Ice Climbers (SSBM): Difference between revisions

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|game=SSBM
|game=SSBM
|neutralcount=2
|neutralcount=2
|neutralname=Pound ({{ja|たたきおろし|Tataki Oroshi}}, ''Strike Down'') / Upswing ({{ja|たたきあげ|Tataki Age}}, ''Strike Up'')
|neutralname=Pound ({{ja|たたきおろし|Tataki Oroshi}}, ''Thrash Dropping'')<br>Upswing ({{ja|たたきあげ|Tataki Age}}, ''Thrashing Lift'')
|neutral1dmg=1-2%
|neutral1dmg=1-2%
|neutral2dmg=3-4%
|neutral2dmg=3-4%
|neutraldesc=A horizontal swipe followed by an upward swing.
|neutraldesc=A horizontal swipe followed by an upward swing.
|ftiltname=Hammer Swing ({{ja|真横たたき|Mayoko Tataki}}, ''Horizontal Swing'')
|ftiltname=Hammer Swing ({{ja|真横たたき|Mayoko Tataki}}, ''Right-Beside Swing'')
|ftiltdmg=7-8%
|ftiltdmg=7-8%
|ftiltdesc=Does a side swing with their hammers with long reach. Can [[wobble]]. Can be angled up or down, but deals the same damage regardless.
|ftiltdesc=Does a side swing with their hammers with long reach. Can [[wobble]]. Can be angled up or down, but deals the same damage regardless.
|utiltname=Hammer Spin ({{ja|くるくるハンマー|Kurukuru Hanmā}}, ''Spinning Hammer'')
|utiltname=Hammer Spin ({{ja|くるくるハンマー|Kurukuru Hanmā}}, ''Round-and-Round Hammer'')
|utiltdmg=0-1% (hits 1-6), 6-7% (hit 7)
|utiltdmg=0-1% (hits 1-6), 6-7% (hit 7)
|utiltdesc=Twirl their hammers above themselves, being short-ranged, but highly damaging. Can deal up to 21% damage if both Ice Climbers connect all hits and if the move is used fresh. Can [[wobble]] in conjunction with back air.
|utiltdesc=Twirl their hammers above themselves, being short-ranged, but highly damaging. Can deal up to 21% damage if both Ice Climbers connect all hits and if the move is used fresh. Can [[wobble]] in conjunction with back air.
|dtiltname=Shin Attack ({{ja|スネたたき|Sune Tataki}}, ''Shin Strike'')
|dtiltname=Shin Attack ({{ja|スネたたき|Sune Tataki}}, ''Shin Thrash'')
|dtiltdmg=4-5%
|dtiltdmg=4-5%
|dtiltdesc=Swings their hammer low across the ground. One of the Ice Climbers' less damaging moves even with both their damages combined. Can [[wobble]].
|dtiltdesc=Swings their hammer low across the ground. One of the Ice Climbers' less damaging moves even with both their damages combined. Can [[wobble]].
|dashname=Scoop ({{ja|すくいあげ|Sukui Age}}, ''Scoop Up'')
|dashname=Scoop ({{ja|すくいあげ|Sukui Age}}, ''Scooping Lift'')
|dashdmg=8-9%
|dashdmg=8-9%
|dashdesc=Sweeps upwards with their hammers while coming to a stop. Has some ending lag, but both Ice Climbers' hits add up to an impressive damage output for a dash attack.
|dashdesc=Sweeps upwards with their hammers while coming to a stop. Has some ending lag, but both Ice Climbers' hits add up to an impressive damage output for a dash attack.
|fsmashname=Ice Hammer ({{ja|クイ打ち|Kui Uchi}}, ''Stake Smash'')
|fsmashname=Ice Hammer ({{ja|クイ打ち|Kui Uchi}}, ''Stake Strike'')
|fsmashdmg={{ChargedSmashDmgSSBM|12}}-{{ChargedSmashDmgSSBM|14}} (head), {{ChargedSmashDmgSSBM|9}}-{{ChargedSmashDmgSSBM|10}} (handle)
|fsmashdmg={{ChargedSmashDmgSSBM|12}}-{{ChargedSmashDmgSSBM|14}} (head), {{ChargedSmashDmgSSBM|9}}-{{ChargedSmashDmgSSBM|10}} (handle)
|fsmashdesc=Lifts their hammers over their heads, then smash them straight down. Great damage and knockback if both Ice Climbers' connect. Can [[wobble]] if staled.
|fsmashdesc=Lifts their hammers over their heads, then smash them straight down. Great damage and knockback if both Ice Climbers' connect. Can [[wobble]] if staled.
|usmashname=Icicle Crasher ({{ja|つらら割り|Tsurara-Wari}}, ''Icicle Splitter'')
|usmashname=Icicle Crasher ({{ja|つらら割り|Tsurara Wari}}, ''Icicle Splitter'')
|usmashdmg={{ChargedSmashDmgSSBM|10}}-{{ChargedSmashDmgSSBM|11}}
|usmashdmg={{ChargedSmashDmgSSBM|10}}-{{ChargedSmashDmgSSBM|11}}
|usmashdesc=Swings their hammers in an arc over their heads. Excellent for getting KOs at higher percentages.
