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Mako Shark (talk | contribs) (Polished details of horizontal MC chart.) |
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Each character's potential to vertical momentum cancel hinges on the difference between the speed of their regular fall, and the speed of their fast fall. [[Link (SSBB)|Link]], who possesses the largest difference, gains the most benefit from vertical momentum canceling, while [[Wolf (SSBB)|Wolf]], who has the smallest difference, benefits the least. It is important to note that, despite the existence of particular special moves that negate vertical momentum, all characters can survive longer by using this basic method, including Mr. Game & Watch. | Each character's potential to vertical momentum cancel hinges on the difference between the speed of their regular fall, and the speed of their fast fall. [[Link (SSBB)|Link]], who possesses the largest difference, gains the most benefit from vertical momentum canceling, while [[Wolf (SSBB)|Wolf]], who has the smallest difference, benefits the least. It is important to note that, despite the existence of particular special moves that negate vertical momentum, all characters can survive longer by using this basic method, including Mr. Game & Watch. | ||
===Character | ===Character abilities chart=== | ||
The following chart shows each character's vertical momentum canceling abilities, and ranks them in order of the total of the two percentages shown. Characters where attacked by [[Olimar (SSBB)|Olimar]]'s dair using [[Olimar (SSBB)#Blue Pikmin|Blue Pikmin]], from the center of [[Final Destination (SSBB)|Final Destination]]. This information is courtesy of OmegaTyrant<ref>[[User:Omega Tyrant#Vertical Momentum Canceling Chart|Testing details of Omega Tyrant's vertical momentum canceling chart]]</ref>. | The following chart shows each character's vertical momentum canceling abilities, and ranks them in order of the total of the two percentages shown. Characters where attacked by [[Olimar (SSBB)|Olimar]]'s dair using [[Olimar (SSBB)#Blue Pikmin|Blue Pikmin]], from the center of [[Final Destination (SSBB)|Final Destination]]. This information is courtesy of OmegaTyrant<ref>[[User:Omega Tyrant#Vertical Momentum Canceling Chart|Testing details of Omega Tyrant's vertical momentum canceling chart]]</ref>. | ||
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==Horizontal | ==Horizontal momentum canceling== | ||
Horizontal momentum canceling is notably more complicated than its vertical counterpart. The most basic method is to perform a character's fastest aerial, followed by a midair jump. If this technique is performed, every character is able to survive to percentages that are at least 1% higher than in cases in which it is not. The amount that each character benefits from this basic method hinges on two factors: the speed of their fastest aerial, and the properties of their midair jump. | |||
Horizontal air speed is not a helpful factor, since [[Wario (SSBB)|Wario]] has fast horizontal air speed, but is poor at momentum canceling horizontally. It should also be noted that Ike and Snake yield better results from using an [[Air dodging|air dodge]] instead of their fastest aerial. Coincidentally, these two gain the most benefit from the basic method. Unlike vertical momentum canceling, there are multiple [[Special Move|special moves]] that aid horizontal momentum canceling; some influence the character's movement, and others cancel it completely. | |||
