|-
! Rank !! Character/Attack/SpecialMove !! No MC/ No DI !! Basic MC/ No DI!!Special MC/ No DI!!DI/ No MC!!DI/ Basic MC!!DI/ Special MC
!Rank!!Character / Attack / Special move!!No MC, no DI!!Basic MC, no DI!!Special MC, no DI!!DI, no MC!!DI, basic MC!!DI, special MC
|-
|-
|1.|| Donkey Kong /bair / [[Spinning Kong]] ||'''155%/163%'''||'''176%'''||'''204%'''||'''189%'''||'''199%'''||'''234%'''
|1.|| Donkey Kong / bair / [[Spinning Kong]] ||'''155%/163%'''||'''176%'''||'''204%'''||'''189%'''||'''199%'''||'''234%'''
|-
|-
|2.|| Bowser / fair / none ||'''157%/165%'''||'''174%'''||'''174%'''||'''192%'''||'''204%'''||'''204%'''
|2.|| Bowser / fair / none ||'''157% / 165%'''||'''174%'''||'''174%'''||'''192%'''||'''204%'''||'''204%'''
|-
|-
|3.|| Yoshi / uair / [[Egg Roll]] ||'''149%/157%'''||'''169%'''||'''181%*'''||'''181%'''||'''197%'''||'''204%*'''
|3.|| Yoshi / uair / [[Egg Roll]] ||'''149% / 157%'''||'''169%'''||'''181%*'''||'''181%'''||'''197%'''||'''204%*'''
|-
|-
|4.|| King Dedede / bair / [[Super Dedede Jump]] ||'''152%/159%'''||'''165%'''||'''172%*'''||'''184%'''||'''194%'''||'''204%'''
|4.|| King Dedede / bair / [[Super Dedede Jump]] ||'''152% / 159%'''||'''165%'''||'''172%*'''||'''184%'''||'''194%'''||'''204%'''
|-
|-
|5.|| Ike / AD / [[Quick Draw]] ||'''147%/153%'''||'''167%'''||'''167%**'''||'''178%'''||'''189%'''||'''203%'''
|5.|| Ike / AD / [[Quick Draw]] ||'''147% / 153%'''||'''167%'''||'''167%**'''||'''178%'''||'''189%'''||'''203%'''
|-
|-
|6.|| Snake / AD / none ||'''153%/159%'''||'''174%'''||'''174%'''||'''184%'''||'''201%'''||'''201%'''
|6.|| Snake / AD / none ||'''153% / 159%'''||'''174%'''||'''174%'''||'''184%'''||'''201%'''||'''201%'''
|-
|-
|7.|| Ganondorf / uair / [[Flame Choke]] ||'''149%/155%'''||'''165%'''||'''168%*'''||'''181%'''||'''192%'''||'''197%*'''
|7.|| Ganondorf / uair / [[Flame Choke]] ||'''149% / 155%'''||'''165%'''||'''168%*'''||'''181%'''||'''192%'''||'''197%*'''
|-
|-
|8.|| Samus / uair / none ||'''151%/159%'''||'''167%'''||'''167%'''||'''182%'''||'''195%'''||'''195%'''
|8.|| Samus / uair / none ||'''151% / 159%'''||'''167%'''||'''167%'''||'''182%'''||'''195%'''||'''195%'''
|-
|-
|9.|| Charizard / uair / none ||'''151%/157%'''||'''165%'''||'''165%'''||'''182%'''||'''195%'''||'''195%'''
|9.|| Charizard / uair / none ||'''151% / 157%'''||'''165%'''||'''165%'''||'''182%'''||'''195%'''||'''195%'''
|-
|-
|10.|| Captain Falcon / uair / none ||'''145%/152%'''||'''164%'''||'''164%'''||'''178%'''||'''189%'''||'''189%'''
|10.|| Captain Falcon / uair / none ||'''145% / 152%'''||'''164%'''||'''164%'''||'''178%'''||'''189%'''||'''189%'''
|-
|-
|11.|| Lucario / fair / dair ||'''144%/152%'''||'''164%'''||'''164%'''||'''177%'''||'''188%'''||'''188%'''
|11.|| Lucario / fair / dair ||'''144% / 152%'''||'''164%'''||'''164%'''||'''177%'''||'''188%'''||'''188%'''
|-
|-
|12.|| Wario / fair / none ||'''148%/160%'''||'''163%'''||'''163%'''||'''184%'''||'''188%'''||'''188%'''
|12.|| Wario / fair / none ||'''148% / 160%'''||'''163%'''||'''163%'''||'''184%'''||'''188%'''||'''188%'''
|-
|-
|13.|| Link / bair / none ||'''146%/152%'''||'''162%'''||'''162%'''||'''177%'''||'''186%'''||'''186%'''
|13.|| Link / bair / none ||'''146% / 152%'''||'''162%'''||'''162%'''||'''177%'''||'''186%'''||'''186%'''
|-
|-
|14.|| R.O.B. / fair / [[Arm Rotor]] ||'''149%/155%'''||'''156%'''||'''157%'''||'''179%'''||'''180%'''||'''184%'''
|14.|| R.O.B. / fair / [[Arm Rotor]] ||'''149% / 155%'''||'''156%'''||'''157%'''||'''179%'''||'''180%'''||'''184%'''
|-
|-
|15.|| Mr. Game & Watch / nair / [[Oil Panic]] ||'''124%/132%'''||'''140%'''||'''157%'''||'''152%'''||'''161%'''||'''184%'''
