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Drop cancel: Difference between revisions
(New page: Drop cancelling is essentially the fastest way to use an aerial attack, leaving only one frame before the aerial's hitbox appears. ==The Concept== While dropping down from a platform -one...) |
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==Application== | ==Application== | ||
When used with aerials that have little lag, a drop-cancelled aerial can lead into lethal combos due to the incredibly small amount of lag. In comparison to SHFFL, the character's jump animation ''and'' falling animation are both eliminated, removing somewhere from 20-30 frames from an aerial attack. However, drop cancelling could easily be considered the most difficult to use advanced technique in the game, requiring literally frame-perfect technical skill to be used consistently and effectively. | When used with aerials that have little lag, a drop-cancelled aerial can lead into lethal combos due to the incredibly small amount of lag. In comparison to SHFFL, the character's jump animation ''and'' falling animation are both eliminated, removing somewhere from 20-30 frames from an aerial attack. However, drop cancelling could easily be considered the most difficult to use advanced technique in the game, requiring literally frame-perfect technical skill to be used consistently and effectively. | ||
[[Category:Techniques]] | |||
[[Category:Techniques (SSBM)]] |
Revision as of 23:29, December 28, 2007
Drop cancelling is essentially the fastest way to use an aerial attack, leaving only one frame before the aerial's hitbox appears.
The Concept
While dropping down from a platform -one frame after the intial crouch animation- characters are considered to be in the air. Because of this, they are obviously allowed to use aerial attacks. Drop cancelling takes its name from the fact that using an aerial during that one frame causes the character to re-land on the platform, thus cancelling the drop.
How to do it
- Drop through a platform that you are standing on.
- Exactly one frame afterwards, use any aerial and l-cancel.
- If done correctly, you should be in the landing animation of the aerial on the platform that you dropped from.
Application
When used with aerials that have little lag, a drop-cancelled aerial can lead into lethal combos due to the incredibly small amount of lag. In comparison to SHFFL, the character's jump animation and falling animation are both eliminated, removing somewhere from 20-30 frames from an aerial attack. However, drop cancelling could easily be considered the most difficult to use advanced technique in the game, requiring literally frame-perfect technical skill to be used consistently and effectively.