* | ===Character abilities chart=== | ||
** | The following chart shows and ranks each character's horizontal momentum canceling abilities. Each test was carried out by hitting the character from the centre of Final Destination with the tip of Wolf's f-smash. This information is courtesy of OmegaTyrant<ref>[[User:Omega Tyrant#Horizontal Momentum Canceling Chart|Testing details of Omega Tyrant's horizontal momentum canceling chart]]</ref>. | ||
*'''Rank''' shows the character's position in terms of the total of their percentages; the higher their rank, the better their ability to momentum cancel horizontally. | |||
*'''Character / Attack / Special Move''' shows each character's name, their fastest aerial, and, if they have one, their special move that negates momentum. | |||
*'''No MC, no DI''' shows the percentages at which each character is KOd without DI or momentum canceling. The first result is from testing with no controller input, and the second result is from testing with the control stick tilted toward the stage. | |||
*'''Basic MC, no DI''' shows KO percentage when using the basic method of momentum canceling, but no DI. | |||
*'''Special MC, no DI''' shows KO percentage when using their special move for momentum canceling, if any, but no DI. | |||
*'''DI, no MC''' shows KO percentage when using DI, but no momentum canceling. | |||
*'''DI, basic MC''' shows KO percentage when using DI and the basic method of momentum canceling. | |||
*'''DI, special MC''' shows KO percentage when using DI and using their special move for momentum canceling, if any. | |||
If a character does not have a special move that negates momentum, their statistics in the columns that involve "Special MC" will be identical to their corresponding statistics in those that involve "Basic MC". Also note that Lucario's fair is most beneficial when used in basic momentum canceling with no DI, but his dair is most beneficial when used in momentum canceling with DI. As such, his dair appears in the position of other characters' ''Special Moves''. | |||
'''*''' ''Indicates that the character does not make it back to the stage, and is KOd by the bottom blast line.'' | |||
'''**''' ''Indicates that without DI, the character's special move provides no additional benefit.'' | |||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
|- | |- | ||
! Rank !! Character/Attack/ | !Rank!!Character / Attack / Special move!!No MC, no DI!!Basic MC, no DI!!Special MC, no DI!!DI, no MC!!DI, basic MC!!DI, special MC | ||
|- | |- | ||
|1.|| Donkey Kong /bair / [[Spinning Kong]] ||'''155%/163%'''||'''176%'''||'''204%'''||'''189%'''||'''199%'''||'''234%''' | |1.|| Donkey Kong / bair / [[Spinning Kong]] ||'''155%/163%'''||'''176%'''||'''204%'''||'''189%'''||'''199%'''||'''234%''' | ||
|- | |- | ||
|2.|| Bowser / fair / none ||'''157%/165%'''||'''174%'''||'''174%'''||'''192%'''||'''204%'''||'''204%''' | |2.|| Bowser / fair / none ||'''157% / 165%'''||'''174%'''||'''174%'''||'''192%'''||'''204%'''||'''204%''' | ||
|- | |- | ||
|3.|| Yoshi / uair / [[Egg Roll]] ||'''149%/157%'''||'''169%'''||'''181%*'''||'''181%'''||'''197%'''||'''204%*''' | |3.|| Yoshi / uair / [[Egg Roll]] ||'''149% / 157%'''||'''169%'''||'''181%*'''||'''181%'''||'''197%'''||'''204%*''' | ||
|- | |- | ||
