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|game=SSBM | |game=SSBM | ||
|neutralcount=2 | |neutralcount=2 | ||
|neutralname=Pound ({{ja|たたきおろし|Tataki Oroshi}}, '' | |neutralname=Pound ({{ja|たたきおろし|Tataki Oroshi}}, ''Thrash Dropping'')<br>Upswing ({{ja|たたきあげ|Tataki Age}}, ''Thrashing Lift'') | ||
|neutral1dmg=1-2% | |neutral1dmg=1-2% | ||
|neutral2dmg=3-4% | |neutral2dmg=3-4% | ||
|neutraldesc=A horizontal swipe followed by an upward swing. | |neutraldesc=A horizontal swipe followed by an upward swing. | ||
|ftiltname=Hammer Swing ({{ja|真横たたき|Mayoko Tataki}}, '' | |ftiltname=Hammer Swing ({{ja|真横たたき|Mayoko Tataki}}, ''Right-Beside Swing'') | ||
|ftiltdmg=7-8% | |ftiltdmg=7-8% | ||
|ftiltdesc=Does a side swing with their hammers with long reach. Can [[wobble]]. Can be angled up or down, but deals the same damage regardless. | |ftiltdesc=Does a side swing with their hammers with long reach. Can [[wobble]]. Can be angled up or down, but deals the same damage regardless. | ||
|utiltname=Hammer Spin ({{ja|くるくるハンマー|Kurukuru Hanmā}}, '' | |utiltname=Hammer Spin ({{ja|くるくるハンマー|Kurukuru Hanmā}}, ''Round-and-Round Hammer'') | ||
|utiltdmg=0-1% (hits 1-6), 6-7% (hit 7) | |utiltdmg=0-1% (hits 1-6), 6-7% (hit 7) | ||
|utiltdesc=Twirl their hammers above themselves, being short-ranged, but highly damaging. Can deal up to 21% damage if both Ice Climbers connect all hits and if the move is used fresh. Can [[wobble]] in conjunction with back air. | |utiltdesc=Twirl their hammers above themselves, being short-ranged, but highly damaging. Can deal up to 21% damage if both Ice Climbers connect all hits and if the move is used fresh. Can [[wobble]] in conjunction with back air. | ||
|dtiltname=Shin Attack ({{ja|スネたたき|Sune Tataki}}, ''Shin | |dtiltname=Shin Attack ({{ja|スネたたき|Sune Tataki}}, ''Shin Thrash'') | ||
|dtiltdmg=4-5% | |dtiltdmg=4-5% | ||
|dtiltdesc=Swings their hammer low across the ground. One of the Ice Climbers' less damaging moves even with both their damages combined. Can [[wobble]]. | |dtiltdesc=Swings their hammer low across the ground. One of the Ice Climbers' less damaging moves even with both their damages combined. Can [[wobble]]. | ||
|dashname=Scoop ({{ja|すくいあげ|Sukui Age}}, '' | |dashname=Scoop ({{ja|すくいあげ|Sukui Age}}, ''Scooping Lift'') | ||
|dashdmg=8-9% | |dashdmg=8-9% | ||
|dashdesc=Sweeps upwards with their hammers while coming to a stop. Has some ending lag, but both Ice Climbers' hits add up to an impressive damage output for a dash attack. | |dashdesc=Sweeps upwards with their hammers while coming to a stop. Has some ending lag, but both Ice Climbers' hits add up to an impressive damage output for a dash attack. | ||
|fsmashname=Ice Hammer ({{ja|クイ打ち|Kui Uchi}}, ''Stake | |fsmashname=Ice Hammer ({{ja|クイ打ち|Kui Uchi}}, ''Stake Strike'') | ||
|fsmashdmg={{ChargedSmashDmgSSBM|12}}-{{ChargedSmashDmgSSBM|14}} (head), {{ChargedSmashDmgSSBM|9}}-{{ChargedSmashDmgSSBM|10}} (handle) | |fsmashdmg={{ChargedSmashDmgSSBM|12}}-{{ChargedSmashDmgSSBM|14}} (head), {{ChargedSmashDmgSSBM|9}}-{{ChargedSmashDmgSSBM|10}} (handle) | ||
|fsmashdesc=Lifts their hammers over their heads, then smash them straight down. Great damage and knockback if both Ice Climbers' connect. Can [[wobble]] if staled. | |fsmashdesc=Lifts their hammers over their heads, then smash them straight down. Great damage and knockback if both Ice Climbers' connect. Can [[wobble]] if staled. | ||
|usmashname=Icicle Crasher ({{ja|つらら割り|Tsurara | |usmashname=Icicle Crasher ({{ja|つらら割り|Tsurara Wari}}, ''Icicle Splitter'') | ||
|usmashdmg={{ChargedSmashDmgSSBM|10}}-{{ChargedSmashDmgSSBM|11}} | |usmashdmg={{ChargedSmashDmgSSBM|10}}-{{ChargedSmashDmgSSBM|11}} | ||
|usmashdesc=Swings their hammers in an arc over their heads. Excellent for getting KOs at higher percentages. | |usmashdesc=Swings their hammers in an arc over their heads. Excellent for getting KOs at higher percentages. | ||
