Pichu (SSBM): Difference between revisions

Added more detail to difference between Pika and Pichu's N-air in Differences section
(Adjustment in Attributes. Mild exaggeration of Pichu's inability to handle moves, also changed out Sheik F-Tilt as specific example (Fox N-air is invalidates Pichu more))
(Added more detail to difference between Pika and Pichu's N-air in Differences section)
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Asides from some of Pichu's recovery options dealing recoil damage, the movement of Agility is slower and has no attack hitboxes unlike Pikachu's version. Pichu however has the ability to wall jump. With wall jumping being a rather situational option, this makes Pikachu's recovery superior.
Asides from some of Pichu's recovery options dealing recoil damage, the movement of Agility is slower and has no attack hitboxes unlike Pikachu's version. Pichu however has the ability to wall jump. With wall jumping being a rather situational option, this makes Pikachu's recovery superior.


One of the key differences across Pichu's moveset is the change of some single-hit moves to multi-hit, and vice versa. The greater presence of multi-hit moves in its moveset is mostly to Pichu's detriment, allowing opponent's to use directional influence to escape the remaining hits. Perhaps most notably, it makes Forward Smash largely unsafe on hit if the opponent is on stage, as the finisher can be escaped. Neutral aerial is the same hitbox wise as its counterpart- but due to Pichu having significantly smaller damageable collision bubbles than Pikachu, the move is vastly better than Pikachu's version. This is possibly the only monumental benefit Pichu has over Pikachu that doesn't come with a significant drawback.
One of the key differences across Pichu's moveset is the change of some single-hit moves to multi-hit, and vice versa. The greater presence of multi-hit moves in its moveset is mostly to Pichu's detriment, allowing opponent's to use directional influence to escape the remaining hits. Perhaps most notably, it makes Forward Smash largely unsafe on hit if the opponent is on stage, as the finisher can be escaped. Neutral aerial is the same hitbox wise as its counterpart. However, due to Pichu having significantly smaller damageable collision bubbles than Pikachu, and Pichu's version having three frames less landing lag, the move is vastly better than Pikachu's version. This is possibly the only monumental benefit Pichu has over Pikachu that doesn't come with a significant drawback.


Pichu's up aerial lacks a semi-spike hitbox, which makes it vastly inferior to Pikachu in terms of [[edgeguard]]ing, and instead launches the opponent upward in a consistent manner, making it better for setting up a follow up attack. Regardless, this loss of such an integral edgeguarding tool harms its viability noticeably, as edgeguarding is considered one of Pikachu's biggest strengths, and one of the main reasons that it can stand up to the top ''Melee'' characters at the highest levels of play. This partially results in Pichu mainly taking stocks via Neutral aerial, with the move being reasonably strong with decent frame data whilst not having the drawbacks that usually saddle his moveset (multi hitting attacks or recoil damage).   
Pichu's up aerial lacks a semi-spike hitbox, which makes it vastly inferior to Pikachu in terms of [[edgeguard]]ing, and instead launches the opponent upward in a consistent manner, making it better for setting up a follow up attack. Regardless, this loss of such an integral edgeguarding tool harms its viability noticeably, as edgeguarding is considered one of Pikachu's biggest strengths, and one of the main reasons that it can stand up to the top ''Melee'' characters at the highest levels of play. This partially results in Pichu mainly taking stocks via Neutral aerial, with the move being reasonably strong with decent frame data whilst not having the drawbacks that usually saddle his moveset (multi hitting attacks or recoil damage).   
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