|4.|| King Dedede / bair / [[Super Dedede Jump]] ||'''152%/159%'''||'''165%'''||'''172%*'''||'''184%'''||'''194%'''||'''204%''' | |4.|| King Dedede / bair / [[Super Dedede Jump]] ||'''152% / 159%'''||'''165%'''||'''172%*'''||'''184%'''||'''194%'''||'''204%''' | ||
|- | |- | ||
|5.|| Ike / AD / [[Quick Draw]] ||'''147%/153%'''||'''167%'''||'''167%**'''||'''178%'''||'''189%'''||'''203%''' | |5.|| Ike / AD / [[Quick Draw]] ||'''147% / 153%'''||'''167%'''||'''167%**'''||'''178%'''||'''189%'''||'''203%''' | ||
|- | |- | ||
|6.|| Snake / AD / none ||'''153%/159%'''||'''174%'''||'''174%'''||'''184%'''||'''201%'''||'''201%''' | |6.|| Snake / AD / none ||'''153% / 159%'''||'''174%'''||'''174%'''||'''184%'''||'''201%'''||'''201%''' | ||
|- | |- | ||
|7.|| Ganondorf / uair / [[Flame Choke]] ||'''149%/155%'''||'''165%'''||'''168%*'''||'''181%'''||'''192%'''||'''197%*''' | |7.|| Ganondorf / uair / [[Flame Choke]] ||'''149% / 155%'''||'''165%'''||'''168%*'''||'''181%'''||'''192%'''||'''197%*''' | ||
|- | |- | ||
|8.|| Samus / uair / none ||'''151%/159%'''||'''167%'''||'''167%'''||'''182%'''||'''195%'''||'''195%''' | |8.|| Samus / uair / none ||'''151% / 159%'''||'''167%'''||'''167%'''||'''182%'''||'''195%'''||'''195%''' | ||
|- | |- | ||
|9.|| Charizard / uair / none ||'''151%/157%'''||'''165%'''||'''165%'''||'''182%'''||'''195%'''||'''195%''' | |9.|| Charizard / uair / none ||'''151% / 157%'''||'''165%'''||'''165%'''||'''182%'''||'''195%'''||'''195%''' | ||
|- | |- | ||
|10.|| Captain Falcon / uair / none ||'''145%/152%'''||'''164%'''||'''164%'''||'''178%'''||'''189%'''||'''189%''' | |10.|| Captain Falcon / uair / none ||'''145% / 152%'''||'''164%'''||'''164%'''||'''178%'''||'''189%'''||'''189%''' | ||
|- | |- | ||
|11.|| Lucario / fair / dair ||'''144%/152%'''||'''164%'''||'''164%'''||'''177%'''||'''188%'''||'''188%''' | |11.|| Lucario / fair / dair ||'''144% / 152%'''||'''164%'''||'''164%'''||'''177%'''||'''188%'''||'''188%''' | ||
|- | |- | ||
|12.|| Wario / fair / none ||'''148%/160%'''||'''163%'''||'''163%'''||'''184%'''||'''188%'''||'''188%''' | |12.|| Wario / fair / none ||'''148% / 160%'''||'''163%'''||'''163%'''||'''184%'''||'''188%'''||'''188%''' | ||
|- | |- | ||
|13.|| Link / bair / none ||'''146%/152%'''||'''162%'''||'''162%'''||'''177%'''||'''186%'''||'''186%''' | |13.|| Link / bair / none ||'''146% / 152%'''||'''162%'''||'''162%'''||'''177%'''||'''186%'''||'''186%''' | ||
|- | |- | ||
|14.|| R.O.B. / fair / [[Arm Rotor]] ||'''149%/155%'''||'''156%'''||'''157%'''||'''179%'''||'''180%'''||'''184%''' | |14.|| R.O.B. / fair / [[Arm Rotor]] ||'''149% / 155%'''||'''156%'''||'''157%'''||'''179%'''||'''180%'''||'''184%''' | ||
|- | |- | ||
|15.|| Mr. Game & Watch / nair / [[Oil Panic]] ||'''124%/132%'''||'''140%'''||'''157%'''||'''152%'''||'''161%'''||'''184%''' | |15.|| Mr. Game & Watch / nair / [[Oil Panic]] ||'''124% / 132%'''||'''140%'''||'''157%'''||'''152%'''||'''161%'''||'''184%''' | ||
|- | |- | ||
|16.|| Sonic / fair / [[Spin Dash]] ||'''139%/145%'''||'''156%'''||'''156%**'''||'''169%'''||'''179%'''||'''183%''' | |16.|| Sonic / fair / [[Spin Dash]] ||'''139% / 145%'''||'''156%'''||'''156%**'''||'''169%'''||'''179%'''||'''183%''' | ||
|- | |- | ||
|17.|| Diddy Kong / bair / [[Monkey Flip]] ||'''137%/144%'''||'''153%'''||'''160%'''||'''167%'''||'''171%'''||'''182%''' | |17.|| Diddy Kong / bair / [[Monkey Flip]] ||'''137% / 144%'''||'''153%'''||'''160%'''||'''167%'''||'''171%'''||'''182%''' | ||
|- | |- | ||
