Super Smash Bros. Brawl

Wario-Man (SSBB)/Neutral attack/Hit 1: Difference between revisions

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(Created page with "{{ArticleIcons|ssbb=y}} {{competitive expertise}} thumb|400px|Hitbox visualization showing Wario-Man's first jab. ==Overview== ==Hitboxes== {{BrawlHitboxTableHeader}} {{BrawlHitboxTableRow |bn=0 |id=0 |damage=4% |angle=72 |fkv=0 |ks=20 |sd=0 |bk=25 |r=480000 |ypos=300000 |zpos=540000 |trip=0 |ff=30000 |sdi=30000 |rawflags=00101000000000110000001010000000 }} {{BrawlHitboxTableRow |bn=0 |id=0 |damage=4% |angle=45 |fkv=0 |ks=20 |sd=0 |bk=25 |r...")
 
 
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{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=7}}{{FrameStrip|t=Hitbox|c=3|e=HitboxContinuableS}}{{FrameStrip|t=Lag|c=1|s=LagContinuableE}}{{FrameStrip|t=Interruptible|c=11}}
{{FrameStrip|t=Lag|c=7}}{{FrameStrip|t=Hitbox|c=3|e=HitboxContinuableS}}{{FrameStrip|t=Lag|c=1|s=LagContinuableE}}{{FrameStrip|t=Interruptible|c=11}}
|-
{{FrameStrip|t=Invincible|c=22}}
{{FrameStripEnd}}
{{FrameStripEnd}}


{{FrameIconLegend|lag=y|hitbox=y|earliestcontinuable=y|interruptible=y}}
{{FrameIconLegend|lag=y|hitbox=y|earliestcontinuable=y|interruptible=y|invincible=y}}
{{MvSubNavWario-Man|g=SSBB}}
{{MvSubNavWario-Man|g=SSBB}}
[[Category:Wario-Man (SSBB)]]
[[Category:Wario-Man (SSBB)]]
[[Category:Neutral attacks (SSBB)]]
[[Category:Neutral attacks (SSBB)]]

Latest revision as of 19:45, August 8, 2024

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Hitbox visualization showing Wario-Man's first jab.

Overview[edit]

Hitboxes[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 4% 0 AngleIcon72.png 25 20 0 8.0 0 0.0 5.0 9.0 0.5x 0.5x 0% HitboxTableIcon(Clang).png HitboxTableIcon(NoRebound).png Typeless (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Punch SpecialsDirect.png
0 0 4% 0 AngleIcon45.png 25 20 0 8.0 0 0.0 5.0 4.0 0.5x 0.5x 0% HitboxTableIcon(Clang).png HitboxTableIcon(NoRebound).png Typeless (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Punch SpecialsDirect.png

Timing[edit]

Hitboxes 8-10
Earliest continuable 11
Interruptible 12
Animation length 22
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(HitboxContinuableS).png FrameIcon(LagContinuableE).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
Invincibility
Invincible
FrameIcon(BlankContinuableS).pngFrameIcon(BlankContinuableE).png
Earliest continuable point
Interruptibility
Interruptible