Zero Suit Samus (SSBB)/Down special: Difference between revisions
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(→Kick: No need for interruptible if an animation is uninterruptible.) |
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[[File:ZeroSuitSamusFlipJumpKickSSBB.gif|thumb|300px|Hitbox visualization showing Zero Suit Samus's Flip Kick.]] | [[File:ZeroSuitSamusFlipJumpKickSSBB.gif|thumb|300px|Hitbox visualization showing Zero Suit Samus's Flip Kick.]] | ||
==Overview== | ==Overview== | ||
{{Competitive expertise}} | |||
==Hitboxes== | ==Hitboxes== | ||
{{BrawlHitboxTableHeader|special=y}} | {{BrawlHitboxTableHeader|special=y}} |
Revision as of 18:33, July 18, 2024
Overview
Hitboxes
Timing
Flip Jump
Full body intangible | 1-12 |
---|---|
Head and Legs intangible | 1-43 |
Earliest continuable (kick) | 19 |
Interruptible | 50 |
Animation length | 50 |
Flip Jump | ||||||||||||||||||||||||||||||||||||||||||||||||||
Full Body | ||||||||||||||||||||||||||||||||||||||||||||||||||
Head and Legs |
Kick
Early hit | 9-11 |
---|---|
Late hit | 12-50 |
Animation length | 60 |
Lag time |
Hitbox |
Vulnerable |
Intangible |
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