6,443
edits
Aidanzapunk (talk | contribs) mNo edit summary |
(→Trivia) |
||
Line 28: | Line 28: | ||
**Despite this, a Battlefield form is playable while waiting for a Quickplay or Local Wireless game to start. | **Despite this, a Battlefield form is playable while waiting for a Quickplay or Local Wireless game to start. | ||
*Though the intention was for all grid lines to be 1 [[distance unit]] apart, this correlation was performed on the squares between the grid lines and ignoring the size of the grid lines themselves. The texture for the grid uses 15×15 pixel squares with 1 pixel wide grid lines, resulting in the grid lines being 1.0<span style="text-decoration:overline">6</span> (16/15) units apart.<ref>https://twitter.com/Ruben_dal/status/1109625394003697665</ref> | *Though the intention was for all grid lines to be 1 [[distance unit]] apart, this correlation was performed on the squares between the grid lines and ignoring the size of the grid lines themselves. The texture for the grid uses 15×15 pixel squares with 1 pixel wide grid lines, resulting in the grid lines being 1.0<span style="text-decoration:overline">6</span> (16/15) units apart.<ref>https://twitter.com/Ruben_dal/status/1109625394003697665</ref> | ||
**This discrepancy is best seen with {{SSBU|Steve}}'s 10-unit size [[Mine / Craft / Create Block|blocks]], which instead appear to be ≈9.375 units large. | |||
*If the camera is set to fixed and [[Palkia]] flips the stage, it is possible to see beyond the intended vertical boundaries of the stage, revealing the negative space beyond its background. As this space is never normally seen, it does not erase previous frames before rendering the next, creating a series of afterimages in a {{s|wikipedia|hall of mirrors effect}}. A similar effect occurs on [[Coliseum]]. | *If the camera is set to fixed and [[Palkia]] flips the stage, it is possible to see beyond the intended vertical boundaries of the stage, revealing the negative space beyond its background. As this space is never normally seen, it does not erase previous frames before rendering the next, creating a series of afterimages in a {{s|wikipedia|hall of mirrors effect}}. A similar effect occurs on [[Coliseum]]. | ||
*Every item, [[Assist Trophy]] and [[Pokémon]] can be spawned on this stage, including ones which usually cannot be spawned on large stages or stages with nearby backdrops. | *Every item, [[Assist Trophy]] and [[Pokémon]] can be spawned on this stage, including ones which usually cannot be spawned on large stages or stages with nearby backdrops. | ||
Line 34: | Line 35: | ||
*If [[End of Day]] is used in this stage, the opponents will not be devoured by the Bulborbs after {{SSBU|Olimar}}'s ship leaves, since the camera pans too high for them to reach through to the floor. | *If [[End of Day]] is used in this stage, the opponents will not be devoured by the Bulborbs after {{SSBU|Olimar}}'s ship leaves, since the camera pans too high for them to reach through to the floor. | ||
*If {{SSBU|Zero Suit Samus}} uses her [[Zero Laser|Final Smash]] on this stage, the entire background, and sometimes Zero Suit Samus and her gunship, will turn black for the duration of the Final Smash. | *If {{SSBU|Zero Suit Samus}} uses her [[Zero Laser|Final Smash]] on this stage, the entire background, and sometimes Zero Suit Samus and her gunship, will turn black for the duration of the Final Smash. | ||
==References== | ==References== |