|usmashdesc=Swings their hammers in an arc over their heads. Excellent for getting KOs at higher percentages.
|dsmashname=Hammer Sweep ({{ja|回転たたき|Kaiten Tataki}}, ''Spinning Strike'')
|dsmashname=Hammer Sweep ({{ja|回転たたき|Kaiten Tataki}}, ''Rotating Thrash'')
|dsmashdmg={{ChargedSmashDmgSSBM|11}}-{{ChargedSmashDmgSSBM|12}}
|dsmashdmg={{ChargedSmashDmgSSBM|11}}-{{ChargedSmashDmgSSBM|12}}
|dsmashdesc=Spins around and sweeps the ground with their hammers. Fast, but somewhat short ranged, good for tight [[spacing]]. Good horizontal knockback. Can [[wobble]] if staled.
|dsmashdesc=Spins around and sweeps the ground with their hammers. Fast, but somewhat short ranged, good for tight [[spacing]]. Good horizontal knockback. Can [[wobble]] if staled.
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|fairdmg=9-11% (leader), 8-10% (partner)
|fairdmg=9-11% (leader), 8-10% (partner)
|fairdesc=Hold their hammers up, then bring them down in a similar fashion to their forward smash. Can [[meteor smash]] if [[sweetspot]]ted, which is located at the handle of their hammers.
|fairdesc=Hold their hammers up, then bring them down in a similar fashion to their forward smash. Can [[meteor smash]] if [[sweetspot]]ted, which is located at the handle of their hammers.
|bairname=Reverse Swing ({{ja|ふりむきたたき|Furimuki Tataki}}, ''Turning Strike'')
|bairname=Reverse Swing ({{ja|ふりむきたたき|Furimuki Tataki}}, ''Turn-Around Thrash'')
|bairdmg=11-12% (head), 10-11% (handle)
|bairdmg=11-12% (head), 10-11% (handle)
|bairdesc=Turn around and does a backswing with their hammers. Can [[wobble]]. Fifth most powerful back aerial in ''Melee''.
|bairdesc=Turn around and does a backswing with their hammers. Can [[wobble]]. Fifth most powerful back aerial in ''Melee''.
|uairname=Hammer Reach ({{ja|上突きもどき|Ue Tsuki Modoki}}, ''Mock Up Thrust'')
|uairname=Hammer Reach ({{ja|上突きもどき|Ue Tsuki Modoki}}, ''Pseudo-Up Stab'')
|uairdmg=8-9% (clean), 7% (late)
|uairdmg=8-9% (clean), 7% (late)
|uairdesc=Thrust their hammers above themselves just like their up tilt, but with only one hitbox per Ice Climber.
|uairdesc=Thrust their hammers above themselves just like their up tilt, but with only one hitbox per Ice Climber.
|dairname=Hammer Ride ({{ja|下突きもどき|Shita Tsuki Modoki}}, ''Mock Down Thrust'')
|dairname=Hammer Ride ({{ja|下突きもどき|Shita Tsuki Modoki}}, ''Pseudo-Down Stab'')
|dairdmg=8-9%
|dairdmg=8-9%
|dairdesc=Hold their hammers below themselves and fall downwards. Has long duration and some landing lag (though [[L-cancelling]] helps). This attack has extremely low [[set knockback]], and therefore cannot KO grounded opponents at any percentage. It can help prevent air [[juggling]] a bit due to the slightly increased falling speed.
|dairdesc=Hold their hammers below themselves and fall downwards. Has long duration and some landing lag (though [[L-cancelling]] helps). This attack has extremely low [[set knockback]], and therefore cannot KO grounded opponents at any percentage. It can help prevent air [[juggling]] a bit due to the slightly increased falling speed.
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|bthrowdmg=8% (collateral), 7% (throw)
|bthrowdmg=8% (collateral), 7% (throw)
|bthrowdesc=Takes opponent and flings them behind with one hand.
|bthrowdesc=Takes opponent and flings them behind with one hand.
|uthrowname=Icicle Toss ({{ja|つかみつらら割り|Tsukami Tsurara-Wari}}, ''Grab Icicle Splitter'')
|uthrowname=Icicle Toss ({{ja|つかみつらら割り|Tsukami Tsurara Wari}}, ''Grab Icicle Splitter'')
|uthrowdmg=6% (hit 1), 5% (throw)
|uthrowdmg=6% (hit 1), 5% (throw)
|uthrowdesc=Throw opponent upwards, then hits them with their hammer. Powerful, though it's power costs them combo follow ups, for a throw. One of the strongest throws in the game.
|uthrowdesc=Throw opponent upwards, then hits them with their hammer. Powerful, though it's power costs them combo follow ups, for a throw. One of the strongest throws in the game.
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