|18.|| Ivysaur / bair / none ||'''143%/151%'''||'''155%'''||'''155%'''||'''175%'''||'''182%'''||'''182%''' | |18.|| Ivysaur / bair / none ||'''143% / 151%'''||'''155%'''||'''155%'''||'''175%'''||'''182%'''||'''182%''' | ||
|- | |- | ||
|19.|| Wolf / bair / none ||'''142%/151%'''||'''164%'''||'''164%'''||'''178%'''||'''179%'''||'''179%''' | |19.|| Wolf / bair / none ||'''142% / 151%'''||'''164%'''||'''164%'''||'''178%'''||'''179%'''||'''179%''' | ||
|- | |- | ||
|20.|| Ness / nair / none ||'''139%/147%'''||'''154%'''||'''154%'''||'''170%'''||'''179%'''||'''179%''' | |20.|| Ness / nair / none ||'''139% / 147%'''||'''154%'''||'''154%'''||'''170%'''||'''179%'''||'''179%''' | ||
|- | |- | ||
|21.|| Lucas / nair / none ||'''138%/147%'''||'''153%'''||'''153%'''||'''170%'''||'''179%'''||'''179%''' | |21.|| Lucas / nair / none ||'''138% / 147%'''||'''153%'''||'''153%'''||'''170%'''||'''179%'''||'''179%''' | ||
|- | |- | ||
|22.|| Pit / fair / none ||'''139%/146%'''||'''152%'''||'''152%'''||'''169%'''||'''179%'''||'''179%''' | |22.|| Pit / fair / none ||'''139% / 146%'''||'''152%'''||'''152%'''||'''169%'''||'''179%'''||'''179%''' | ||
|- | |- | ||
|23.|| Mario / uair / none ||'''142%/150%'''||'''160%'''||'''160%'''||'''173%'''||'''177%'''||'''177%''' | |23.|| Mario / uair / none ||'''142% / 150%'''||'''160%'''||'''160%'''||'''173%'''||'''177%'''||'''177%''' | ||
|- | |- | ||
|24.|| Ice Climbers / uair / [[Squall Hammer]] ||'''137%/144%'''||'''151%'''||'''156%**'''||'''166%'''||'''174%'''||'''177%''' | |24.|| Ice Climbers / uair / [[Squall Hammer]] ||'''137% / 144%'''||'''151%'''||'''156%**'''||'''166%'''||'''174%'''||'''177%''' | ||
|- | |- | ||
|25.|| Marth / fair / none ||'''134%/141%'''||'''152%'''||'''152%'''||'''163%'''||'''176%'''||'''176%''' | |25.|| Marth / fair / none ||'''134% / 141%'''||'''152%'''||'''152%'''||'''163%'''||'''176%'''||'''176%''' | ||
|- | |- | ||
|26.|| Luigi / fair / none ||'''142%/149%'''||'''158%'''||'''158%'''||'''171%'''||'''174%'''||'''174%''' | |26.|| Luigi / fair / none ||'''142% / 149%'''||'''158%'''||'''158%'''||'''171%'''||'''174%'''||'''174%''' | ||
|- | |- | ||
|27.|| Peach / uair / none ||'''137%/144%'''||'''152%'''||'''152%'''||'''166%'''||'''173%'''||'''173%''' | |27.|| Peach / uair / none ||'''137% / 144%'''||'''152%'''||'''152%'''||'''166%'''||'''173%'''||'''173%''' | ||
|- | |- | ||
|28.|| Toon Link / bair / none ||'''138%/145%'''||'''155%'''||'''155%'''||'''168%'''||'''172%'''||'''172%''' | |28.|| Toon Link / bair / none ||'''138% / 145%'''||'''155%'''||'''155%'''||'''168%'''||'''172%'''||'''172%''' | ||
|- | |- | ||
|29.|| Zelda / bair / none ||'''133%/140%'''||'''148%'''||'''148%'''||'''161%'''||'''170%'''||'''170%''' | |29.|| Zelda / bair / none ||'''133% / 140%'''||'''148%'''||'''148%'''||'''161%'''||'''170%'''||'''170%''' | ||
|- | |- | ||
|30.|| Zero Suit Samus / uair / [[Flip Jump]] ||'''128%/136%'''||'''145%'''||'''147%'''||'''158%'''||'''167%'''||'''169%''' | |30.|| Zero Suit Samus / uair / [[Flip Jump]] ||'''128% / 136%'''||'''145%'''||'''147%'''||'''158%'''||'''167%'''||'''169%''' | ||
|- | |- | ||
|31.|| Olimar / uair / none ||'''131%/137%'''||'''144%'''||'''144%'''||'''158%'''||'''167%'''||'''167%''' | |31.|| Olimar / uair / none ||'''131% / 137%'''||'''144%'''||'''144%'''||'''158%'''||'''167%'''||'''167%''' | ||
|- | |- | ||
|32.|| Falco / uair / none ||'''128%/135%'''||'''143%'''||'''143%'''||'''159%'''||'''166%'''||'''166%''' | |32.|| Falco / uair / none ||'''128% / 135%'''||'''143%'''||'''143%'''||'''159%'''||'''166%'''||'''166%''' | ||
