Charizard (SSBU)/Up smash: Difference between revisions
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(Described patch changes more comprehensively) |
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{{competitive expertise}} | {{competitive expertise}} | ||
==Overview== | ==Overview== | ||
==Update | ==Update history== | ||
'''{{GameIcon|ssbu}} {{SSBU|4.0.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|4.0.0}}''' | ||
*{{change|The outermost hitbox of up smash's first hit uses set angles (368° → 280°/320°/340° (frame 7/8/9)) and fixed knockback ( | *{{change|The outermost hitbox of up smash's first hit uses set angles (368° → 280°/320°/340° (frame 7/8/9)) and fixed knockback (0 → 32/42/60). On frame 9, there is a new highest priority hitbox that has the same position as and keeps the pre-patch properties of the outermost hitbox (aside from set weight).}} | ||
**{{nerf|However, this new hitbox deals no damage (5% → 0%), reducing the move's damage potential.}} | **{{nerf|However, this new hitbox deals no damage (5% → 0%), reducing the move's damage potential.}} | ||
*{{nerf|The second hit always launches | *{{bugfix|Certain hitboxes of up smash's first hit no longer use [[set weight]], fixing a glitch that caused their [[position vector]] to last much longer than usual and launch opponents much farther if the move was interrupted.}} | ||
*{{nerf|The second hit of up smash always launches in the direction Charizard is facing, making it easier to DI.}} | |||
'''{{GameIcon|ssbu}} {{SSBU|6.0.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|6.0.0}}''' | ||
*{{buff|Up smash's 0% hitbox on frame 9 introduced in update 4.0.0 has been properly given damage like the rest of the hitboxes (0% → 5%).}} | *{{buff|Up smash's 0% hitbox on frame 9 introduced in update 4.0.0 has been properly given damage like the rest of the hitboxes (0% → 5%).}} |
Latest revision as of 08:52, September 17, 2024
Overview[edit]
Update history[edit]
- The outermost hitbox of up smash's first hit uses set angles (368° → 280°/320°/340° (frame 7/8/9)) and fixed knockback (0 → 32/42/60). On frame 9, there is a new highest priority hitbox that has the same position as and keeps the pre-patch properties of the outermost hitbox (aside from set weight).
- However, this new hitbox deals no damage (5% → 0%), reducing the move's damage potential.
- Certain hitboxes of up smash's first hit no longer use set weight, fixing a glitch that caused their position vector to last much longer than usual and launch opponents much farther if the move was interrupted.
- The second hit of up smash always launches in the direction Charizard is facing, making it easier to DI.
- Up smash's 0% hitbox on frame 9 introduced in update 4.0.0 has been properly given damage like the rest of the hitboxes (0% → 5%).
Hitboxes[edit]
ID | Part | Rehit rate | Damage | SD | Angle | Angle type | BK | KS | FKV | Set weight | Radius | Bone | Offset | H× | SDI× | T% | Clang | Rebound | Effect | Type | G | A | Sound | Direct | Hit bits | Hit part | Blockable | Reflectable | Absorbable | Flinchless | No GFX | Heedless | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Early hit 1 | |||||||||||||||||||||||||||||||||||||||||||||||||