|dsmashname=Hammer Sweep ({{ja|回転たたき|Kaiten Tataki}}, '' | |dsmashname=Hammer Sweep ({{ja|回転たたき|Kaiten Tataki}}, ''Rotating Thrash'') | ||
|dsmashdmg={{ChargedSmashDmgSSBM|11}}-{{ChargedSmashDmgSSBM|12}} | |dsmashdmg={{ChargedSmashDmgSSBM|11}}-{{ChargedSmashDmgSSBM|12}} | ||
|dsmashdesc=Spins around and sweeps the ground with their hammers. Fast, but somewhat short ranged, good for tight [[spacing]]. Good horizontal knockback. Can [[wobble]] if staled. | |dsmashdesc=Spins around and sweeps the ground with their hammers. Fast, but somewhat short ranged, good for tight [[spacing]]. Good horizontal knockback. Can [[wobble]] if staled. | ||
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|fairdmg=9-11% (leader), 8-10% (partner) | |fairdmg=9-11% (leader), 8-10% (partner) | ||
|fairdesc=Hold their hammers up, then bring them down in a similar fashion to their forward smash. Can [[meteor smash]] if [[sweetspot]]ted, which is located at the handle of their hammers. | |fairdesc=Hold their hammers up, then bring them down in a similar fashion to their forward smash. Can [[meteor smash]] if [[sweetspot]]ted, which is located at the handle of their hammers. | ||
|bairname=Reverse Swing ({{ja|ふりむきたたき|Furimuki Tataki}}, '' | |bairname=Reverse Swing ({{ja|ふりむきたたき|Furimuki Tataki}}, ''Turn-Around Thrash'') | ||
|bairdmg=11-12% (head), 10-11% (handle) | |bairdmg=11-12% (head), 10-11% (handle) | ||
|bairdesc=Turn around and does a backswing with their hammers. Can [[wobble]]. Fifth most powerful back aerial in ''Melee''. | |bairdesc=Turn around and does a backswing with their hammers. Can [[wobble]]. Fifth most powerful back aerial in ''Melee''. | ||
|uairname=Hammer Reach ({{ja|上突きもどき|Ue Tsuki Modoki}}, '' | |uairname=Hammer Reach ({{ja|上突きもどき|Ue Tsuki Modoki}}, ''Pseudo-Up Stab'') | ||
|uairdmg=8-9% (clean), 7% (late) | |uairdmg=8-9% (clean), 7% (late) | ||
|uairdesc=Thrust their hammers above themselves just like their up tilt, but with only one hitbox per Ice Climber. | |uairdesc=Thrust their hammers above themselves just like their up tilt, but with only one hitbox per Ice Climber. | ||
|dairname=Hammer Ride ({{ja|下突きもどき|Shita Tsuki Modoki}}, '' | |dairname=Hammer Ride ({{ja|下突きもどき|Shita Tsuki Modoki}}, ''Pseudo-Down Stab'') | ||
|dairdmg=8-9% | |dairdmg=8-9% | ||
|dairdesc=Hold their hammers below themselves and fall downwards. Has long duration and some landing lag (though [[L-cancelling]] helps). This attack has extremely low [[set knockback]], and therefore cannot KO grounded opponents at any percentage. It can help prevent air [[juggling]] a bit due to the slightly increased falling speed. | |dairdesc=Hold their hammers below themselves and fall downwards. Has long duration and some landing lag (though [[L-cancelling]] helps). This attack has extremely low [[set knockback]], and therefore cannot KO grounded opponents at any percentage. It can help prevent air [[juggling]] a bit due to the slightly increased falling speed. | ||
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|bthrowdmg=8% (collateral), 7% (throw) | |bthrowdmg=8% (collateral), 7% (throw) | ||
|bthrowdesc=Takes opponent and flings them behind with one hand. | |bthrowdesc=Takes opponent and flings them behind with one hand. | ||
|uthrowname=Icicle Toss ({{ja|つかみつらら割り|Tsukami Tsurara | |uthrowname=Icicle Toss ({{ja|つかみつらら割り|Tsukami Tsurara Wari}}, ''Grab Icicle Splitter'') | ||
|uthrowdmg=6% (hit 1), 5% (throw) | |uthrowdmg=6% (hit 1), 5% (throw) | ||
|uthrowdesc=Throw opponent upwards, then hits them with their hammer. Powerful, though it's power costs them combo follow ups, for a throw. One of the strongest throws in the game. | |uthrowdesc=Throw opponent upwards, then hits them with their hammer. Powerful, though it's power costs them combo follow ups, for a throw. One of the strongest throws in the game. |
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