|- | |- | ||
|33.|| Pikachu / uair / [[Skull Bash]]||'''127%/135%'''||'''143%'''||'''149%'''||'''156%'''||'''157%'''||'''165%''' | |33.|| Pikachu / uair / [[Skull Bash]]||'''127% / 135%'''||'''143%'''||'''149%'''||'''156%'''||'''157%'''||'''165%''' | ||
|- | |- | ||
|34.|| Meta Knight / uair / [[Drill Rush]] ||'''126%/133%'''||'''141%'''||'''160%'''||'''154%'''||'''156%'''||'''164%''' | |34.|| Meta Knight / uair / [[Drill Rush]] ||'''126% / 133%'''||'''141%'''||'''160%'''||'''154%'''||'''156%'''||'''164%''' | ||
|- | |- | ||
|35.|| Shiek / fair/ none ||'''129%/137%'''||'''143%'''||'''143%'''||'''163%'''||'''162%'''||'''163%''' | |35.|| Shiek / fair/ none ||'''129% / 137%'''||'''143%'''||'''143%'''||'''163%'''||'''162%'''||'''163%''' | ||
|- | |- | ||
|36.|| Kirby / uair / none ||'''127%/134%'''||'''139%'''||'''139%'''||'''155%'''||'''161%'''||'''161%''' | |36.|| Kirby / uair / none ||'''127% / 134%'''||'''139%'''||'''139%'''||'''155%'''||'''161%'''||'''161%''' | ||
|- | |- | ||
|37.|| Fox / uair / none ||'''123%/132%'''||'''138%'''||'''138%'''||'''158%'''||'''158%'''||'''158%''' | |37.|| Fox / uair / none ||'''123% / 132%'''||'''138%'''||'''138%'''||'''158%'''||'''158%'''||'''158%''' | ||
|- | |- | ||
|38.|| Jigglypuff/ bair / [[Pound]] ||'''120%/127%'''||'''131%'''||'''131%**'''||'''146%'''||'''150%'''||'''155%''' | |38.|| Jigglypuff/ bair / [[Pound]] ||'''120% / 127%'''||'''131%'''||'''131%**'''||'''146%'''||'''150%'''||'''155%''' | ||
|- | |- | ||
|39.|| Squirtle / uair / none ||'''123%/131%'''||'''141%'''||'''141%'''||'''153%'''||'''154%'''||'''154%''' | |39.|| Squirtle / uair / none ||'''123% / 131%'''||'''141%'''||'''141%'''||'''153%'''||'''154%'''||'''154%''' | ||
|} | |} | ||
==Special Moves== | ==Special Moves== | ||
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*[[Oil Panic]]: The best momentum canceling move in the game, it even has its own special name, being called "[[Bucket Braking]]". This move completely negates all momentum starting on frame 1, both horizontal and vertical. As long as Mr. Game & Watch can get the bucket out, he will completely stop, preventing a would-be fatal blow. This move also has no risk as it doesn't leave Game & Watch helpless or move him at all, preventing him from being attacked while using Oil Panic. Overall, this is a technique that is essential for Game & Watch players to learn. It should be noted that using Oil Panic while the bucket is full will not aid with momentum canceling at all. | *[[Oil Panic]]: The best momentum canceling move in the game, it even has its own special name, being called "[[Bucket Braking]]". This move completely negates all momentum starting on frame 1, both horizontal and vertical. As long as Mr. Game & Watch can get the bucket out, he will completely stop, preventing a would-be fatal blow. This move also has no risk as it doesn't leave Game & Watch helpless or move him at all, preventing him from being attacked while using Oil Panic. Overall, this is a technique that is essential for Game & Watch players to learn. It should be noted that using Oil Panic while the bucket is full will not aid with momentum canceling at all. | ||
==Video | ==Video explanation== | ||
The following is a video with | The following is a captioned video with examples of momentum canceling. | ||
<youtube>njcYW0rFmUg</youtube> | <youtube>njcYW0rFmUg</youtube> |
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