|15.|| Mr. Game & Watch / nair / [[Oil Panic]] ||'''124% / 132%'''||'''140%'''||'''157%'''||'''152%'''||'''161%'''||'''184%'''
|-
|-
|16.|| Sonic / fair / [[Spin Dash]] ||'''139%/145%'''||'''156%'''||'''156%**'''||'''169%'''||'''179%'''||'''183%'''
|16.|| Sonic / fair / [[Spin Dash]] ||'''139% / 145%'''||'''156%'''||'''156%**'''||'''169%'''||'''179%'''||'''183%'''
|-
|-
|17.|| Diddy Kong / bair / [[Monkey Flip]] ||'''137%/144%'''||'''153%'''||'''160%'''||'''167%'''||'''171%'''||'''182%'''
|17.|| Diddy Kong / bair / [[Monkey Flip]] ||'''137% / 144%'''||'''153%'''||'''160%'''||'''167%'''||'''171%'''||'''182%'''
|-
|-
|18.|| Ivysaur / bair / none ||'''143%/151%'''||'''155%'''||'''155%'''||'''175%'''||'''182%'''||'''182%'''
|18.|| Ivysaur / bair / none ||'''143% / 151%'''||'''155%'''||'''155%'''||'''175%'''||'''182%'''||'''182%'''
|-
|-
|19.|| Wolf / bair / none ||'''142%/151%'''||'''164%'''||'''164%'''||'''178%'''||'''179%'''||'''179%'''
|19.|| Wolf / bair / none ||'''142% / 151%'''||'''164%'''||'''164%'''||'''178%'''||'''179%'''||'''179%'''
|-
|-
|20.|| Ness / nair / none ||'''139%/147%'''||'''154%'''||'''154%'''||'''170%'''||'''179%'''||'''179%'''
|20.|| Ness / nair / none ||'''139% / 147%'''||'''154%'''||'''154%'''||'''170%'''||'''179%'''||'''179%'''
|-
|-
|21.|| Lucas / nair / none ||'''138%/147%'''||'''153%'''||'''153%'''||'''170%'''||'''179%'''||'''179%'''
|21.|| Lucas / nair / none ||'''138% / 147%'''||'''153%'''||'''153%'''||'''170%'''||'''179%'''||'''179%'''
|-
|-
|22.|| Pit / fair / none ||'''139%/146%'''||'''152%'''||'''152%'''||'''169%'''||'''179%'''||'''179%'''
|22.|| Pit / fair / none ||'''139% / 146%'''||'''152%'''||'''152%'''||'''169%'''||'''179%'''||'''179%'''
|-
|-
|23.|| Mario / uair / none ||'''142%/150%'''||'''160%'''||'''160%'''||'''173%'''||'''177%'''||'''177%'''
|23.|| Mario / uair / none ||'''142% / 150%'''||'''160%'''||'''160%'''||'''173%'''||'''177%'''||'''177%'''
|-
|-
|24.|| Ice Climbers / uair / [[Squall Hammer]] ||'''137%/144%'''||'''151%'''||'''156%**'''||'''166%'''||'''174%'''||'''177%'''
|24.|| Ice Climbers / uair / [[Squall Hammer]] ||'''137% / 144%'''||'''151%'''||'''156%**'''||'''166%'''||'''174%'''||'''177%'''
|-
|-
|25.|| Marth / fair / none ||'''134%/141%'''||'''152%'''||'''152%'''||'''163%'''||'''176%'''||'''176%'''
|25.|| Marth / fair / none ||'''134% / 141%'''||'''152%'''||'''152%'''||'''163%'''||'''176%'''||'''176%'''
|-
|-
|26.|| Luigi / fair / none ||'''142%/149%'''||'''158%'''||'''158%'''||'''171%'''||'''174%'''||'''174%'''
|26.|| Luigi / fair / none ||'''142% / 149%'''||'''158%'''||'''158%'''||'''171%'''||'''174%'''||'''174%'''
|-
|-
|27.|| Peach / uair / none ||'''137%/144%'''||'''152%'''||'''152%'''||'''166%'''||'''173%'''||'''173%'''
|27.|| Peach / uair / none ||'''137% / 144%'''||'''152%'''||'''152%'''||'''166%'''||'''173%'''||'''173%'''
|-
|-
|28.|| Toon Link / bair / none ||'''138%/145%'''||'''155%'''||'''155%'''||'''168%'''||'''172%'''||'''172%'''
|28.|| Toon Link / bair / none ||'''138% / 145%'''||'''155%'''||'''155%'''||'''168%'''||'''172%'''||'''172%'''
|-
|-
|29.|| Zelda / bair / none ||'''133%/140%'''||'''148%'''||'''148%'''||'''161%'''||'''170%'''||'''170%'''
|29.|| Zelda / bair / none ||'''133% / 140%'''||'''148%'''||'''148%'''||'''161%'''||'''170%'''||'''170%'''
|-
|-
|30.|| Zero Suit Samus / uair / [[Flip Jump]] ||'''128%/136%'''||'''145%'''||'''147%'''||'''158%'''||'''167%'''||'''169%'''
|30.|| Zero Suit Samus / uair / [[Flip Jump]] ||'''128% / 136%'''||'''145%'''||'''147%'''||'''158%'''||'''167%'''||'''169%'''
|-
|-
|31.|| Olimar / uair / none ||'''131%/137%'''||'''144%'''||'''144%'''||'''158%'''||'''167%'''||'''167%'''
