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Aidanzapunk (talk | contribs) m (don't link to a non-existent image if you're not going to upload it. also why would you get rid of the origin information for the moves he uses as an Assist Trophy?) |
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==Origin== | ==Origin== | ||
[[File: | [[File:AwakenedZeroGenmuZero.gif|left|thumb|Awakened Zero using Genmu Zero.]] | ||
Conceptually, Zero was one of the earliest characters Keiji Inafune designed for ''Mega Man X''. He initially intended for the design to be used as the main protagonist, but upon realizing that players may have a hard time recognizing such a different-looking protagonist, he got fellow artist Hayato Kaji to design one closer to the original [[Mega Man]]; thus {{b|X|Mega Man}} was born. Meanwhile, Zero's design was repurposed into a supporting character. | Conceptually, Zero was one of the earliest characters Keiji Inafune designed for ''Mega Man X''. He initially intended for the design to be used as the main protagonist, but upon realizing that players may have a hard time recognizing such a different-looking protagonist, he got fellow artist Hayato Kaji to design one closer to the original [[Mega Man]]; thus {{b|X|Mega Man}} was born. Meanwhile, Zero's design was repurposed into a supporting character. | ||
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Zero became the star of his own sub-series with the release of ''Mega Man Zero'', a new video game series set two centuries after the ''Mega Man X'' series. After having been sealed away for years, Zero is reawoken by a human scientist named Ciel, who begs him to help liberate the dystopia of Neo Arcadia from the ruthless rule of who appears to be X himself. The game continued for a total of four installments, until the finale in ''Mega Man Zero 4'' where Zero sacrificed himself to stop the mad Dr. Weil from destroying all life. Zero also returned in some form in the ''Mega Man ZX'' sub-series, which was set another two centuries after the ''Mega Man Zero'' series and featured a Zero-inspired artifact called Model Z that gives the user similar abilities to him. | Zero became the star of his own sub-series with the release of ''Mega Man Zero'', a new video game series set two centuries after the ''Mega Man X'' series. After having been sealed away for years, Zero is reawoken by a human scientist named Ciel, who begs him to help liberate the dystopia of Neo Arcadia from the ruthless rule of who appears to be X himself. The game continued for a total of four installments, until the finale in ''Mega Man Zero 4'' where Zero sacrificed himself to stop the mad Dr. Weil from destroying all life. Zero also returned in some form in the ''Mega Man ZX'' sub-series, which was set another two centuries after the ''Mega Man Zero'' series and featured a Zero-inspired artifact called Model Z that gives the user similar abilities to him. | ||
In ''Super Smash Bros. Ultimate'', all of the attacks that Zero uses as an Assist Trophy originate from his Technique abilities in the ''Mega Man X'' series: | |||
*His triple slash attack first debuted in ''Mega Man X4'', where it is his basic grounded attack, with each of the slashes being activated with additional presses of the attack button. In ''Ultimate'', it most closely resembles the version from ''Mega Man X4'' and ''X5''. | |||
*Ryuenjin is one of Zero's Techniques in ''Mega Man X4'', obtained by defeating Magma Dragoon. Zero also uses Ryuenjin in several of his crossover appearances, such as ''Tatsunoko vs. Capcom'', ''Marvel vs. Capcom 3: Fate of Two Worlds'' and its update ''Ultimate Marvel vs. Capcom 3'', ''Marvel vs. Capcom: Infinite'', ''Project X Zone'', ''Project X Zone 2'' and ''Teppen''. | |||
*Kuenzan is another of Zero's Techniques in ''Mega Man X4'', obtained by defeating Split Mushroom. This rolling slash also returns in another forms across the games. | |||
*Genmu Zero is a Technique only used by Awakened Zero in ''Mega Man X5'', though he also uses it in the ''Marvel vs. Capcom'' series. He uses it after the battle has gone on for too long, and functions as an unavoidable attack that instantly kills X. | |||
Zero's double jump and air dash, which he uses in ''Ultimate'', were originally special techniques in ''Mega Man X4'', known as the Kuenbu and Hienkyaku (respectively), that had to be obtained by defeating Mavericks (Split Mushroom and Jet Stingray). In certain later games, they have been available to him from the beginning. | |||
==In ''[[Super Smash Bros. 4]]''== | ==In ''[[Super Smash Bros. 4]]''== |