0 | 0 | 0 | 5.0% | 0 | Standard | 0 | 100 | 100 | 6.0 | top | 0.0 | 9.0 | 11.0 | 1.0× | 1.0× | 0% | Slash | All | All | ||||||||||||||||||||||||||||||
Mid hit 1 | |||||||||||||||||||||||||||||||||||||||||||||||||
1 | 0 | 0 | 5.0% | 0 | Standard | 0 | 100 | 0 | 4.2 | wingl4 | 1.5 | 0.0 | 2.5 | 1.0× | 1.0× | 0% | Slash | All | All | ||||||||||||||||||||||||||||||
2 | 0 | 0 | 5.0% | 0 | Standard | 0 | 100 | 0 | 5.0 | wingl2 | 3.5 | -1.5 | 4.0 | 1.0× | 1.0× | 0% | Slash | All | All | ||||||||||||||||||||||||||||||
3 | 0 | 0 | 5.0% | 0 | Forward | 0 | 100 | 32 | 4.2 | wingl4 | 7.0 | 0.0 | 2.5 | 1.0× | 1.0× | 0% | Slash | All | All | ||||||||||||||||||||||||||||||
The ID 1 and 2 hitboxes use a position vector with offsets [0, 18] for 8 frames. | |||||||||||||||||||||||||||||||||||||||||||||||||
Late hit 1 | |||||||||||||||||||||||||||||||||||||||||||||||||
1 | 0 | 0 | 5.0% | 0 | Standard | 0 | 100 | 0 | 4.2 | wingl4 | 1.5 | 0.0 | 2.5 | 1.0× | 1.0× | 0% | Slash | All | All | ||||||||||||||||||||||||||||||
2 | 0 | 0 | 5.0% | 0 | Standard | 0 | 100 | 0 | 5.0 | wingl2 | 3.5 | -1.5 | 4.0 | 1.0× | 1.0× | 0% | Slash | All | All | ||||||||||||||||||||||||||||||
3 | 0 | 0 | 5.0% | 0 | Forward | 0 | 100 | 42 | 4.2 | wingl4 | 7.0 | 0.0 | 2.5 | 1.0× | 1.0× | 0% | Slash | All | All | ||||||||||||||||||||||||||||||
Latest hit 1 | |||||||||||||||||||||||||||||||||||||||||||||||||
0 | 0 | 0 | 5.0% | 0 | Forward | 0 | 100 | 0 | 4.2 | wingl4 | 7.0 | 0.0 | 2.5 | 1.0× | 1.0× | 0% | Slash | All | All | ||||||||||||||||||||||||||||||
1 | 0 | 0 | 5.0% | 0 | Standard | 0 | 100 | 0 | 4.2 | wingl4 | 1.5 | 0.0 | 2.5 | 1.0× | 1.0× | 0% | Slash | All | All | ||||||||||||||||||||||||||||||
2 | 0 | 0 | 5.0% | 0 | Standard | 0 | 100 | 0 | 5.0 | wingl2 | 3.5 | -1.5 | 4.0 | 1.0× | 1.0× | 0% | Slash | All | All | ||||||||||||||||||||||||||||||
3 | 0 | 0 | 5.0% | 0 | Forward | 0 | 100 | 60 | 4.2 | wingl4 | 7.0 | 0.0 | 2.5 | 1.0× | 1.0× | 0% | Slash | All | All | ||||||||||||||||||||||||||||||
The ID 0 hitbox uses a position vector with offsets [0, 18] for 8 frames. | |||||||||||||||||||||||||||||||||||||||||||||||||
Hit 2 | |||||||||||||||||||||||||||||||||||||||||||||||||
0 | 0 | 0 | 11.0% | 0 | Forward | 40 | 107 | 0 | 5.5 | wingr2 | 3.6 | 0.0 | 0.0 | 1.0× | 1.0× | 0% | Slash | All | All | ||||||||||||||||||||||||||||||
1 | 0 | 0 | 11.0% | 0 | Forward | 40 | 107 | 0 | 5.0 | wingr4 | 2.7 | -2.0 | -2.5 | 1.0× | 1.0× | 0% | Slash | All | All | ||||||||||||||||||||||||||||||
2 | 0 | 0 | 11.0% | 0 | Forward | 40 | 107 | 0 | 4.5 | wingr7 | 6.5 | 0.0 | 6.2 | 1.0× | 1.0× | 0% | Slash | All | All |
Timing[edit]
Charges between | 2-3 |
---|---|
Hit 1 | 6, 7, 8, 9 |
Hit 2 | 14-19 |
Interruptible | 47 |
Animation length | 46 |
Lag time |
Charge interval |
Hitbox |
Hitbox change |
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