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m (Slightly more context on Jiggypuff in Melee.)
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*As mentioned before, the unlockable fighters were developed using assets borrowed from the base roster:
*As mentioned before, the unlockable fighters were developed using assets borrowed from the base roster:
**Jigglypuff and Luigi are clones of Kirby and Mario, respectively, with their differences as described above. Jigglypuff is the only semi-clone to not be from the same universe as Kirby.  
**Jigglypuff and Luigi are clones of Kirby and Mario, respectively, with their differences as described above. Jigglypuff is the only semi-clone to not be from the same universe as Kirby.  
**Ness and Captain Falcon re-use assets from Mario and Samus, respectively. For Ness, his only similarities to Mario are his [[floor attack]]s. For Captain Falcon, he shares his {{mvsub|Captain Falcon|SSB|dash attack}}, {{mvsub|Captain Falcon|SSB|up tilt}}, {{mvsub|Captain Falcon|SSB|down smash}}, and floor attacks with Samus, while also having a similar {{mvsub|Captain Falcon|SSB|neutral aerial}}, but is vastly different otherwise.   
**Ness and Captain Falcon re-use assets from Mario and Samus, respectively. For Ness, his only similarities to Mario are his [[floor attack]]s. For Captain Falcon, he shares his {{mvsub|Captain Falcon|SSB|dash attack}}, {{mvsub|Captain Falcon|SSB|up tilt}}, {{mvsub|Captain Falcon|SSB|down smash}}, {{mvsub|Captain Falcon|SSB|neutral aerial}}, and floor attacks with Samus, but is vastly different otherwise.   
***Additionally, the Polygons of Luigi, Ness, and Captain Falcon are almost identical to those of their parent.
***Additionally, the Polygons of Luigi, Ness, and Captain Falcon are almost identical to those of their parent.
***On a related note, Captain Falcon's moveset design shares many similarities to the fighters seen in [[Dragon King: The Fighting Game|the game's earliest prototype]], suggesting the fighting style was re-purposed for his moveset when the game became ''Super Smash Bros.''
***On a related note, Captain Falcon's moveset design shares many similarities to the fighters seen in [[Dragon King: The Fighting Game|the game's earliest prototype]], suggesting the fighting style was re-purposed for his moveset when the game became ''Super Smash Bros.''
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*{{SSBM|Master Hand}} and {{SSBM|Crazy Hand}} could be considered semi-clones, as they share most of their attacks while having some unique attacks and many unique animations. They would also undergo their own "Luigification" in subsequent games, as both would be given more unique moves and animations as the series went on.
*{{SSBM|Master Hand}} and {{SSBM|Crazy Hand}} could be considered semi-clones, as they share most of their attacks while having some unique attacks and many unique animations. They would also undergo their own "Luigification" in subsequent games, as both would be given more unique moves and animations as the series went on.
*Coincidentally, all clones' head icons face the opposite direction as their parent's.
*Coincidentally, all clones' head icons face the opposite direction as their parent's.
*While Jigglypuff is considered decloned enough in ''Melee'' to not even be labelled a pseudo-clone any more, remnants of it being based off of Kirby remain and so it cannot be said to be a completely unique character, with Jigglypuff still sharing a {{mvsub|Jigglypuff|SSBM|forward tilt}}, {{mvsub|Jigglypuff|SSBM|up tilt}}, {{mvsub|Jigglypuff|SSBM|down aerial}}, and {{mvsub|Jigglypuff|SSBM|grab}}, while having a similar {{mvsub|Jigglypuff|SSBM|forward smash}} with Kirby. This remains true for all subsequent games, though their animations for these shared moves would become slightly more distinct in later games.
*While Jigglypuff is considered decloned enough in ''Melee'' to not even be labelled a pseudo-clone any more, remnants of it being based off of Kirby remain and so it cannot be said to be a completely unique character, with Jigglypuff still sharing a {{mvsub|Jigglypuff|SSBM|forward tilt}}, {{mvsub|Jigglypuff|SSBM|up tilt}}, {{mvsub|Jigglypuff|SSBM|down aerial}}, {{mvsub|Jigglypuff|SSBM|forward smash}}, and {{mvsub|Jigglypuff|SSBM|grab}} with Kirby. This remains true for all subsequent games, though their animations for these shared moves would become slightly more distinct in later games.
*Technically, Samus can be considered a "grandparent" to Ganondorf, since the latter is a clone of Captain Falcon, who was partially cloned off of Samus in the previous title. The two characters are so vastly different that they cannot be considered clones in any practical sense, but Ganondorf and Captain Falcon still share their floor attack, dash attack, and up tilt animations with Samus.
*Technically, Samus can be considered a "grandparent" to Ganondorf, since the latter is a clone of Captain Falcon, who was partially cloned off of Samus in the previous title. The two characters are so vastly different that they cannot be considered clones in any practical sense, but Ganondorf and Captain Falcon still share their floor attack, dash attack, and up tilt animations with Samus.
*Although [[Mr. Game & Watch]] has always been a unique character as opposed to a clone, he shared most of his attributes (except for his weight, air speed and air acceleration) with {{SSBM|Mario}} in ''Melee'', indicating he started development based off of Mario until being developed into his own unique character.
*Although [[Mr. Game & Watch]] has always been a unique character as opposed to a clone, he shared most of his attributes (except for his weight, air speed and air acceleration) with {{SSBM|Mario}} in ''Melee'', indicating he started development based off of Mario until being developed into his own unique character.
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