|31.|| Olimar / uair / none ||'''131% / 137%'''||'''144%'''||'''144%'''||'''158%'''||'''167%'''||'''167%'''
|-
|-
|32.|| Falco / uair / none ||'''128%/135%'''||'''143%'''||'''143%'''||'''159%'''||'''166%'''||'''166%'''
|32.|| Falco / uair / none ||'''128% / 135%'''||'''143%'''||'''143%'''||'''159%'''||'''166%'''||'''166%'''
|-
|-
|33.|| Pikachu / uair / [[Skull Bash]]||'''127%/135%'''||'''143%'''||'''149%'''||'''156%'''||'''157%'''||'''165%'''
|33.|| Pikachu / uair / [[Skull Bash]]||'''127% / 135%'''||'''143%'''||'''149%'''||'''156%'''||'''157%'''||'''165%'''
|-
|-
|34.|| Meta Knight / uair / [[Drill Rush]] ||'''126%/133%'''||'''141%'''||'''160%'''||'''154%'''||'''156%'''||'''164%'''
|34.|| Meta Knight / uair / [[Drill Rush]] ||'''126% / 133%'''||'''141%'''||'''160%'''||'''154%'''||'''156%'''||'''164%'''
|-
|-
|35.|| Shiek / fair/ none ||'''129%/137%'''||'''143%'''||'''143%'''||'''163%'''||'''162%'''||'''163%'''
|35.|| Shiek / fair/ none ||'''129% / 137%'''||'''143%'''||'''143%'''||'''163%'''||'''162%'''||'''163%'''
|-
|-
|36.|| Kirby / uair / none ||'''127%/134%'''||'''139%'''||'''139%'''||'''155%'''||'''161%'''||'''161%'''
|36.|| Kirby / uair / none ||'''127% / 134%'''||'''139%'''||'''139%'''||'''155%'''||'''161%'''||'''161%'''
|-
|-
|37.|| Fox / uair / none ||'''123%/132%'''||'''138%'''||'''138%'''||'''158%'''||'''158%'''||'''158%'''
|37.|| Fox / uair / none ||'''123% / 132%'''||'''138%'''||'''138%'''||'''158%'''||'''158%'''||'''158%'''
|-
|-
|38.|| Jigglypuff/ bair / [[Pound]] ||'''120%/127%'''||'''131%'''||'''131%**'''||'''146%'''||'''150%'''||'''155%'''
|38.|| Jigglypuff/ bair / [[Pound]] ||'''120% / 127%'''||'''131%'''||'''131%**'''||'''146%'''||'''150%'''||'''155%'''
|-
|-
|39.|| Squirtle / uair / none ||'''123%/131%'''||'''141%'''||'''141%'''||'''153%'''||'''154%'''||'''154%'''
|39.|| Squirtle / uair / none ||'''123% / 131%'''||'''141%'''||'''141%'''||'''153%'''||'''154%'''||'''154%'''
|}
|}


==Special Moves==
==Special Moves==
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*[[Oil Panic]]: The best momentum canceling move in the game, it even has its own special name, being called "[[Bucket Braking]]". This move completely negates all momentum starting on frame 1, both horizontal and vertical. As long as Mr. Game & Watch can get the bucket out, he will completely stop, preventing a would-be fatal blow. This move also has no risk as it doesn't leave Game & Watch helpless or move him at all, preventing him from being attacked while using Oil Panic. Overall, this is a technique that is essential for Game & Watch players to learn. It should be noted that using Oil Panic while the bucket is full will not aid with momentum canceling at all.
*[[Oil Panic]]: The best momentum canceling move in the game, it even has its own special name, being called "[[Bucket Braking]]". This move completely negates all momentum starting on frame 1, both horizontal and vertical. As long as Mr. Game & Watch can get the bucket out, he will completely stop, preventing a would-be fatal blow. This move also has no risk as it doesn't leave Game & Watch helpless or move him at all, preventing him from being attacked while using Oil Panic. Overall, this is a technique that is essential for Game & Watch players to learn. It should be noted that using Oil Panic while the bucket is full will not aid with momentum canceling at all.


==Video with examples==
==Video explanation==


The following is a video with written content and examples of momentum canceling.
The following is a captioned video with examples of momentum canceling.


<youtube>njcYW0rFmUg</youtube>
<youtube>njcYW0rFmUg</youtube>
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